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Results of the Stonemaier Company Retreat

02. Februar 2026 um 20:16

Last year around this time, a coworker shared that they would feel valued by a Stonemaier company retreat. After asking other coworkers about the idea and hearing that they were supportive of it, I started the year-long process of planning the trip, which culminated in roughly 3 days in Phoenix last week.

The main feature of the retreat was that it was the first time all 8 of us have ever been in the same place at the same time, as we all work well from home in Missouri, Oregon, Florida, Nevada, and Minnesota. My happy place is at my desk at work, but I was happy to serve my coworkers by arranging and participating in this trip.

Details about exactly how the trip worked are in the article I wrote in June. Basically, I found a location (Phoenix) that met the environmental preferences of all coworkers and was within a direct flight for almost all of us, and I found a rental property where we could all have our own rooms to meet privacy, introversion, and sleeping needs. The trip was only for Stonemaier employees, and the focus was on each other and Stonemaier Games (opposed to nearly everything else we do, which is focused on our customers). The trip was during the week, as it was a work trip–I wanted everyone to be able to return home for a weekend with their families and friends.

Two things that evolved after I wrote that article in June are as follows:

  • Food: I heard some good advice about food planning–make it easy for everyone–that I took to heart. For breakfast, we picked up a few basic items from the grocery store on the first day. For lunch, I researched nearby restaurants from which we could order delivery or pickup. For dinner, I made reservations at a few local places that met everyone’s dietary preferences.
  • Schedule: I heard some other good advice about having some sort of structure to each day, shared in advance so everyone has a clear vision and can plan accordingly. Here’s how it looked:
    • casual breakfast individually at the house
    • mornings are free time to do anything you want in and out of the house: work, sightsee, meet outside the house with local friends, relax, etc.
    • order in together for lunch
    • stay at the house for the afternoon (not necessarily for anything in particular, but just to create the potential of working together if there are things to playtest, discuss, or just play for fun)
    • go out together for dinner
    • play games together, hang out at night, and/or have quiet time

The only last-minute changes involved (a) those of us in St. Louis getting a huge snowstorm just before the trip, resulting in a longer flight and a much later arrival than planned on Tuesday and (b) we rented an 8-passenger van rather than taking rideshares around the city.

Before the trip, I printed/assembled a bunch of prototypes and packed them along with a submission and some pre-production copies. We spent the majority of the two afternoons (plus one evening) playtesting and discussing these games.

My coworkers shared a wealth of feedback for me to consider and implement, which was as helpful as it was exhausting (if you’ve ever run a playtest of one game for a few hours, you know how much mental and emotional energy it requires–this was six games over a total of at least fifteen hours). This resulted in me returning from the trip with a staggering amount of work. Their feedback was great, though, so I’m navigating how to better include coworkers in the playtesting and product design process in a more spaced-out, remote, and independent way.

I think my favorite couple of hours during the retreat happened on the last night after the final playtest session. We were tired enough to go to bed, but instead we drifted one by one into the living room and talked. Just 8 people hanging out, joking, sharing, opining, etc. It was really nice to have that idle time with such delightful folks.

I’m sharing all this partially to close the loop I opened in June’s article and partially to offer an alternative template to traditional corporate conferences filled with speeches and teambuilding activities and intense meetings. We essentially just got together in a nice place and worked/playtested for a few days.

Would I do it again? I’m not sure. I’m definitely not looking to add another job to my job, and this was no small effort for me to plan, coordinate, and execute; I also returned with far more work than when I arrived. I think we work well remotely (in fact, in many ways this was a reminder of why I prefer to work from home, especially as an introvert), and much of the product design discussions can happen virtually on a rolling basis. Three of my coworkers are here in St. Louis and already participate in playtesting (though I could do a better job of inviting them more often). The idle time was intangibly important, though, so every few years I think it would be nice to get together for that purpose, even if it’s just a quiet evening before Design Day when most people are in St. Louis anyway.

I’m curious to hear your reactions, thoughts, and questions to this style of work retreat–feel free to share in the comments!

***

If you gain value from the 100 articles Jamey publishes on this blog each year, please consider championing this content! You can also listen to posts like this in the audio version of the blog.

