Normale Ansicht

What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale

13. Mai 2020 um 14:27

Hankerin Ferinale, founder of Runehammer Games, discusses what board game designers can learn from the world of tabletop RPGs.

Hankerin is one of the most creative people I know, and he’s been creating RPG content for years. He has a ton of insight on how RPG concepts can improve board games.

The post What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale appeared first on Board Game Design Lab.

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What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale

13. Mai 2020 um 14:27

Hankerin Ferinale, founder of Runehammer Games, discusses what board game designers can learn from the world of tabletop RPGs.

Hankerin is one of the most creative people I know, and he’s been creating RPG content for years. He has a ton of insight on how RPG concepts can improve board games.

The post What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale appeared first on Board Game Design Lab.

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Designing Games that Tell Stories with Ignacy Trzewiczek

01. April 2020 um 14:55

Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post Designing Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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Designing Games that Tell Stories with Ignacy Trzewiczek

01. April 2020 um 14:55

Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post Designing Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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Designing an Awesome Print-n-Play with Martin Gonzalvez

01. Januar 2020 um 13:41

Martin Gonzalvez, expert print-n-player, discusses why having a print-n-play version of your game is so important. 

We talk about best practices and ways to make PnP files with excellence. We also get into some game creation techniques.

The post Designing an Awesome Print-n-Play with Martin Gonzalvez appeared first on Board Game Design Lab.

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Designing an Awesome Print-n-Play with Martin Gonzalvez

01. Januar 2020 um 13:41

Martin Gonzalvez, expert print-n-player, discusses why having a print-n-play version of your game is so important. 

We talk about best practices and ways to make PnP files with excellence. We also get into some game creation techniques.

The post Designing an Awesome Print-n-Play with Martin Gonzalvez appeared first on Board Game Design Lab.

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Time Management and Getting Things Done with Jason Brooks

06. November 2019 um 13:04

Jason Brooks, designer of Legacies, discusses his best time management tips.

We talk about all sorts of different ways to make time for game design, and we get into specific strategies for creating habits that make success inevitable.

And be sure to check out Jason’s game, Legacies, which is on Kickstarter HERE.

The post Time Management and Getting Things Done with Jason Brooks appeared first on Board Game Design Lab.

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Time Management and Getting Things Done with Jason Brooks

06. November 2019 um 13:04

Jason Brooks, designer of Legacies, discusses his best time management tips.

We talk about all sorts of different ways to make time for game design, and we get into specific strategies for creating habits that make success inevitable.

And be sure to check out Jason’s game, Legacies, which is on Kickstarter HERE.

The post Time Management and Getting Things Done with Jason Brooks appeared first on Board Game Design Lab.

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Designing Games with Your Kids with David and Jordanna Santiago

30. Oktober 2019 um 13:28

David and Jordanna Santiago, the father/daughter team behind the game Jujo, discuss their process for designing games and how other families can do the same.

We talk about the importance of games as they relate to the development of children, and Jordanna gives lots of advice on how to design alongside kids.

And be sure to check out their game Jujo which is on Kickstarter HERE.

The post Designing Games with Your Kids with David and Jordanna Santiago appeared first on Board Game Design Lab.

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Designing Games with Your Kids with David and Jordanna Santiago

30. Oktober 2019 um 13:28

David and Jordanna Santiago, the father/daughter team behind the game Jujo, discuss their process for designing games and how other families can do the same.

We talk about the importance of games as they relate to the development of children, and Jordanna gives lots of advice on how to design alongside kids.

And be sure to check out their game Jujo which is on Kickstarter HERE.

The post Designing Games with Your Kids with David and Jordanna Santiago appeared first on Board Game Design Lab.

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Designing Games for Non-Gamers with Adam McCrimmon

09. Oktober 2019 um 14:12

Adam McCrimmon, CEO of XYZ Game Labs, discusses how to design games with non-gamers and new gamers in mind.

Adam’s company focuses on gateway games, and they’re constantly trying to get more people into the hobby.

And be sure to check out Adam’s game Arch Ravels which is on Kickstarter HERE.

The post Designing Games for Non-Gamers with Adam McCrimmon appeared first on Board Game Design Lab.

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Designing Games for Non-Gamers with Adam McCrimmon

09. Oktober 2019 um 14:12

Adam McCrimmon, CEO of XYZ Game Labs, discusses how to design games with non-gamers and new gamers in mind.

Adam’s company focuses on gateway games, and they’re constantly trying to get more people into the hobby.

And be sure to check out Adam’s game Arch Ravels which is on Kickstarter HERE.

The post Designing Games for Non-Gamers with Adam McCrimmon appeared first on Board Game Design Lab.

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