Bits and Bobs: 5 Recent Thoughts About Tabletop Publishing
14 years ago today–on September 10, 2012–Viticulture reached its funding goal on Kickstarter. I consider this the official day that Stonemaier Games was born, and I’m so grateful for those original backers for giving birth to that game and this company.
September 2012 is also around the time that I started posting articles on this blog about my thoughts, observations, data, mistakes, and lessons learned. That would approximately make this my 1456th article on this blog!
I don’t have a monumental topic today; rather, I have a few bite-size topics on which I’ve ruminated recently. I’d love to hear your thoughts about any of them.
- Games on ships: I recently went on a cruise around Iceland, and every evening we would end the day by playing games in some of the quieter places on the boat. I was pleasantly surprised to see that quite a few other people did the same. Lots of portable card games. The ship itself did not have many games, just a few decks of cards and a dozen copies of mahjong in the library. I’m reaching out to a few cruise lines to see if we could contribute some of our smaller games to their collections. What types of games do you see people playing when you travel?
Mentioning a tip: During the Iceland cruise, we went on a number of excursions. Sometimes people tipped the tour guides, sometimes not. But I noticed that tips increased significantly at the end of an excursion to an isle of puffins. The difference was that at the end of the trip, the tour guide (one of several) thanked their coworkers and verbally invited people to share their loose change as a tip on the way out. Quite a few guests did that, and not just with coins. It was a reminder of the power of a clear, simple call to action. Have you recently responded to a call to action (and if so, what inspired you to actually take action)?- Out of print: In a recent interview with a retailer on The Bits podcast, roughly around the 90-minute mark, a retailer (Kylie of Games Unlimited) says that he wishes publishers would let retailers know–specifically, retailers who have bought or consistently buy a product–if a currently-in-stock product is going out of print or will be out of stock for a while. All it takes is a mention in your retailer newsletter: Hey, X product with only 100 units remaining has been slow to sell and we’re not going to reprint it for a while, so now is the time to get it if the game has sold well in your store. I thought it was great feedback from Kylie that we will act on at Stonemaier Games. Do other retailers relate to this?
Memorable moments: Earlier today I read an article listing common misses in Euro games (games with high agency, minimal randomness, and skewing towards perfect information). I don’t agree with some of the items on the list, but one stood out to me. I agree that some of the best Euro games include big memorable moments. Perhaps the moment when you play a difficult card requiring multiple steps (e.g., an elephant in Ark Nova), the moment when you complete a spatial goal (e.g., fill an island in A Feast for Odin), or the moment when you do something incredibly powerful (e.g., go to space in Tapestry). What’s your favorite memorable moment in a Euro game?- The invitation of closure: Recently a friend recommended a 7-book series around the same time that someone suggested a 10-season TV show. The good news about a long-running series is that if I love it, I can immerse myself in that world for a long time. The bad news–as I often feel when I hear about a long-running series–is that I’m daunted by how much of a commitment it is. Plus, if it has existed for that long, I wonder if I’ve missed out on the peek of the series when people were the most excited to talk about it (the community aspect). I can see this happening with games with lots of expansions, and it’s one of the reasons I like aiming for a moment of closure with our games (e.g., 3 expansions for Scythe–though I later added Duel of Meloch, 1 expansion per continent for Wingspan, 3 expansions for Tapestry). Does the scope of a series of games impact your desire to try the game in the first place?
Thanks for reading and/or joining the conversation, whether it’s for this article or any of the 1455 articles that preceded it!
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