Normale Ansicht

Small Games that Pack a Big Punch with Jason Tagmire

16. August 2023 um 21:34

In this episode, I chat with Jason Tagmire about everything related to 18-card games. We talk about designing, publishing, manufacturing, shipping, marketing, crowdfunding, and more!

The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab.

💾

Small Games that Pack a Big Punch with Jason Tagmire

16. August 2023 um 21:34

In this episode, I chat with Jason Tagmire about everything related to 18-card games. We talk about designing, publishing, manufacturing, shipping, marketing, crowdfunding, and more!

The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab.

💾

How to Craft the Perfect Player Experience with Jonny Pac

07. August 2023 um 20:56

In this episode, I chat with Jonny Pac about how to create games that fully engage players and keep them coming back for more. We talk about the difference between puzzles and games, designing for different types of players, utilizing randomness, fuzzy logic, and a whole lot more!

The post How to Craft the Perfect Player Experience with Jonny Pac appeared first on Board Game Design Lab.

💾

How to Craft the Perfect Player Experience with Jonny Pac

07. August 2023 um 20:56

In this episode, I chat with Jonny Pac about how to create games that fully engage players and keep them coming back for more. We talk about the difference between puzzles and games, designing for different types of players, utilizing randomness, fuzzy logic, and a whole lot more!

The post How to Craft the Perfect Player Experience with Jonny Pac appeared first on Board Game Design Lab.

💾

How to Design Fun Games with James Ernest

31. Juli 2023 um 02:05

In this episode, I chat with James Ernest about how to make a game that doesn’t just work mechanically but is also a lot of fun to play. We talk about how to identify when testers are having fun, the design decisions that create fun experiences, utilizing surprise, and a whole lot more.

You can find James’s game design lectures and articles here: https://crabfragmentlabs.com/lecture-hall

And here’s that video he mentioned about goats: https://www.youtube.com/watch?v=58-atNakMWw

The post How to Design Fun Games with James Ernest appeared first on Board Game Design Lab.

💾

How to Design Fun Games with James Ernest

31. Juli 2023 um 02:05

In this episode, I chat with James Ernest about how to make a game that doesn’t just work mechanically but is also a lot of fun to play. We talk about how to identify when testers are having fun, the design decisions that create fun experiences, utilizing surprise, and a whole lot more.

You can find James’s game design lectures and articles here: https://crabfragmentlabs.com/lecture-hall

And here’s that video he mentioned about goats: https://www.youtube.com/watch?v=58-atNakMWw

The post How to Design Fun Games with James Ernest appeared first on Board Game Design Lab.

💾

How to Have Massive Success on Kickstarter with Amy and Dusty Droz

24. Juli 2023 um 22:49

In this episode, I chat with Amy and Dusty Droz who raised over $1 million on Kickstarter as first-time creators with a game that only costs $39.

You can late back their game, Botany, here: https://botany.backerkit.com/hosted_preorders

The post How to Have Massive Success on Kickstarter with Amy and Dusty Droz appeared first on Board Game Design Lab.

💾

How to Have Massive Success on Kickstarter with Amy and Dusty Droz

24. Juli 2023 um 22:49

In this episode, I chat with Amy and Dusty Droz who raised over $1 million on Kickstarter as first-time creators with a game that only costs $39.

You can late back their game, Botany, here: https://botany.backerkit.com/hosted_preorders

The post How to Have Massive Success on Kickstarter with Amy and Dusty Droz appeared first on Board Game Design Lab.

💾

How to Get Featured on Podcasts and Sound Great with Justin Kral

18. Juli 2023 um 07:45

In this episode, I give my best advice on how to reach out to content creators and get featured on podcasts, and I chat with my friend, Justin Kral, a professional audio engineer about how to create an audio setup that sounds great.

The post How to Get Featured on Podcasts and Sound Great with Justin Kral appeared first on Board Game Design Lab.

💾

How to Get Featured on Podcasts and Sound Great with Justin Kral

18. Juli 2023 um 07:45

In this episode, I give my best advice on how to reach out to content creators and get featured on podcasts, and I chat with my friend, Justin Kral, a professional audio engineer about how to create an audio setup that sounds great.

The post How to Get Featured on Podcasts and Sound Great with Justin Kral appeared first on Board Game Design Lab.

