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Getting a Job in the Board Game Industry with Joe Slack

28. April 2021 um 13:27

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.

Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research.

And you can find Joe’s latest book about jobs in the gaming industry HERE.​

The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.

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Getting a Job in the Board Game Industry with Joe Slack

28. April 2021 um 13:27

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.

Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research.

And you can find Joe’s latest book about jobs in the gaming industry HERE.​

The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.

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How to Design Social Experiences with Nick Metzler

21. April 2021 um 13:55

Nick Metzler, game designer at Spin Master, talks about designing games that create excellent social experiences.

We also dive into chasing dreams, overcoming obstacles, and gamification.​

The post How to Design Social Experiences with Nick Metzler appeared first on Board Game Design Lab.

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How to Design Social Experiences with Nick Metzler

21. April 2021 um 13:55

Nick Metzler, game designer at Spin Master, talks about designing games that create excellent social experiences.

We also dive into chasing dreams, overcoming obstacles, and gamification.​

The post How to Design Social Experiences with Nick Metzler appeared first on Board Game Design Lab.

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Optimizing Game Design Time with Trevor Laforce

14. April 2021 um 13:26

BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time.

We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule.

And you can find Trevor’s daily planner and more time optimization content on his website here.

The post Optimizing Game Design Time with Trevor Laforce appeared first on Board Game Design Lab.

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Optimizing Game Design Time with Trevor Laforce

14. April 2021 um 13:26

BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time.

We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule.

And you can find Trevor’s daily planner and more time optimization content on his website here.

The post Optimizing Game Design Time with Trevor Laforce appeared first on Board Game Design Lab.

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BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig

17. März 2021 um 12:40

In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week.

The post BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig appeared first on Board Game Design Lab.

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BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig

17. März 2021 um 12:40

In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week.

The post BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig appeared first on Board Game Design Lab.

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Designing Massive Games with Isaac Childres

10. März 2021 um 12:55

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.

Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

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Designing Massive Games with Isaac Childres

10. März 2021 um 12:55

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.

Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

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Overcoming Failure with James Fazio

17. Februar 2021 um 12:55

James Fazio, founder of Pique Games, discusses how to overcome failure in game design and game publishing.

We talk about defining success, the danger of comparison, taking feedback gracefully, and more.

The post Overcoming Failure with James Fazio appeared first on Board Game Design Lab.

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Overcoming Failure with James Fazio

17. Februar 2021 um 12:55

James Fazio, founder of Pique Games, discusses how to overcome failure in game design and game publishing.

We talk about defining success, the danger of comparison, taking feedback gracefully, and more.

The post Overcoming Failure with James Fazio appeared first on Board Game Design Lab.

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Designing Mass Market Games with Azhelle Wade

10. Februar 2021 um 12:39

Azhelle Wade, the toy coach, discusses how to design board games for the mass market and toy industry.

We talk about “toyetic” games, patents, pitching to publishers, contraption based games, and more.

The post Designing Mass Market Games with Azhelle Wade appeared first on Board Game Design Lab.

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Designing Mass Market Games with Azhelle Wade

10. Februar 2021 um 12:39

Azhelle Wade, the toy coach, discusses how to design board games for the mass market and toy industry.

We talk about “toyetic” games, patents, pitching to publishers, contraption based games, and more.

The post Designing Mass Market Games with Azhelle Wade appeared first on Board Game Design Lab.

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How to Design Digital Board Games with Justin Chu

03. Februar 2021 um 12:47

Justin Chu, founder of Mobo Games, discusses how to design board games made specifically for the digital space.

We talk about the pros and cons of digital-only board games along with the many things to think about and to be aware of when traveling into this side of the market.

The post How to Design Digital Board Games with Justin Chu appeared first on Board Game Design Lab.

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How to Design Digital Board Games with Justin Chu

03. Februar 2021 um 12:47

Justin Chu, founder of Mobo Games, discusses how to design board games made specifically for the digital space.

We talk about the pros and cons of digital-only board games along with the many things to think about and to be aware of when traveling into this side of the market.

The post How to Design Digital Board Games with Justin Chu appeared first on Board Game Design Lab.

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How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy

06. Januar 2021 um 12:27

Your friend Ben Moy, desinger of Breakdancing Meeples, discusses his thoughts on how to make the game design space (and subsequently the world) a better and brighter place to be a part of.

We talk about joining communities that resonate with you, like Girls’ Game Shelf and TGC Designer Discussion, using emojis and GIFs to foster relationships, reminding yourself that everyone is a person beyond the screen, owning up to and growing from your mistakes, and more.​​

Ben devotes a great deal of his time to helping and encouraging others in the game design community and has some great ideas on how we can all work to make this a truly excellent hobby.

The post How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy appeared first on Board Game Design Lab.

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How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy

06. Januar 2021 um 12:27

Your friend Ben Moy, desinger of Breakdancing Meeples, discusses his thoughts on how to make the game design space (and subsequently the world) a better and brighter place to be a part of.

We talk about joining communities that resonate with you, like Girls’ Game Shelf and TGC Designer Discussion, using emojis and GIFs to foster relationships, reminding yourself that everyone is a person beyond the screen, owning up to and growing from your mistakes, and more.​​

Ben devotes a great deal of his time to helping and encouraging others in the game design community and has some great ideas on how we can all work to make this a truly excellent hobby.

The post How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy appeared first on Board Game Design Lab.

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How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath

30. Dezember 2020 um 12:49

Leslie Scott, desinger of Jenga, and Freddie Scott Vollrath, designer of Slappy Camper, discuss what all goes into designing and pitching games for the mass market.

We talk about what makes a game “mass market,” getting games into museums, where to pitch game ideas, and more.

The post How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath appeared first on Board Game Design Lab.

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How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath

30. Dezember 2020 um 12:49

Leslie Scott, desinger of Jenga, and Freddie Scott Vollrath, designer of Slappy Camper, discuss what all goes into designing and pitching games for the mass market.

We talk about what makes a game “mass market,” getting games into museums, where to pitch game ideas, and more.

The post How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath appeared first on Board Game Design Lab.

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