Folge 357 – nose west


Print and Play Bastelecke

Was habe ich gespielt?
boardgamearena.com: Tipperary, Auf den Spuren von Marco Polo, Dog Lover
Toy Battle

boardgamearena.com: Tipperary, Auf den Spuren von Marco Polo, Dog Lover
boardgamearena.com: Tipperary, Auf den Spuren von Marco Polo, Dog Lover
boardgamearena.com: Tipperary, Auf den Spuren von Marco Polo, Dog Lover
boardgamearena.com: Tipperary, Auf den Spuren von Marco Polo, Dog Lover
Toy Battle
Toy Battle

Podcast Hinweis

Bluesky – @vintersphrost.bsky.social
Mastodon – @vintersphrost@brettspiel.space
Boardgamearena.com – vintersphrost
Yucata.de – vintersphrost
tutti.ch: https://www.tutti.ch/de/seller?id=2079528265671090841
Instagram – https://www.instagram.com/vintersphrost/
YouTube Hörspiel Einspieler – https://www.youtube.com/playlist?list=PLCER_eNjl0R-Rzev5IMG2uufJSbXt01Mp

💾

We Stand with Our Community

29. Januar 2026 um 18:44

A few months ago, my coworker, Alex, moved from St. Louis to Minneapolis. This week I spent some time with him in person for the first time since the move, and we had a long chat about the horrifying recent/ongoing events in his new city.

If you haven’t followed the news, the quick version is that there are thousands of masked, armed men patrolling the streets, breaking into homes, and committing acts of violence with no accountability from the federal government. In the face of such danger and oppression, the people of Minneapolis/St. Paul have joined together to say in their words and actions that this isn’t right. They are taking care of each other. They are being good neighbors to each other.

Alex described the incredible sense of community that has emerged from the peaceful protests in Minneapolis. He also spoke of the small businesses who have spoke up against ICE without fear of retribution (or maybe some with fear–this is a scary situation) and how their words have power.

We see the tremendous weight of grief, anger, and fear that so many are carrying right now. No one should have to live with constant fear. Everyone deserves to feel safe, valued, and to be treated with dignity.

Stonemaier Games wholeheartedly supports the voices demanding an end to violence, calling for accountability, for true racial justice and equality, and for simple kindness and decency. We truly admire the power and necessity of peaceful protest. The care that Minnesotans (and so many others) are showing for one another by standing together, listening, helping, and protecting their communities, demonstrates incredible strength, compassion, and resilience.

Kindness matters. Especially during times like these.

As a company, and simply as people, we believe deeply in our shared humanity. Healing can only happen when we listen with empathy, acknowledge pain honestly, and hold space for one another.

While the path to change often feels slow, we hold onto hope. Hope that accountability, deeper understanding, and meaningful progress will emerge from moments like this. Your quiet determination should inspire us all. Please, look out for each other. We are not all the same, but we are undeniably stronger together.

Stonemaier Games stands with Inside Up Games in supporting organizations doing vital work on the ground. Groups like Monarca MN and MIRAC (Minnesota Immigrant Rights Action Committee) focus on protecting, supporting, and caring for communities who are often the most vulnerable during difficult times, both in Minnesota and other places where these incursions are happening.

https://monarcamn.org/about

https://www.miracmn.com/

You are not alone. We see you, we support you, and we are sending care and solidarity from Missouri, Nevada, Florida, Oregon, and from within Minneapolis.

–Jamey, Alan, Susannah, Dave, Joe, Christine, Erica, and Alex

Venndo – A Things in Rings Review

27. Januar 2026 um 15:00
“Think left and think right and think low and think high. Oh, the things you can think up if you only try.” Party games often get short shrift. But it’s a difficult genre for innovative work. The majority of titles in this category are word games springing off the popularity of Codenames, or selection and…

Read more →

For the Love of the Game

26. Januar 2026 um 16:22

Over the weekend I was printing and cutting some game prototypes, and I put the latest season finale of Welcome to Wrexham on in the background. I didn’t expect the confluence of those two activities to bring me to tears.

In this episode, the Wrexham football team is preparing for a game at the end of the season that will decide whether they are promoted to the second-highest level of English football. The team’s co-owner, Rob McElhenney, gives a speech inspired by a text conversation he had with some unnamed, highly successful athletes.

Here’s most of McElhenney’s speech, almost verbatim (thanks to this transcript). Also, if you have Hulu, I highly recommend watching the speech, as it’s brilliantly edited in a way that splices footage of the final game with the players during their childhood days.

“I want you to picture a time in your life. Maybe you’re eight, maybe you’re nine, maybe you’re ten, maybe you’re six, maybe you’re 12, but you’re out there and you’re playing football. You’re just kicking the ball around. You’re playing with your friends, your dad, your mom, your sisters, your brothers, your buddies. You’re just playing football.

And it’s fun. And you fell in love with that feeling.

Of course you’re grateful for the support that you’ve had along the way, your family, your friends, and everyone, but you’ve already honored that. From this point, the only person you owe something to is that ten-year-old kid who fell in love with football, who could not wait to be in the position that you’re in right now!

The point is, there is a moment or a series of moments in which you were in love with this game, and that is all that matters. I want you to go out there and play like you’re ten years old and have the time of your lives because I promise you that is the only thing you will remember.”

I’m watching this speech unfold while cutting and sorting prototype cards, something I also did as a 10-year-old. I played and created games then purely for the fun of it. Now I’m very fortunate to run a tabletop publishing company as my job, but sometimes I need the reminder that I do this for the love of games.

