[BONUS] JB Howell on How to Work on Multiple Designs at the Same Time
The post [BONUS] JB Howell on How to Work on Multiple Designs at the Same Time appeared first on Board Game Design Lab.
Lizzy Funkhouser, designer of Something to Fear, discusses what it looks like to pay attention to detail when designing a game.
Lizzy loves to add Easter egg type details into her games to enhance the gaming experience, and we get into lots of examples and ways to add cool things to a design.
The post Paying Attention to Detail with Lizzy Funkhouser appeared first on Board Game Design Lab.
Lizzy Funkhouser, designer of Something to Fear, discusses what it looks like to pay attention to detail when designing a game.
Lizzy loves to add Easter egg type details into her games to enhance the gaming experience, and we get into lots of examples and ways to add cool things to a design.
The post Paying Attention to Detail with Lizzy Funkhouser appeared first on Board Game Design Lab.
The post [BONUS] Joe Pilkus on Overcoming Failure appeared first on Board Game Design Lab.
The post [BONUS] Joe Pilkus on Overcoming Failure appeared first on Board Game Design Lab.
Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years.
Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.
The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.
Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years.
Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.
The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.
Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently.
Ryan recently won a 48-hour game jam and has gotten really good at the iteration process.
The post Rapid Iteration with Ryan Langewisch appeared first on Board Game Design Lab.
Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently.
Ryan recently won a 48-hour game jam and has gotten really good at the iteration process.
The post Rapid Iteration with Ryan Langewisch appeared first on Board Game Design Lab.
The post [BONUS] Luke Laurie on Designing Expansions appeared first on Board Game Design Lab.
The post [BONUS] Luke Laurie on Designing Expansions appeared first on Board Game Design Lab.