Back-2-Base-iX Rack- A 5G4D Review
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Our second to last part of the conversation of the gang around the table at Meeplefest 2018. The Hunt family, Tom Lehmann, Mark Johnson, Denis, Ric, Shelley, Candy, Doug R. and the gang discuss information placed on boxes and dealing with analysis paralysis.
The post [BONUS] Assad Quraishi on Designing CCGs appeared first on Board Game Design Lab.
Look, sometimes we lose games. I know. It's weird. It's hard to talk about, to be frank, but it's important to realize that your heroes can have flaws. So, this week, we're counting down our top five games we're bad at! Before we admit defeat, we also discuss Yogi, Orléans, and Blue Lagoon.
01:38 - Yogi 05:25 - Orléans 11:56 - Blue Lagoon 18:28 - Good games we're bad at 20:26 - Santorini 23:50 - Spyfall 26:30 - Captain Sonar 27:45 - Avenue 30:01 - Incan Gold 31:31 - Deep Sea Adventure 32:54 - Splendor 34:38 - Glüx 35:49 - Pictomania 37:12 - Archipelago 39:11 - The Oracle of Delphi 41:45 - I'm The Boss 44:33 - Android: Netrunner 46:35 - Kanban 48:30 - Tigris & Euphrates
Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting.
Assad is a professional user interface designer and has a ton of insight on testing.
Resources mentioned in the show:
The post Playtesting with Assad Quraishi appeared first on Board Game Design Lab.
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In this show, we look at the Cryptid, the Brady Bunch Party Game, the expansion to Meeple Circus, Spell Smashers, and Fast Forward: Forture. We also hear a tale of triumph, answer our last questions (we need more!) and finish up going over our top ten epic games!
http://traffic.libsyn.com/bluepegpinkpeg/BPPP_Ep_130_Root_.output.mp3 During this weeks episode: 1) The Pegs discuss their recent gameplays including Rise of Tribes, Welcome To…, Lucky’s Misadventure, and more; 2) All the Pegs […]
The post Episode 130- Root appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Along with the usual crew of Ric, Doug R., Shelley, and Denis, designers Tom Lehmann, Candy Weber, Simon Hunt, John Shulters and Sarah Graybill join the gang at the table as the conversation turns to where and when we play, thoughts about design and analysis of the choices designers make.
Concordia
Quacksalber von Quedlinburg
The post [BONUS] Sami Laakso on How to Price a Game appeared first on Board Game Design Lab.
In this week's fun episode, we talk gaming etiquette, or the unspoken rules that surface when you're playing a board game. They often have nothing to do with the game itself, but what's appropriate? Should you deliberately help and hinder others at the table? Before we let the Wookiee win, we also discuss Let's Make a Bus Route, Sailing Toward Osiris, Fleet, and Founders of Gloomhaven.
01:45 - Let's Make a Bus Route 06:06 - Sailing Toward Osiris 10:10 - Fleet 15:30 - Founders of Gloomhaven 33:57 - Gaming Etiquette 39:25 - Puerto Rico 40:17 - The Resistance 41:02 - Root 42:04 - Archipelago 54:40 - Scythe
Come on up! Make yourself at home in our twiggy podcast nest, where Paul and Quinns are ready to regurgitate some warmed-up board game knowledge into your waiting beak.
This episode features the quietly fabulous tile-laying of Gunkimono. There's Taj Mahal, the fourth in a fantastic series of beautiful Reiner Knizia remakes. We've had a first play of Trade on the Tigris, a new negotiation game from the designer of Space Cadets. Quinns talks about how GKR: Heavy Hitters is almost his favourite game of all time, if it could just be combined somehow with Critical Mass (see podcast #84). Also, like the rest of the internet, we've begun playing Root and can't seem to stop.
Finally, the pair chat about a reader mail asking when, and where, we'd consider playing board games for money.