I also played soccer as my primary sport from a young age up until college, and I still occasionally play pickup games. Even though I never played at a high level, there was definitely a tonal difference between playing for fun with my friends and starting for my high school team. To practice for hours every day can feel like work, even though it’s a game.

So as I listened to McElhenney’s rousing speech, I found myself in tears. I was transported back to those days when there was no marketing and metrics and planning and budgeting and customer service and project management and proofreading. It was just me sitting on the floor in my bedroom, drawing maps, cutting cards, and writing rules. It was just me juggling the soccer ball outside at sunset with my late father.

This isn’t to bemoan any of the business aspects of my job. I genuinely enjoy them, and I appreciate the variety they offer. I like that game design is only a small part of my job.

But with all the complications we make for ourselves and that come with being adults, the speech was a helpful reminder that there is a child in all of us who once did it for the love of the game. It’s worth honoring that child by seeking and spreading joy.

This may not resonate with your career compared to your childhood passions, but perhaps you can still relate to the concept of doing something purely for the love of it you first discovered when you were young. What does this speech make you think about?

***

If you gain value from the 100 articles Jamey publishes on this blog each year, please consider championing this content! You can also listen to posts like this in the audio version of the blog.

Folge 356 – scramble


Print and Play Bastelecke

Was habe ich gespielt?
Leaders
13 Leaves
Djinn
Toy Battle
Codenames
Bluff
Meiern / Mäxchen
13 Leaves
Zombie Dice

Leaders
Leaders
13 Leaves
Djinn
Toy Battle
Codenames
Bluff
„Meiern“
13 Leaves
Zombie Dice

Podcast Hinweis

Bluesky – @vintersphrost.bsky.social
Mastodon – @vintersphrost@brettspiel.space
Boardgamearena.com – vintersphrost
Yucata.de – vintersphrost
tutti.ch: https://www.tutti.ch/de/seller?id=2079528265671090841
Instagram – https://www.instagram.com/vintersphrost/
YouTube Hörspiel Einspieler – https://www.youtube.com/playlist?list=PLCER_eNjl0R-Rzev5IMG2uufJSbXt01Mp

💾

Tokaido Duo

23. Januar 2026 um 17:16

This is an interesting game set on the island of Shikoku, this is a more little bit more complex game than the original Tokaido but it is actually still a fun light game. This has a more in depth map than the original game has and the complexity is in how you use the extra two figures you each have to get the most out of your play. As I have stated unlike the original game each player has three tokens to move and play (a pilgrim an artist4 and a merchant) and a number of zones to do so, they include four mountain towns while the outer zones include temples, gardens, seashores, coastal towns and hot springs.


The aim of the game is points collecting. You collect points in a number of ways and work out at the games end who has won. As in the original you can’t land on an already occupied space so that can be annoying!


This is a great game that you can play against an opponent, or as with most Stonemaier Games you can also play against the solo option. You can order it at: https://www.bgextras.co.uk/other-games/other-board-games/tokaido-duo

If you want to upgrade the coins, then you could use these metal one-unit coins used in Scythe: https://www.bgextras.co.uk/scythe/scythe-promos-and-extras/scythe-promo-16-25-metal-1-coins

The post Tokaido Duo first appeared on Board Game Extras.

State of the Channel (2026)

19. Januar 2026 um 21:48

I write these articles and create videos in the hopes of adding value to readers, creators, designers, gamers, and entrepreneurs, so as we begin 2026, I thought it might be a good time to check in with you to see if I’m accomplishing those goals and how I can do better.

Stonemaier Games is a tabletop game publisher, first and foremost. We create (and reprint) games in the hopes of bringing joy to your tabletop. But I believe that the power of games extends beyond the tabletop. That’s community, and that’s why I devote some time to these articles and videos each week.

Plus, one of the amazing things about community is that it’s an opportunity for me to learn from you. Each of these articles and videos is a forum for discussion, and I appreciate you for joining the conversation. I also really appreciate the Champions whose annual $15 contribution directly supports the creation of 100+ articles per year and 300+ videos.

Website

I write 2 articles per week (Monday and Thursday), with the actual writing happening almost always on the same day that I post. Over the last few years my articles have focused primarily on the marketing and entrepreneurship of tabletop games, highlighting examples from Stonemaier Games and other publishers. I occasionally feature guest posts and interviews if someone has insights that I haven’t previously shared. Also, after most articles I record an audio version for those who prefer listening over reading.

These articles aren’t about game design (I reserve that topic for videos), and they’re less about crowdfunding than 10 years ago (I still pay attention to crowdfunding through the lens of a backer and creator, but my last project as a creator was in 2015). I’d also like to do a better job of linking new articles in relevant groups (e.g., on the Entrepreneurship & Marketing page) to help someone who wants to learn about a specific topic.

