Shelley and I took advantage of a Queen Games sale on Amazon to pick up some of their newer titles to check out. This episode we try TWO of them with mixed results.
BPPP Great Western Trail and 2017 Predictions/Resolutions (click on the text to the left to listen) During this week’s mega sized episode: 1) The Pegs discuss […]
Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience.
We also talk about some interesting design concepts, dealing with real-life death, and how even Zee Garcia can’t guarantee you sales.
Hey now! It's the first show of 2017 and we're ready to go! Today we take a look at the second edition of a great game by Ryan Laukat, City of Iron. And this time we give you a double header look back, first one of Tony's favorites, Blood Rage and then a look back at our favorite games of 2016. Then we host another Short Topic Extravaganza.
We enter a new year by starting off pretty strong. We have four 5 Minute Initiatives and we interview the Sadler brothers about a new game they designed for Megacon […]
We also talk about Cosmic Eons, Days of Ire (Coop), Mino & Tauri, Motion Pictures, Trick of the Rails, and Munchkin CCG. We also hear a tale of Betrayal, and then we talk about what Tom considers to be the best year in gaming - 2012!
Shelley and I try out two games back in August for your consideration:
Sifaka - a first release from Azao Games and designed by Christian Kruchten and Jean-Claude Pellin where you are lemurs searching for mangoes on a grid you build over the course of the game.
and
Tumult Royal(e) - from KOSMOS and designed Klaus and Benjamin Teuber where players race to gather materials and build statues celebrating their own glory.
Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams.
The article Colby talks about in the show on barriers to entry in tabletop games can be found HERE.
In this show, we talk about Great Western Trail, Deep Sea Adventure, No Siesta, Teenage Mutant Ninja Turtles: Shadows of the Past, Gooseberry, and the Pokemon trading card game. We also here a tale of Horror, a tale of Sadness, and a tale of Amazement! Finally, we completely clear out our question queue!
Honshu is a map building card game set in feudal Japan and powered by a clever trick-taking mechanic. Each card you win must overlap with cards already in your domain. This means each card becomes a challenging mini-puzzle to solve.
Ambie, Cassadi, and Crystal discuss 1860, Clank!, and Order of the Gilded Compass. We have a special guest join us to talk about some good games for families, and Crystal goes over the origins of the word "game."
We don't want to tell you how to live your life but you might want to put on a tie or a string of pearls or BOTH before listening to this very classy podcast.
The results of the inaugural Pearple's Choice Awards are in and noteworthy hosts Paul Dean and Quintin Smith discuss the games that won Best Expansion of 2016, Best Reprint and (of course) Best Game. They chat about some old classics they've played over the festive season, like City of Remnants and Galaxy Trucker. Finally, they want to tell you about a folk game that's come all the way from Peru.
2016 has been a spectacular year for board games and once again, next year looks even more exciting. This can't be sustainable. Or can it?
Mike Strickland, designer of Tau Ceti, and I talk about his Kickstarter failure and what he did to relaunch the campaign to wild success. After an unsuccessful first attempt, Mike regrouped and brought in over $100k the second time around. We discuss what led to the dramatic difference.
Please note that Mike was in a spaceship while recording the episode, so you’ll notice the slight hum of the warp drive in the background. Or maybe it’s just the sound of his computer’s overzealous fan. But since we’re talking about a space game, let’s just pretend he’s on a spaceship.