[BONUS] Richard Launius on His Favorite Game Mechanics
The post [BONUS] Richard Launius on His Favorite Game Mechanics appeared first on Board Game Design Lab.
Richard Launius, designer of Arkham Horror, gives incredible game design advice, talks Cthulu and what makes a great Cthulu game, and goes into how to make games that create epic experiences that stand the test of time.
This episode is packed full of wisdom from a game design legend.
The post Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius appeared first on Board Game Design Lab.
In this show, we take a look at Aladdin and the Magic Lamp, Rubik's Race, Lion Guard: Protect the Pridelands, Flamme Rouge, Liar's Dice, and Phase. Tom reviews a pile of games in a few minutes, we hear from several contributors, and a great tale of Amazement! Finally, we end the show talking about the top ten games we are looking forward to in 2017.
Shelley and I took advantage of a Queen Games sale on Amazon to pick up some of their newer titles to check out. This episode we try TWO of them with mixed results.
World Monuments by Piero Cioni
and
Glüx by Jakob Andrusch
Enjoy!
BPPP Great Western Trail and 2017 Predictions/Resolutions (click on the text to the left to listen) During this week’s mega sized episode: 1) The Pegs discuss […]
The post Episode 89- Great Western Trail and 2017 Predictions/Resolutions appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
– Welcome!
– A very special guest for a very special celebration! Welcome to the Master of Lore!
– We discuss all thing LotR Lore and specifically Harad lore.
– Celebration
– Sign off
Contact Us
http://www.facebook.com/cardboardoftherings
Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience.
We also talk about some interesting design concepts, dealing with real-life death, and how even Zee Garcia can’t guarantee you sales.
The post Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales appeared first on Board Game Design Lab.
We enter a new year by starting off pretty strong. We have four 5 Minute Initiatives and we interview the Sadler brothers about a new game they designed for Megacon […]
The post RDTN Episode 109: Jorvik, Adrenaline, Oracle of Delphi, Clank! and the Sadlers first appeared on Rolling Dice & Taking Names.
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In this show, we introduce our 2017 Fundraiser!
https://www.indiegogo.com/projects/dice-tower-season-13-podcast
We also talk about Cosmic Eons, Days of Ire (Coop), Mino & Tauri, Motion Pictures, Trick of the Rails, and Munchkin CCG. We also hear a tale of Betrayal, and then we talk about what Tom considers to be the best year in gaming - 2012!
Shelley and I try out two games back in August for your consideration:
Sifaka - a first release from Azao Games and designed by Christian Kruchten and Jean-Claude Pellin where you are lemurs searching for mangoes on a grid you build over the course of the game.
and
Tumult Royal(e) - from KOSMOS and designed Klaus and Benjamin Teuber where players race to gather materials and build statues celebrating their own glory.
– Welcome!
– News
– Review of Sands of Harad player cards
– Contest! We try and guess the names of custom cards created by the community based on their card text!
– Sign off
Contact Us
http://www.facebook.com/cardboardoftherings
Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams.
The article Colby talks about in the show on barriers to entry in tabletop games can be found HERE.
The post Going Pro in the Gaming Industry with Colby Dauch appeared first on Board Game Design Lab.
In this show, we talk about Great Western Trail, Deep Sea Adventure, No Siesta, Teenage Mutant Ninja Turtles: Shadows of the Past, Gooseberry, and the Pokemon trading card game. We also here a tale of Horror, a tale of Sadness, and a tale of Amazement! Finally, we completely clear out our question queue!
Shelley and I have some fun on this August-recorded episode of two Essen 2015 releases.
Joraku by Iori Tsukinami from Moaideas Game Design
and
Domus Domini by Heinz-Georg Thiemann