Revenue: There are no ads on the website, though this is the Stonemaier Games website, so it is a discovery tool for our games. Shopify’s analytics indicate that $1.6 million of our webstore sales over the last 12 months are attributed to this website, though not necessarily related to the blog.

Stats: While my motivation for writing these articles isn’t likes and views, I wouldn’t keep writing if people stopped reading. Views per article seem to vary widely from 300 or so to 15,000+, with most of the conversation happening on the Facebook page crossposts.

YouTube

I record on average 6 videos per week, with most of the actual filming happening on Tuesday using StreamYard, a Blue Yeti mic, and a Logitech Brio 4K webcam. The most consistent YouTube videos I film are “my favorite mechanism” about a game I recently played, top 10 lists, the weekly livecast, and the Positively Board Gaming podcast. Most videos are unedited; my coworker Joe adds a quick bumper at the beginning and text on the top 10 videos.

I also sometimes talk about expansions, digital games, the design process, games I’m excited to play again, and insights about Stonemaier game/product design. Every month I stream a Rolling Realms playthrough, and now each week I also feature a sponsored playthrough by another content creator. While it’s mostly me talking at the camera, I include other perspectives in the form of panelists on top 10 videos and lots of audience participation on the livecast.

Some notable updates to the channel in 2025/2026 were me adding relevant end-screen links and using premiere links a little more often for livecasts. I generally don’t like the premiere feature–if I see a video in my feed, I want the option to watch it now–but I think it works well for the participatory nature of livecasts.

I’m not a reviewer, so I do not accept free review copies of games. I’m always working on being more precise, eloquent, and succinct in my videos, including examples and inviting conversation.

Revenue: Prior to 2025, I had turned off all monetization options on our channel. However, after the channel was briefly hacked last year, I heard the advice that YouTube might be more responsive to situations like that if they had some vested interest in the form of paid advertising. So I turned on monetization, adding an ad at the beginning of top 10 videos and sometimes linking to our webstore on relevant videos. After doing this for 6 months, we’ve received just over $1,000 in ad revenue (total).

Stats: As I mentioned above, my motivation for any video isn’t likes or views; it’s to create something I enjoy making and is true to me while hopefully adding value to you. Views vary widely depending on the type of video; the least-viewed videos are watched around 400 times, while the most-watched videos might have upwards of 20,000 views. Overall, the channel currently has around 56,000 subscribers.

***

I’d love to hear your thoughts about what you’d like me to keep doing in these articles and on the videos, along with anything you’d like to me improve or try. I make this content for you, so your feedback really is important to me.

***

Also read/watch:

If you gain value from the 100 articles Jamey publishes on this blog each year, please consider championing this content! You can also listen to posts like this in the audio version of the blog.

Navigating the Wild Kingdom

19. Januar 2026 um 17:03
Five months have passed since my original review of The Old King’s Crown. While the outside has grown colder and darker with winter, the inside is a different story. My appreciation for Pablo Clark’s ambitious game of throne-seeking has ignited. It’s stuck with me, claiming a seat in my top 10 of the year and…

Read more →

Folge 355 – work criminal monkey


Print and Play Bastelecke

Was habe ich gespielt?
boardgamearena.com: Dog Lover
La Cuenta
Orapa Mine
Leaders

boardgamearena.com: Dog Lover
La Cuenta
Orapa Mine
Leaders
Leaders

Podcast Hinweis

Bluesky – @vintersphrost.bsky.social
Mastodon – @vintersphrost@brettspiel.space
Boardgamearena.com – vintersphrost
Yucata.de – vintersphrost
Instagram – https://www.instagram.com/vintersphrost/
YouTube Hörspiel Einspieler – https://www.youtube.com/playlist?list=PLCER_eNjl0R-Rzev5IMG2uufJSbXt01Mp

💾

Working with Localization Partners in 2026

15. Januar 2026 um 20:13

Our mission is to bring joy to tabletops worldwide. Approximately 20% of the world speaks English, so if Stonemaier Games only published products in that language, we would miss out on serving on 80% of potential tabletops. We currently work with 40+ other publishers around the world to accomplish that goal, amounting to around 13% of our annual revenue.

Specifically, my coworker, Susannah, coordinates with those publishers (aka localization partners). For example, when the Viticulture: Bordeaux Expansion English files were approved by our manufacturer in mid-2025, Susannah shared the source files for translation and the  price per unit at different quantities with our localization partners. For any who decided to participate, Susannah kept them (and me) up to date with any potential revisions found during the translation process.

Important: Every localization partner is a publisher, completely independent from Stonemaier Games. Any information about localized games is for localization partners to share when they’re ready. You’re always welcome to express interest in any Stonemaier product with our localization partner for your preferred language.

