Normale Ansicht

Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale

01. September 2021 um 13:05

Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards.

We talk about their game Regicide (currently number one on BGG’s Hotness list), pros and cons of such tight constraints, marketing, and more.

The post Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale appeared first on Board Game Design Lab.

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Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale

01. September 2021 um 13:05

Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards.

We talk about their game Regicide (currently number one on BGG’s Hotness list), pros and cons of such tight constraints, marketing, and more.

The post Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale appeared first on Board Game Design Lab.

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How and Why You Should Create Print-n-Play Games with Rachel Bruner

11. August 2021 um 17:23

Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to.

Rachel is super active in the PnP community, and we discuss her thoughts on best practices, tools of the trade, getting a PnP game published, and more.

And here are all the links and whatnot that were discussed on the show:

Print and Play Gaming Facebook Group:
Martin’s Print and Play Hideaway Facebook Group:
Board Game Geek Monthly Print n Play Subscription Thread:
(Subscribe to this list and then go to the last post on the last page to find the current month’s PNP Geeklist.)
BGG Print and Play Guild:
BGG Design Contests Forum:
BGG Works in Progress Forum:
Rachel Bruner’s BGG PNP Geeklist:
(A list of products, tools, and techniques I use, as well as photos and details of my pnp builds.)
Rachel Bruner’s YouTube Channel with PNP tips and tricks:
Martin Gonzalvez’s PNP YouTube Channel:
Dining Table Print and Play YouTube Channel:

The post How and Why You Should Create Print-n-Play Games with Rachel Bruner appeared first on Board Game Design Lab.

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How and Why You Should Create Print-n-Play Games with Rachel Bruner

11. August 2021 um 17:23

Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to.

Rachel is super active in the PnP community, and we discuss her thoughts on best practices, tools of the trade, getting a PnP game published, and more.

And here are all the links and whatnot that were discussed on the show:

Print and Play Gaming Facebook Group:
Martin’s Print and Play Hideaway Facebook Group:
Board Game Geek Monthly Print n Play Subscription Thread:
(Subscribe to this list and then go to the last post on the last page to find the current month’s PNP Geeklist.)
BGG Print and Play Guild:
BGG Design Contests Forum:
BGG Works in Progress Forum:
Rachel Bruner’s BGG PNP Geeklist:
(A list of products, tools, and techniques I use, as well as photos and details of my pnp builds.)
Rachel Bruner’s YouTube Channel with PNP tips and tricks:
Martin Gonzalvez’s PNP YouTube Channel:
Dining Table Print and Play YouTube Channel:

The post How and Why You Should Create Print-n-Play Games with Rachel Bruner appeared first on Board Game Design Lab.

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Developing Games and Working with Developers with Anthony Howgego

21. Juli 2021 um 13:50

Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development.

We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more.

The post Developing Games and Working with Developers with Anthony Howgego appeared first on Board Game Design Lab.

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Developing Games and Working with Developers with Anthony Howgego

21. Juli 2021 um 13:50

Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development.

We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more.

The post Developing Games and Working with Developers with Anthony Howgego appeared first on Board Game Design Lab.

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How to Design and Publish Games with Justin Gary

23. Juni 2021 um 13:50

Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games.

Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice.

The post How to Design and Publish Games with Justin Gary appeared first on Board Game Design Lab.

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How to Design and Publish Games with Justin Gary

23. Juni 2021 um 13:50

Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games.

Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice.

The post How to Design and Publish Games with Justin Gary appeared first on Board Game Design Lab.

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Getting a Job in the Board Game Industry with Joe Slack

28. April 2021 um 13:27

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.

Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research.

And you can find Joe’s latest book about jobs in the gaming industry HERE.​

The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.

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Getting a Job in the Board Game Industry with Joe Slack

28. April 2021 um 13:27

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.

Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research.

And you can find Joe’s latest book about jobs in the gaming industry HERE.​

The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.

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How to Design Social Experiences with Nick Metzler

21. April 2021 um 13:55

Nick Metzler, game designer at Spin Master, talks about designing games that create excellent social experiences.

We also dive into chasing dreams, overcoming obstacles, and gamification.​

The post How to Design Social Experiences with Nick Metzler appeared first on Board Game Design Lab.

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How to Design Social Experiences with Nick Metzler

21. April 2021 um 13:55

Nick Metzler, game designer at Spin Master, talks about designing games that create excellent social experiences.

We also dive into chasing dreams, overcoming obstacles, and gamification.​

The post How to Design Social Experiences with Nick Metzler appeared first on Board Game Design Lab.

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Optimizing Game Design Time with Trevor Laforce

14. April 2021 um 13:26

BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time.

We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule.

And you can find Trevor’s daily planner and more time optimization content on his website here.

The post Optimizing Game Design Time with Trevor Laforce appeared first on Board Game Design Lab.

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Optimizing Game Design Time with Trevor Laforce

14. April 2021 um 13:26

BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time.

We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule.

And you can find Trevor’s daily planner and more time optimization content on his website here.

The post Optimizing Game Design Time with Trevor Laforce appeared first on Board Game Design Lab.

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BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig

17. März 2021 um 12:40

In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week.

The post BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig appeared first on Board Game Design Lab.

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BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig

17. März 2021 um 12:40

In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week.

The post BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig appeared first on Board Game Design Lab.

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Designing Massive Games with Isaac Childres

10. März 2021 um 12:55

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.

Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

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Designing Massive Games with Isaac Childres

10. März 2021 um 12:55

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.

Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

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Overcoming Failure with James Fazio

17. Februar 2021 um 12:55

James Fazio, founder of Pique Games, discusses how to overcome failure in game design and game publishing.

We talk about defining success, the danger of comparison, taking feedback gracefully, and more.

The post Overcoming Failure with James Fazio appeared first on Board Game Design Lab.

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Overcoming Failure with James Fazio

17. Februar 2021 um 12:55

James Fazio, founder of Pique Games, discusses how to overcome failure in game design and game publishing.

We talk about defining success, the danger of comparison, taking feedback gracefully, and more.

The post Overcoming Failure with James Fazio appeared first on Board Game Design Lab.

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