💾

My Crowdfunding Failure: A Post Mortem with Andrew Lowen

11. Juli 2023 um 06:20

In this episode, I chat with Andrew Lowen, and we break down a recent crowdfunding campaign I ran that I had to cancel. I talk about the mistakes I made and what I’m doing to fix things as I get ready to relaunch the campaign.

The post My Crowdfunding Failure: A Post Mortem with Andrew Lowen appeared first on Board Game Design Lab.

💾

My Crowdfunding Failure: A Post Mortem with Andrew Lowen

11. Juli 2023 um 06:20

In this episode, I chat with Andrew Lowen, and we break down a recent crowdfunding campaign I ran that I had to cancel. I talk about the mistakes I made and what I’m doing to fix things as I get ready to relaunch the campaign.

The post My Crowdfunding Failure: A Post Mortem with Andrew Lowen appeared first on Board Game Design Lab.

💾

Art, Working with Artists, and Becoming Your Best Creative Self with Jorge Velez

03. Juli 2023 um 05:18

Jorge Velez, professional illustrator, discusses topics related to art and creativity. We talk about how comparison destroys creative people, how to make your own luck, the different paths to becoming a pro artist, best practices for finding and working with artists, and a whole lot more.

The post Art, Working with Artists, and Becoming Your Best Creative Self with Jorge Velez appeared first on Board Game Design Lab.

💾

Art, Working with Artists, and Becoming Your Best Creative Self with Jorge Velez

03. Juli 2023 um 05:18

Jorge Velez, professional illustrator, discusses topics related to art and creativity. We talk about how comparison destroys creative people, how to make your own luck, the different paths to becoming a pro artist, best practices for finding and working with artists, and a whole lot more.

The post Art, Working with Artists, and Becoming Your Best Creative Self with Jorge Velez appeared first on Board Game Design Lab.

💾

The Legal Side of Creating Games with Zachary Strebeck

26. Juni 2023 um 01:32

Zachary Strebeck, a lawyer who specializes in games, dives into the many legal issues that arise when bringing games to life and getting them on the market. We talk about clauses to look out for in contracts, the pros and cons of NDAs, what you need to know about copyrights and trademarks, and a whole lot more.

If you want to contact Zachary, you can find his website here: https://strebecklaw.com

The post The Legal Side of Creating Games with Zachary Strebeck appeared first on Board Game Design Lab.

💾

The Legal Side of Creating Games with Zachary Strebeck

26. Juni 2023 um 01:32

Zachary Strebeck, a lawyer who specializes in games, dives into the many legal issues that arise when bringing games to life and getting them on the market. We talk about clauses to look out for in contracts, the pros and cons of NDAs, what you need to know about copyrights and trademarks, and a whole lot more.

If you want to contact Zachary, you can find his website here: https://strebecklaw.com

The post The Legal Side of Creating Games with Zachary Strebeck appeared first on Board Game Design Lab.

💾

How to Balance Game Design with a Full Time Job with Sen-Foong Lim

19. Juni 2023 um 02:11

In this episode, Sen-Foong Lim talks about how he balances his 50+ hour a week teaching job with working on 40+ games a year. We talk about how to design like crazy without burning out, how to get into a flow state, the myth of being self-made, how to work with co-designers, and a whole lot more!

The post How to Balance Game Design with a Full Time Job with Sen-Foong Lim appeared first on Board Game Design Lab.

💾

How to Balance Game Design with a Full Time Job with Sen-Foong Lim

19. Juni 2023 um 02:11

In this episode, Sen-Foong Lim talks about how he balances his 50+ hour a week teaching job with working on 40+ games a year. We talk about how to design like crazy without burning out, how to get into a flow state, the myth of being self-made, how to work with co-designers, and a whole lot more!

The post How to Balance Game Design with a Full Time Job with Sen-Foong Lim appeared first on Board Game Design Lab.

💾

How to Work on Lots of Projects at Once with Peter C. Hayward

11. Juni 2023 um 13:52

Peter C. Hayward, from Jellybean Games, is back, and we’re talking about how a hyper-creative person can pursue lots of different projects and actually get things done.

The post How to Work on Lots of Projects at Once with Peter C. Hayward appeared first on Board Game Design Lab.

💾

How to Work on Lots of Projects at Once with Peter C. Hayward

11. Juni 2023 um 13:52

Peter C. Hayward, from Jellybean Games, is back, and we’re talking about how a hyper-creative person can pursue lots of different projects and actually get things done.

The post How to Work on Lots of Projects at Once with Peter C. Hayward appeared first on Board Game Design Lab.

💾

❌