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How to Process Feedback with John D’Angelo

John D’Angelo, desinger of Runelords, discusses how to receive, process, and utilize feedback.

Whether you’re talking to playtesters, gamers, members of your target audience, or anyone else, it’s important to know how to take in feedback, and it’s vital to know how to use it to make your games better.

And be sure to check out John’s game, Runelords, on Kickstarter HERE.

The post How to Process Feedback with John D’Angelo appeared first on Board Game Design Lab.

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How to Process Feedback with John D’Angelo

John D’Angelo, desinger of Runelords, discusses how to receive, process, and utilize feedback.

Whether you’re talking to playtesters, gamers, members of your target audience, or anyone else, it’s important to know how to take in feedback, and it’s vital to know how to use it to make your games better.

And be sure to check out John’s game, Runelords, on Kickstarter HERE.

The post How to Process Feedback with John D’Angelo appeared first on Board Game Design Lab.

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The Secret Sauce of Game Design with Peter C. Hayward

Peter C. Hayward is back on the show, and we’re delving into the secret sauce of his personal design process. Hint: It all hinges on blind playtesting.

Peter is a designer, developer, and publisher, so he has the benefit of seeing games from lots of different angles.​​

The post The Secret Sauce of Game Design with Peter C. Hayward appeared first on Board Game Design Lab.

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The Secret Sauce of Game Design with Peter C. Hayward

Peter C. Hayward is back on the show, and we’re delving into the secret sauce of his personal design process. Hint: It all hinges on blind playtesting.

Peter is a designer, developer, and publisher, so he has the benefit of seeing games from lots of different angles.​​

The post The Secret Sauce of Game Design with Peter C. Hayward appeared first on Board Game Design Lab.

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How to Be a Great Playtester with Peter C. Hayward

Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester.

Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table.

Be sure to check out Peter’s new game on Kickstarter HERE.

The post How to Be a Great Playtester with Peter C. Hayward appeared first on Board Game Design Lab.

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How to Be a Great Playtester with Peter C. Hayward

Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester.

Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table.

Be sure to check out Peter’s new game on Kickstarter HERE.

The post How to Be a Great Playtester with Peter C. Hayward appeared first on Board Game Design Lab.

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Playtesting Pro Tips with Jay Cormier

Jay Cormier, designer of Belfort and tons of other games, discusses tons of ins and outs of playtesting.

Jay has been designing games for over 15 years and has a ton of experience and advice on how to get to the best game possible. 

And be sure to check out Jay’s playtest journal on Kickstarter HERE.​​

The post Playtesting Pro Tips with Jay Cormier appeared first on Board Game Design Lab.

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Playtesting Pro Tips with Jay Cormier

Jay Cormier, designer of Belfort and tons of other games, discusses tons of ins and outs of playtesting.

Jay has been designing games for over 15 years and has a ton of experience and advice on how to get to the best game possible. 

And be sure to check out Jay’s playtest journal on Kickstarter HERE.​​

The post Playtesting Pro Tips with Jay Cormier appeared first on Board Game Design Lab.

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Creating an Online Playtesting Group with Daniel & Connie Kazmaier

Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai.

They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.

The post Creating an Online Playtesting Group with Daniel & Connie Kazmaier appeared first on Board Game Design Lab.

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Creating an Online Playtesting Group with Daniel & Connie Kazmaier

Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai.

They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.

The post Creating an Online Playtesting Group with Daniel & Connie Kazmaier appeared first on Board Game Design Lab.

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Playtesting with Assad Quraishi

Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting.

Assad is a professional user interface designer and has a ton of insight on testing.

Resources mentioned in the show:

Here is some info about James Bach:
And for James Whittaker

The post Playtesting with Assad Quraishi appeared first on Board Game Design Lab.

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Playtesting with Assad Quraishi

Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting.

Assad is a professional user interface designer and has a ton of insight on testing.

Resources mentioned in the show:

Here is some info about James Bach:
And for James Whittaker

The post Playtesting with Assad Quraishi appeared first on Board Game Design Lab.

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