I last wrote in detail about localization in 2016. The original article is still relevant, hence why I haven’t updated it, but today I’ll outline the process we’ve refined over the years. This is not the only way to coordinate localization; it’s just what we’ve found works well for Stonemaier Games and our partners. This is roughly in chronological order:

  1. I don’t try to make our games language independent (i.e., all icons), as I find that a complex mesh of icons almost always impedes accessibility, limits the scope of creative abilities, and decreases thematic flavor. I greatly prefer a mix of icons and text. As an unintended side effect, some amount of language dependence increases the appeal for localization partners.
  2. Late in the development process, Susannah pitches the product to localization partners in confidentiality so they can discuss if they want to join the first printing. Sometimes they ask to see prototype files, which I provide. We typically work with the same partners for each language to build trust and communication through consistency; it’s only if a partner continually doesn’t serve us or their customers that we look for someone new.
  3. When the English first printing is in production, we get a quote from Panda for a batch of smaller quantities (1000-4000 units) to calculate localization partner prices. Typically they amount to a roughly 70% discount on MSRP (enough for us to cover manufacturing costs and make a small profit).
  4. To ensure that partners receive the most printer-ready versions of the product, we wait until Panda has created the digital proofs and we’ve approved them before sending the source files for translation to partners. Each localization partner handles their own translation and proofreading. They typically have 2-3 months to provide printer-ready files (PDFs created from the InDesign source files) to join the first localized print run. Sometimes translators find mistakes that we missed, typically in time for us to update the English files; Susannah communicates those revisions to all active translators and I answer rule questions.
  5. Each partner uploads their final files to Panda’s file management system and goes through Panda’s pre-press checks. If they don’t finalize and approve the files by the deadline provided, they must wait for the next printing.
  6. Localization partners pay us 50% before production begins; they pay us the other 50% when their products are ready to ship from Panda a few months later. Each localization partner coordinates and pays for their own freight shipping, which may include language-independent add-ons like upgraded tokens. It’s very rare that a partner doesn’t make the second payment; if that happens, we don’t release the products to them. We rarely have written contracts with localization partners.
  7. We provide an announcement schedule and marketing materials to localization partners (including photos of the English version). If we commission a teaser trailer video, we provide a version to partners without a voiceover so they can post it in their language. Some partners tell us it’s okay to list their name on the product page for our website upon the initial announcement; others wait until later.

Again, this is just one way to do things. If you’re a newer publisher who is starting to hear from potential localization partners, I recommend looking at their portfolio of other localized games. Ask for data, talk to their customers, and do your research–their work is a reflection of you. You can also consider working with companies that publish in multiple languages (e.g., Publishing Technology Solutions).

Likewise, if a publisher contacts you to consider localization of their game, feel free to ask anything you want. Request the rules, playtest files, and any available data (e.g., crowdfunding results). Keep a close eye on any early red flags in communication.

I invite any other publishers to share their localization methods in the comments–I like hearing different perspectives. If you have any questions, please share them in the comments as well.

***

Bordeaux will be available on the Stonemaier Games webstores in English along with Wingspan Americas on Wednesday, January 21, with shipping throughout February. You can sign up for a notification here: https://stonemaiergames.com/games/viticulture/newsletter/

***

If you gain value from the 100 articles Jamey publishes on this blog each year, please consider championing this content! You can also listen to posts like this in the audio version of the blog.

Folge 354 – penalty duck


Print and Play Bastelecke

Was habe ich gespielt?
La Cuenta
Quarto!
Orapa (Mine)
Soviet Kitchen Unleashed

La Cuenta
Quarto!
Orapa (Mine)
Orapa (Mine)
Orapa (Mine)
Soviet Kitchen Unleashed

Podcast Hinweis

Bluesky – @vintersphrost.bsky.social
Mastodon – @vintersphrost@brettspiel.space
Boardgamearena.com – vintersphrost
Yucata.de – vintersphrost
Instagram – https://www.instagram.com/vintersphrost/
YouTube Hörspiel Einspieler – https://www.youtube.com/playlist?list=PLCER_eNjl0R-Rzev5IMG2uufJSbXt01Mp

💾

Everdell Duo

10. Januar 2026 um 23:22

This is the 2 player game from one of my favourite games, Everdell is such a fun game with so many enjoyable characters and such a lovely town that you can build and explore and enjoy to your hearts content. 


This is such a fun version of the game that takes so much less time to play yet doesn’t lack any of the fun of the original game If you are looking for a two player that will give you a lot of joy this is it and once you have played it , it can leave you so much more time to play again or play until another player turns up.


I was pleasantly surprised how much fun this game was and am very glad to have it in my collection. This is as much of a complex game to enjoy just a bit simpler to play. Using your critters to build your town to make the most points and win the game. In this case the critters are hares and tortoises, so   you must ask yourselves are you slow and steady or likely to end up in a hedge somewhere wandering what happened.


