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Normale Ansicht

How to Live a Creative Life with Charlie McCarron

11. November 2020 um 15:50

Charlie McCarron, designer of Four Humours, discusses what it looks like for a board game designer to live a creative life

We talk about scheduling, self-care, betting on yourself, inspiration, and more.

And be sure to check out Charlie’s game on Kickstarter HERE.​​

[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

The post How to Live a Creative Life with Charlie McCarron appeared first on Board Game Design Lab.

How to Live a Creative Life with Charlie McCarron

Von: gabe
11. November 2020 um 15:50

Charlie McCarron, designer of Four Humours, discusses what it looks like for a board game designer to live a creative life

We talk about scheduling, self-care, betting on yourself, inspiration, and more.

And be sure to check out Charlie’s game on Kickstarter HERE.​​

[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

The post How to Live a Creative Life with Charlie McCarron appeared first on Board Game Design Lab.

How to Design Games Online with Bevan Clatworthy

28. Oktober 2020 um 12:25
Bevan Clatworthy, designer of Ghostel, discusses all the different angles of bringing a game to life when you work exclusively online.

Bevan has been co-designing games online since 2015, and we talk about scheduling, software, good habits, and more.

And be sure to check out Bevan’s game Haunticulture on Kickstarter HERE.

The post How to Design Games Online with Bevan Clatworthy appeared first on Board Game Design Lab.

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How to Design Games Online with Bevan Clatworthy

Von: gabe
28. Oktober 2020 um 12:25
Bevan Clatworthy, designer of Ghostel, discusses all the different angles of bringing a game to life when you work exclusively online.

Bevan has been co-designing games online since 2015, and we talk about scheduling, software, good habits, and more.

And be sure to check out Bevan’s game Haunticulture on Kickstarter HERE.

The post How to Design Games Online with Bevan Clatworthy appeared first on Board Game Design Lab.

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Designing with Tabletop Simulator with Dustin Hendrickson

16. September 2020 um 13:16

Dustin Hendrickson, designer of Don’t Let It Die, discusses all the ins and outs of creating your game with Tabletop Simulator.

Dustin has been working with TTS for years, and we cover basically everything you need to know to get your game on the platform and why it’s a good idea to do so.

The post Designing with Tabletop Simulator with Dustin Hendrickson appeared first on Board Game Design Lab.

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Designing with Tabletop Simulator with Dustin Hendrickson

Von: gabe
16. September 2020 um 13:16

Dustin Hendrickson, designer of Don’t Let It Die, discusses all the ins and outs of creating your game with Tabletop Simulator.

Dustin has been working with TTS for years, and we cover basically everything you need to know to get your game on the platform and why it’s a good idea to do so.

The post Designing with Tabletop Simulator with Dustin Hendrickson appeared first on Board Game Design Lab.

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Self Care and Dealing with Designer Burnout with Kirk Dennison

02. September 2020 um 13:31

Kirk Dennison, founder of Piecekeeper Games, discusses some pretty heavy topics as we get into self-care, mental health, depression, burnout, and more.

Kirk went through a pretty tough time of life a while back, and we delve into issues that I believe a lot of people are struggling with right now. We also get into strategies for dealing with and overcoming dark times.

And be sure to check out Kirk’s latest project, Rurik: Stone and Blade, on Kickstarter now.

The post Self Care and Dealing with Designer Burnout with Kirk Dennison appeared first on Board Game Design Lab.

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Self Care and Dealing with Designer Burnout with Kirk Dennison

Von: gabe
02. September 2020 um 13:31

Kirk Dennison, founder of Piecekeeper Games, discusses some pretty heavy topics as we get into self-care, mental health, depression, burnout, and more.

Kirk went through a pretty tough time of life a while back, and we delve into issues that I believe a lot of people are struggling with right now. We also get into strategies for dealing with and overcoming dark times.

And be sure to check out Kirk’s latest project, Rurik: Stone and Blade, on Kickstarter now.

The post Self Care and Dealing with Designer Burnout with Kirk Dennison appeared first on Board Game Design Lab.

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Why Game Design Matters with Gabe Barrett

12. August 2020 um 14:07

In this episode, it’s just me and I’m talking about why game design matters. In a world with so many pressing issues, it’s easy to not realize how important games and game design really are.

I tell some personal stories and also get into where the Board Game Design Lab is headed.

And be sure to check out my latest project, the Board Game Design Starter Kit, on Kickstarter HERE.

 

The post Why Game Design Matters with Gabe Barrett appeared first on Board Game Design Lab.

