Shelley and I continue to enjoy summer by getting together with some friends and trying out the new version of Sushi Go, as well as a rip off of Cards Against Humanity, and also try out some TV programming.
Sushi Go Party by Phil Walker-Harding from Gamewright
Prime Time by Elad Goldstein from Golden Egg Games
and
Dick: A Card Game Based on the Novel by Herman Melville from Why so Ever
Chris and Jamie love are always talking about building and construction in board games so they decide to present 10 games of building and construction!
Long and spicy like a hot dog, the 43rd EVER SU&SD podcast is HERE! Quickly, consume the whole thing before it starts disintegrating and leaking board game mustard into your lap.
If you'd prefer to watch this podcast as a video (and to be fair, the bit where the audience boos Quinns is priceless), you can do so right here. But the comments are separate on each post, so CHOOSE WISELY. Are you team podcast, or team video?
This episode is all about our adventures at Origins for it has come and gone and it did not disappoint. It was great seeing familiar faces and meet all the […]
Ambie, Cassadi, and Crystal discuss Keyflower, FUSE, Pixel Tactics, and City of Remnants, along with our "Accessory" of the Week - 3D printers, games that have unique themes, and the origins of the word "dice."
Openers: Trambahn, Animals on Board As long as I've been in the hobby, I've never taken a liking to long games. Even though I'll play for hours & hours on a Saturday, I always want that time to be spent playing many different games. Why is that?
The truth is, I've been asked that question many times and have never been able to answer it. I know what I like, sure, but on my podcast I try to analyze my own opinions & preferences. That's what I'm doing here, with the help of Eric Brosius. Eric's an interesting guy who's been gaming even longer than I have. He likes short games like I do...but he also appreciates long games. I sought Eric out to work through this topic. He told me he thought of this topic through his own life experience in the hobby, encountering different games (long & short) over the decades. His story matches my recollection that the history of the hobby had a lot of long games before Catan came along. There are long games after Catan (and some short games before it), but 1995 was a landmark year when our hobby changed. By the second half, I have a few different ideas about why I avoid long games. Some of it is complexity or length for its own sake, without a corresponding increase in narrative depth or strategic interest. I hate that, and those games feel like a waste to me. I get more fun out of 2-4 shorter games that play in the same time. Another consideration is the mental reset that happens between games, which is nice. Still another is the "arc" of a game, with its own beginning, middle, and end. I inherently have more interest in multiple games that will have multiple strategic milestones in them. Closers: Game design efficiency, Packing games for a family weekend -Mark
In this show, Sam Healey and Zee Garcia join as hosts and we talk about some of the games we saw at Origins, including Tyrants of the Underdark, Captain Sonar, and more! Chaz Marler gives his impressions, we play a live version of the Match Game, and we end the show answering questions including how we would die in an RPG.
A review of Paradox written by Stephen Conway. Inspired by Match-3 games like Bejeweled, Paradox asks players to manipulate a grid of colorful discs to gather resources and save the past present and future of 15 different worlds.
Shelley and I spent some time in Tahoe hiking, then playing some games once we got home. These two were not well liked by Shelley, though I liked one of them.
Bohemian Villages by Reiner Stockhausen and from dlp Games
and
World's Fair 1893 by J. Alex Kevern and from Foxtrot and Renegade
Strap on your jackboots! It's time for a veritable military parade of a podcast, impressive and pacy but nonetheless going on for slightly too long.
Games covered include A Feast to Die For, Quadropolis, Fairy Tale, Pandemic: Contagion and Dear Leader, as well as the long-awaited second half of our spoiler-filled Pandemic Legacy chat! Don't worry about that particular minefield. It's very clearly signposted at the end of the podcast. Following a startlingly unprofessional link from Paul, we eventually manage to produce a folk game and some fan mail, too.
Enjoy, everybody!
(This podcast image comes courtesy of BGG user Punkin312!)
HEY NOW! We're off to Origins and we can hardly contain our excitment but we still have a show to do so here it is! Today we take a look at and review My Village from Stronghold Games. Then we look back at a favorite of our group, Specter Ops. Tony T runs down all the news from around the gaming world wild the gang comments. Then finally we host yet another Short Topic Extravaganza.
Deep Sea Adventure is a wonderfully simple press your luck dice game from Japan with a devilishly fun twist: when you press your luck, you press EVERYONE'S luck! If too many divers get greedy, no one may make it back to the boat.
Huzzah! In this pre-Origins 2016 episode, Eric and Tom talk about Guilds of London, Council of Four, IceCool, and Box of Rocks. We hear from a TON of our contributors, from Takenoko to Um Reifenbreite to Imperial Settlers. A harrowing tale of treachery is told, and we talk about our favorite ten medieval themed games. But we don't end there, and finish with a question of the week IN THE SAME EPISODE.
Two of the biggest games that have come from Plaid Hat Games had designer Isaac Vega behind them and we had the opportunity to talk with him in this episode. Dead […]