Have fun and Happy Gaming! You can order this at: https://www.bgextras.co.uk/everdell-game/everdell/everdell-duo

The post Everdell Duo first appeared on Board Game Extras.

All the President’s Gnomes – A Gnomic Parliament Review

06. Januar 2026 um 15:00
Fobs Games put Tiefe Taschen out in the world back in 2016. It’s one of my favorite designs, uniquely presenting a tense affair of dynamic negotiation. It’s worthy of the word “brilliant”. By this virtue alone, I was interested in Gnomic Parliament. It’s the German publisher’s second release, arriving at the end of 2025. I…

Read more →

Folge 353 – peak


Print and Play Bastelecke

Was habe ich gespielt?
boardgamearena.com: Würfelwurst (Hotseat)
boardgamearena.com: Auf den Spuren von Marco Polo
Res Arcana Duo
Dog Lover
Agent Avenue
Codenames
Die Werwölfe von Düsterwald
Krazy Wordz
Res Arcana
Ghostbumpers

boardgamearena.com: Würfelwurst (Hotseat)
boardgamearena.com: Auf den Spuren von Marco Polo
Res Arcana Duo
Dog Lover
Agent Avenue
Codenames
Die Werwölfe von Düsterwald
Krazy Wordz
Res Arcana
Ghostbumpers

Podcast Hinweis

Bluesky – @vintersphrost.bsky.social
Mastodon – @vintersphrost@brettspiel.space
Boardgamearena.com – vintersphrost
Yucata.de – vintersphrost
Instagram – https://www.instagram.com/vintersphrost/
YouTube Hörspiel Einspieler – https://www.youtube.com/playlist?list=PLCER_eNjl0R-Rzev5IMG2uufJSbXt01Mp

💾

Entwicklung der Brettspiele-Youtube-Kanäle in 2025

Von: natokh
01. Januar 2026 um 23:00

Ich habe die Zahlen aus meiner Übersicht der deutschsprachigen und der großen internationalen englischsprachigen Brettspiel-Youtube-Kanäle mal wieder aktualisiert. Wer sich dafür interessiert, der findet sie hier: https://natokh.wordpress.com/youtube-kanale-zum-thema-brettspiele

NACHTRÄGE

Ich sammele hier Kanäle, die bis jetzt noch nicht in der Liste sind, die sich aber bei mir gemeldet haben, mir von Dritten mitgeteilt wurden oder auf die ich selbst noch aufmerksam wurde.

In die Liste kommt ihr dann im nächsten Jahr!

  • Brettkampf, 157 Abonnenten, 23 Videos, 9.706 Views (02.01.)
  • Brettspiele IQ, 105 Abonnenten, 147 Videos, 53.134 Views, seit 04.06.2020 inaktiv (03.01.)
  • Brettspielpinguin – Brettspiele, 55 Abonnenten, 12 Videos, 3.594 Views (03.01.)
  • Brettspielstammtisch, 44 Abonnenten, 23 Videos, 5904 Views (03.01.)
  • its_thms, 714 Abonnenten, 154 Videos, 376.201 Views (hat sich am 03.01. bei mir gemeldet)
  • Brettspielfieber, 593 Abonnenten, 82 Videos, 35.168 Views (04.01.)
    Kaum zu glauben, dass ich Sam bisher vergessen hatte, obwohl ich immer mal wieder Videos auf seinem Kanal schaue. Zuletzt erst House of Fado vor ein paar Tagen. Auf diese Versäumnis wurde ich netterweise auch hingewiesen.
  • Yourboardgamers, 198 Abonnenten, 136 Videos, 27.960 Views (04.01.)
  • Ultra Comix, 1040 Abonnenten, 530 Videos, 115.440 Views (Shop) (04.01.)
  • TiNi’s Spielerei, 174 Abonnenten, 54 Videos, 8.427 Views (04.01.)
  • Geekeriki, 1940 Abonnenten, 947 Videos, 342.770 Views (04.01.)
    Der Kanal macht noch sehr viel Anderes, außer Brettspiele.
  • Spiele-Offensive.de, 4.560 Abonnenten, 1.744 Videos, 4.926.841 Views (Shop) (04.01.)
  • Game on, 600 Abonennten, 53 Videos, 180.542 Views (04.01.)
  • Brettspiel Buben, 239 Abonennten, 112 Videos, 61.478 Views
    Hier hat sich Patrick alias Panatzu_Gaming am 04.01. bei mir gemeldet, der vorher einen eigenen Kanal hatte, dort aber nichts mehr macht.
  • Brettspielrunde, 53 Abonennten, 44 Videos, 1.874 Views (hat sich am 05.01. gemeldet)
  • BoardGameBros, 1.340 Abonennten, 609 Videos, 297.972 Views (haben sich am 08.01. gemeldet)

