Normale Ansicht

Designing Games that Tell Stories with Ignacy Trzewiczek

01. April 2020 um 14:55

Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post Designing Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

💾

Designing Games that Tell Stories with Ignacy Trzewiczek

01. April 2020 um 14:55

Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post Designing Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

💾

Publishing Your First Game with David Smith and Travis Winstead

22. Januar 2020 um 13:26

David Smith and Travis Winstead, designers of 10 Gallon Tank, discuss what all goes into publishing your first game. 

We talk about idea selection, creating a product, long-term planning, and more.

And be sure to check out their game 10 Gallon Tank on Kickstarter HERE.

The post Publishing Your First Game with David Smith and Travis Winstead appeared first on Board Game Design Lab.

💾

Publishing Your First Game with David Smith and Travis Winstead

22. Januar 2020 um 13:26

David Smith and Travis Winstead, designers of 10 Gallon Tank, discuss what all goes into publishing your first game. 

We talk about idea selection, creating a product, long-term planning, and more.

And be sure to check out their game 10 Gallon Tank on Kickstarter HERE.

The post Publishing Your First Game with David Smith and Travis Winstead appeared first on Board Game Design Lab.

💾

How to Market a Board Game (Part 1) with Andrew Lowen

18. Dezember 2019 um 15:56

Andrew Lowen, from Next Level Web, discusses everything you need to be thinking about when it comes to marketing your game.

We talk email lists, Facebook, timelines, and more. There was so much, in fact, that this podcast will be a 2-part series.

The post How to Market a Board Game (Part 1) with Andrew Lowen appeared first on Board Game Design Lab.

💾

How to Market a Board Game (Part 1) with Andrew Lowen

18. Dezember 2019 um 15:56

Andrew Lowen, from Next Level Web, discusses everything you need to be thinking about when it comes to marketing your game.

We talk email lists, Facebook, timelines, and more. There was so much, in fact, that this podcast will be a 2-part series.

The post How to Market a Board Game (Part 1) with Andrew Lowen appeared first on Board Game Design Lab.

💾

Combat Systems with Jayson Smith and Jason Zmuda

11. Dezember 2019 um 13:12

Jayson Smith and Jason Zmuda, from Gold Cauldron Games, discuss the ins and outs of various combat systems.

We talk dice, cards, dexterity and more. And we analyze several “must play” games to learn how to design awesome combat. 

The post Combat Systems with Jayson Smith and Jason Zmuda appeared first on Board Game Design Lab.

💾

Combat Systems with Jayson Smith and Jason Zmuda

11. Dezember 2019 um 13:12

Jayson Smith and Jason Zmuda, from Gold Cauldron Games, discuss the ins and outs of various combat systems.

We talk dice, cards, dexterity and more. And we analyze several “must play” games to learn how to design awesome combat. 

The post Combat Systems with Jayson Smith and Jason Zmuda appeared first on Board Game Design Lab.

💾

Designing a Civilization Game with Jamey Stegmaier

04. September 2019 um 14:44

Jamey Stegmaier, designer of Tapestry, discusses how to design a civilization game.

Creating a civ game is no small task, and we get into all the ins and outs of putting one together.

The post Designing a Civilization Game with Jamey Stegmaier appeared first on Board Game Design Lab.

💾

Designing a Civilization Game with Jamey Stegmaier

04. September 2019 um 14:44

Jamey Stegmaier, designer of Tapestry, discusses how to design a civilization game.

Creating a civ game is no small task, and we get into all the ins and outs of putting one together.

The post Designing a Civilization Game with Jamey Stegmaier appeared first on Board Game Design Lab.

💾

Lessons Learned from Developing Games with Joe Pilkus

17. Juli 2019 um 14:21

Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years.

Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.

The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.

💾

Lessons Learned from Developing Games with Joe Pilkus

17. Juli 2019 um 14:21

Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years.

Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.

The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.

💾

Designing an Engine Building Game with Elizabeth Hargrave

15. Mai 2019 um 14:38

Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games.

Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s design process for creating the game.

The post Designing an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.

💾

Designing an Engine Building Game with Elizabeth Hargrave

15. Mai 2019 um 14:38

Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games.

Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s design process for creating the game.

The post Designing an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.

💾

Eric Lang’s Best Advice

06. Juli 2018 um 13:56

Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat.

Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to.

The post Eric Lang’s Best Advice appeared first on Board Game Design Lab.

💾

Eric Lang’s Best Advice

06. Juli 2018 um 13:56

Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat.

Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to.

The post Eric Lang’s Best Advice appeared first on Board Game Design Lab.

💾

Luck vs Skill with Richard Garfield

02. Mai 2018 um 14:37

Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.

Richard belongs on the game design Mount Rushmore and has awesome insight and advice.

The post Luck vs Skill with Richard Garfield appeared first on Board Game Design Lab.

💾

Luck vs Skill with Richard Garfield

02. Mai 2018 um 14:37

Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.

Richard belongs on the game design Mount Rushmore and has awesome insight and advice.

The post Luck vs Skill with Richard Garfield appeared first on Board Game Design Lab.

💾

Crafting the Player Experience with Matt Leacock

20. Dezember 2017 um 13:30

Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.

Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he’s been able to bring those ideas into the board game space.

The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.

💾

Crafting the Player Experience with Matt Leacock

20. Dezember 2017 um 13:30

Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.

Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he’s been able to bring those ideas into the board game space.

The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.

💾

❌