[BONUS] Jay Vales on How to Make a Good “Take That” Game
The post [BONUS] Jay Vales on How to Make a Good “Take That” Game appeared first on Board Game Design Lab.
– Welcome!
– A very special guest for a very special celebration! Welcome to the Master of Lore!
– We discuss all thing LotR Lore and specifically Harad lore.
– Celebration
– Sign off
Contact Us
http://www.facebook.com/cardboardoftherings
Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience.
We also talk about some interesting design concepts, dealing with real-life death, and how even Zee Garcia can’t guarantee you sales.
The post Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales appeared first on Board Game Design Lab.
We enter a new year by starting off pretty strong. We have four 5 Minute Initiatives and we interview the Sadler brothers about a new game they designed for Megacon […]
The post RDTN Episode 109: Jorvik, Adrenaline, Oracle of Delphi, Clank! and the Sadlers first appeared on Rolling Dice & Taking Names.
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In this show, we introduce our 2017 Fundraiser!
https://www.indiegogo.com/projects/dice-tower-season-13-podcast
We also talk about Cosmic Eons, Days of Ire (Coop), Mino & Tauri, Motion Pictures, Trick of the Rails, and Munchkin CCG. We also hear a tale of Betrayal, and then we talk about what Tom considers to be the best year in gaming - 2012!
Shelley and I try out two games back in August for your consideration:
Sifaka - a first release from Azao Games and designed by Christian Kruchten and Jean-Claude Pellin where you are lemurs searching for mangoes on a grid you build over the course of the game.
and
Tumult Royal(e) - from KOSMOS and designed Klaus and Benjamin Teuber where players race to gather materials and build statues celebrating their own glory.
– Welcome!
– News
– Review of Sands of Harad player cards
– Contest! We try and guess the names of custom cards created by the community based on their card text!
– Sign off
Contact Us
http://www.facebook.com/cardboardoftherings
Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams.
The article Colby talks about in the show on barriers to entry in tabletop games can be found HERE.
The post Going Pro in the Gaming Industry with Colby Dauch appeared first on Board Game Design Lab.
In this show, we talk about Great Western Trail, Deep Sea Adventure, No Siesta, Teenage Mutant Ninja Turtles: Shadows of the Past, Gooseberry, and the Pokemon trading card game. We also here a tale of Horror, a tale of Sadness, and a tale of Amazement! Finally, we completely clear out our question queue!
Shelley and I have some fun on this August-recorded episode of two Essen 2015 releases.
Joraku by Iori Tsukinami from Moaideas Game Design
and
Domus Domini by Heinz-Georg Thiemann
We don't want to tell you how to live your life but you might want to put on a tie or a string of pearls or BOTH before listening to this very classy podcast.
The results of the inaugural Pearple's Choice Awards are in and noteworthy hosts Paul Dean and Quintin Smith discuss the games that won Best Expansion of 2016, Best Reprint and (of course) Best Game. They chat about some old classics they've played over the festive season, like City of Remnants and Galaxy Trucker. Finally, they want to tell you about a folk game that's come all the way from Peru.
2016 has been a spectacular year for board games and once again, next year looks even more exciting. This can't be sustainable. Or can it?
Galaxy Trucker, Galaxy Trucker: Anniversary Edition, City of Remnants, Ra, Escape from the Aliens in Outer Space, Sekigahara: The Unification of Japan, Evolution, Colt Express, Colt Express: Horses & Stagecoach, Descent: Journeys in the Dark (Second Edition), Inis, Captain Sonar, Scythe
Mike Strickland, designer of Tau Ceti, and I talk about his Kickstarter failure and what he did to relaunch the campaign to wild success. After an unsuccessful first attempt, Mike regrouped and brought in over $100k the second time around. We discuss what led to the dramatic difference.
Please note that Mike was in a spaceship while recording the episode, so you’ll notice the slight hum of the warp drive in the background. Or maybe it’s just the sound of his computer’s overzealous fan. But since we’re talking about a space game, let’s just pretend he’s on a spaceship.
The post How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland appeared first on Board Game Design Lab.
Tom, Eric, and a host of contributors take a look at 2016 and talk about the best and worst games of the year!
Show Notes:
1:14 - Intro
4:43 - Year as a whole
15:55 - Biggest Surprises
22:56 - Biggest Disappointments
28:25 - Best Components
32:40 - Best Art
38:05 - Worst Games
41:42 - Best Card Games
47:57 - Best Family Games
53:11 - Best Party Games
56:26 - Best Cooperative Games
1:03:07 - Best Children's Games
1:07:54 - Most Innovative Games
1:13:56 - Strangest Games
1:16:56 - Best Expansions
1:20:58 - Best Reprints
1:24:01 - Biggest Brainburners
1:27:10 - Favorite Game Events
1:33:47 - Top 10
2:02:26 - Other Categories
2:07:00 - Looking at 2017
The post [BONUS] Rahdo on Themes He’d Like to See More Of appeared first on Board Game Design Lab.