Auf die folgenden Kanäle wurde ich dankenswerterweise von Kronhorst (aus dem Unknowns-Forum) aufmerksam gemacht, da sie sich noch nicht in meiner Liste befanden:

Beim Kanal Boardgame-Maker konnte ich mittlerweile, danke eines Tipps von Geekpunkt, „herausfinden“, dass die ungewöhnlich vielen Views auf ein einziges Short zurückgehen, mit dem der Kanal die Crowdfunding-Kampagne zu seinem Spiel „Jurrasic Crisis“ auf Gamefound bewirbt (mehr als 140k Views). Die Videos des Kanals beschäftigen sich übrigens alle mit dem Spiel und der Entwicklung desselben. Offensichtlich ist in naher Zukunft hier eine Gamefound-Kampagne geplant. Durch die Vorschauseite dort sind dann wohl viele auf den Kanal aufmerksam geworden.

Entwicklung der Brettspiele-Youtube-Kanäle in 2025

Von: natokh
01. Januar 2026 um 23:00

Ich habe die Zahlen aus meiner Übersicht der deutschsprachigen und der großen internationalen englischsprachigen Brettspiel-Youtube-Kanäle mal wieder aktualisiert. Wer sich dafür interessiert, der findet sie hier: https://natokh.wordpress.com/youtube-kanale-zum-thema-brettspiele

NACHTRÄGE

Ich sammele hier Kanäle, die bis jetzt noch nicht in der Liste sind, die sich aber bei mir gemeldet haben, mir von Dritten mitgeteilt wurden oder auf die ich selbst noch aufmerksam wurde.

In die Liste kommt ihr dann im nächsten Jahr!

  • Brettkampf, 157 Abonnenten, 23 Videos, 9.706 Views (02.01.)
  • Brettspiele IQ, 105 Abonnenten, 147 Videos, 53.134 Views, seit 04.06.2020 inaktiv (03.01.)
  • Brettspielpinguin – Brettspiele, 55 Abonnenten, 12 Videos, 3.594 Views (03.01.)
  • Brettspielstammtisch, 44 Abonnenten, 23 Videos, 5904 Views (03.01.)
  • its_thms, 714 Abonnenten, 154 Videos, 376.201 Views (hat sich am 03.01. bei mir gemeldet)
  • Brettspielfieber, 593 Abonnenten, 82 Videos, 35.168 Views (04.01.)
    Kaum zu glauben, dass ich Sam bisher vergessen hatte, obwohl ich immer mal wieder Videos auf seinem Kanal schaue. Zuletzt erst House of Fado vor ein paar Tagen. Auf diese Versäumnis wurde ich netterweise auch hingewiesen.
  • Yourboardgamers, 198 Abonnenten, 136 Videos, 27.960 Views (04.01.)
  • Ultra Comix, 1040 Abonnenten, 530 Videos, 115.440 Views (Shop) (04.01.)
  • TiNi’s Spielerei, 174 Abonnenten, 54 Videos, 8.427 Views (04.01.)
  • Geekeriki, 1940 Abonnenten, 947 Videos, 342.770 Views (04.01.)
    Der Kanal macht noch sehr viel Anderes, außer Brettspiele.
  • Spiele-Offensive.de, 4.560 Abonnenten, 1.744 Videos, 4.926.841 Views (Shop) (04.01.)
  • Game on, 600 Abonennten, 53 Videos, 180.542 Views (04.01.)
  • Brettspiel Buben, 239 Abonennten, 112 Videos, 61.478 Views
    Hier hat sich Patrick alias Panatzu_Gaming am 04.01. bei mir gemeldet, der vorher einen eigenen Kanal hatte, dort aber nichts mehr macht.
  • Brettspielrunde, 53 Abonennten, 44 Videos, 1.874 Views (hat sich am 05.01. gemeldet)
  • BoardGameBros, 1.340 Abonennten, 609 Videos, 297.972 Views (haben sich am 08.01. gemeldet)

Auf die folgenden Kanäle wurde ich dankenswerterweise von Kronhorst (aus dem Unknowns-Forum) aufmerksam gemacht, da sie sich noch nicht in meiner Liste befanden:

Beim Kanal Boardgame-Maker konnte ich mittlerweile, danke eines Tipps von Geekpunkt, „herausfinden“, dass die ungewöhnlich vielen Views auf ein einziges Short zurückgehen, mit dem der Kanal die Crowdfunding-Kampagne zu seinem Spiel „Jurrasic Crisis“ auf Gamefound bewirbt (mehr als 140k Views). Die Videos des Kanals beschäftigen sich übrigens alle mit dem Spiel und der Entwicklung desselben. Offensichtlich ist in naher Zukunft hier eine Gamefound-Kampagne geplant. Durch die Vorschauseite dort sind dann wohl viele auf den Kanal aufmerksam geworden.