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Why Game Design Matters with Gabe Barrett

Von: gabe
12. August 2020 um 14:07

In this episode, it’s just me and I’m talking about why game design matters. In a world with so many pressing issues, it’s easy to not realize how important games and game design really are.

I tell some personal stories and also get into where the Board Game Design Lab is headed.

And be sure to check out my latest project, the Board Game Design Starter Kit, on Kickstarter HERE.

 

The post Why Game Design Matters with Gabe Barrett appeared first on Board Game Design Lab.

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Miniatures with John de Campos

29. Juli 2020 um 14:04

John de Campos, founder of Terrible Games, discusses everything that goes into creating miniatures for a game.

We talk about the design process, materials, manufacturing, and more.

And be sure to check out John’s game, Token Terrors, on Kickstarter HERE.

The post Miniatures with John de Campos appeared first on Board Game Design Lab.

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Miniatures with John de Campos

Von: gabe
29. Juli 2020 um 14:04

John de Campos, founder of Terrible Games, discusses everything that goes into creating miniatures for a game.

We talk about the design process, materials, manufacturing, and more.

And be sure to check out John’s game, Token Terrors, on Kickstarter HERE.

The post Miniatures with John de Campos appeared first on Board Game Design Lab.

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The Design Process of Corey Konieczka

24. Juni 2020 um 18:51

Corey Konieczka, one of the best designers on the planet, gives us a behind-the-scenes look at his creative process.

We talk about what it’s like to work at Fantasy Flight Games, coming up with ideas, playtesting, and more.

If you’re not familiar with Corey, he’s worked on these games:

  • Battlestar Galactica
  • Space Hulk: Death Angel
  • Descent 2nd Edition
  • Eldritch Horror
  • Star Wars: Imperial Assault
  • Star Wars: Rebellion
  • Twilight Imperium 4th Edition
  • Star Wars: Outer Rim​​​​
  • ​​​​​​​​​And a TON more!

The post The Design Process of Corey Konieczka appeared first on Board Game Design Lab.

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The Design Process of Corey Konieczka

Von: gabe
24. Juni 2020 um 18:51

Corey Konieczka, one of the best designers on the planet, gives us a behind-the-scenes look at his creative process.

We talk about what it’s like to work at Fantasy Flight Games, coming up with ideas, playtesting, and more.

If you’re not familiar with Corey, he’s worked on these games:

  • Battlestar Galactica
  • Space Hulk: Death Angel
  • Descent 2nd Edition
  • Eldritch Horror
  • Star Wars: Imperial Assault
  • Star Wars: Rebellion
  • Twilight Imperium 4th Edition
  • Star Wars: Outer Rim​​​​
  • ​​​​​​​​​And a TON more!

The post The Design Process of Corey Konieczka appeared first on Board Game Design Lab.

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How to Get Involved in the Game Design Community with Danielle Reynolds

03. Juni 2020 um 14:01

Danielle Reynolds, designer with DMR Creative Group, discusses the many ways a designer can get involved in the game design community.

We talk about volunteering, design groups, mentorships, and more. 

The post How to Get Involved in the Game Design Community with Danielle Reynolds appeared first on Board Game Design Lab.

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How to Get Involved in the Game Design Community with Danielle Reynolds

Von: gabe
03. Juni 2020 um 14:01

Danielle Reynolds, designer with DMR Creative Group, discusses the many ways a designer can get involved in the game design community.

We talk about volunteering, design groups, mentorships, and more. 

The post How to Get Involved in the Game Design Community with Danielle Reynolds appeared first on Board Game Design Lab.

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What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale

13. Mai 2020 um 14:27

Hankerin Ferinale, founder of Runehammer Games, discusses what board game designers can learn from the world of tabletop RPGs.

Hankerin is one of the most creative people I know, and he’s been creating RPG content for years. He has a ton of insight on how RPG concepts can improve board games.

The post What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale appeared first on Board Game Design Lab.

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What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale

Von: gabe
13. Mai 2020 um 14:27

Hankerin Ferinale, founder of Runehammer Games, discusses what board game designers can learn from the world of tabletop RPGs.

Hankerin is one of the most creative people I know, and he’s been creating RPG content for years. He has a ton of insight on how RPG concepts can improve board games.

The post What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale appeared first on Board Game Design Lab.

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Designing Games that Tell Stories with Ignacy Trzewiczek

01. April 2020 um 14:55

Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post Designing Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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Designing Games that Tell Stories with Ignacy Trzewiczek

Von: gabe
01. April 2020 um 14:55

Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post Designing Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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