Spilling the Beans: The Full 2026 Stonemaier Games Lineup

01. Januar 2026 um 17:56

Typically I wait to announce new products until a few weeks before we’re ready to launch and ship them, but yesterday I tried something different: Taking inspiration from Nintendo Direct, Marvel Studios, and Garphill Games, I revealed our full 2026 product lineup on a YouTube and Facebook livecast, quarter by quarter.

There are a few reasons I did this:

  • I like to experiment with methods and approaches we haven’t tried before to see if they feel right to us and are useful/fun for our audience.
  • Based on the status of our 2026 products, I have high levels of certainty regarding the schedule. This isn’t always the case, even with our typical rough 3-year release roadmap.
  • Our 2026 is largely driven by expansions and new editions, so people already have a lot of context for the various reveals.
  • Previewing these products helps me learn how to talk about them clearly and succinctly while I gauge people’s responses to different information and phrasing.

The method I used for the reveals was a premiere video via Streamyard (livecast simultaneously on YouTube and Facebook), with the link posted around a day in advance and in a newsletter I sent 15 minutes before the livecast. I spent around 15 minutes per quarter, using tangible visuals (cards, boards, art, etc) from almost every product to convey the idea that these are real products that do/will exist.

During the reveals, I intentionally didn’t show the box covers or even the product names. This was just a preview; the full reveal for these products will come much closer to their respective launches, and I think it’s far too soon for them to appear on BoardGameGeek. I answered some questions about the products, but I didn’t get into the weeds of card quantities, sizes, pricing, etc.

At the end of the video, I asked people for feedback on the format, and people universally said they liked that it offered things to look forward to throughout the year and the ability to plan ahead (especially for expansions). Some said that the preview felt like the opposite of a FOMO tactic, which isn’t something I had thought about, but I was happy to hear that.

Here’s a quick recap of what I revealed in the video:

  • Q1: Wingspan expansion (based on the birds of Central and South America and the Caribbean; vision friendly cards are available as an add-on) and a Viticulture expansion (a new 4-season board with the original board on the back)
  • Q2: Euphoria Essential (combines the expansion with the core game and offers a new board layout with some rules tweaks; the board and rules will be available separately for those who already have Euphoria) and the first Finspan expansion (I previewed a shark card and a colorful fish)
  • Q3: Scythe vs Expeditions 2-player dueling game (this content expands Scythe and Expeditions, and all Scythe factions/player mats and Expeditions mechs/characters are compatible with the dueling game; there will be add-on packs containing metal versions of the mechs and a plastic airship [which isn’t used in the dueling game]), a small-box, lighter Wingspan bird experience playable in around 3o minutes, and a mini-expansion to Origin Story (many more superheroes)
  • Q4: The first Smoking Bones game from artist and worldbuilder Andrew Bosley and a debut designer (see some info about the world here) and our version of Namiji (combines the core game and the expansion in a normal box size with accessibility updates)
  • reprints for the Nesting Box and Rolling Realm promos (other reprints for out-of-stock products are dependent on demand as indicated by back-in-stock requests on our webstore)

There are visuals and details in the video, and I’m happy to answer some questions in the comments.

We send semi-monthly newsletters for many of our games that include future teasers and details, recent reviews and content, and more. Here is the most recent edition of each update; each includes a link to subscribe if you’d like to stay in touch.

Last, here is the full preview video. What did you think about this experiment?

***

If you gain value from the 100 articles Jamey publishes on this blog each year, please consider championing this content! You can also listen to posts like this in the audio version of the blog.

The Top 10 Board Games of 2025

29. Dezember 2025 um 15:00
This feels strange. I’m usually late with my yearly list, taking my sweet time until January or February to catch up on all of the noteworthy releases. This was a quieter year. Some would say weaker than most. There are still several standout titles, and it did prove a bit of a struggle to narrow…

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Folge 352 – monster slice frog


Print and Play Bastelecke

Was habe ich gespielt?
boardgamearena.com: Cities, Planet Unknown
Crystalla
Sweet Takes
Res Arcana
Würfelwurst
Sweet Takes

boardgamearena.com: Cities, Planet Unknown
boardgamearena.com: Cities, Planet Unknown
Crystalla
Sweet Takes
Res Arcana
Würfelwurst
Sweet Takes

Podcast Hinweis

Bluesky – @vintersphrost.bsky.social
Mastodon – @vintersphrost@brettspiel.space
Boardgamearena.com – vintersphrost
Yucata.de – vintersphrost
Instagram – https://www.instagram.com/vintersphrost/
YouTube Hörspiel Einspieler – https://www.youtube.com/playlist?list=PLCER_eNjl0R-Rzev5IMG2uufJSbXt01Mp

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❌