Normale Ansicht

Designing an Engine Building Game with Elizabeth Hargrave

15. Mai 2019 um 14:38

Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games.

Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s design process for creating the game.

The post Designing an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.

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Designing an Engine Building Game with Elizabeth Hargrave

15. Mai 2019 um 14:38

Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games.

Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s design process for creating the game.

The post Designing an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.

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Eric Lang’s Best Advice

06. Juli 2018 um 13:56

Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat.

Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to.

The post Eric Lang’s Best Advice appeared first on Board Game Design Lab.

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Eric Lang’s Best Advice

06. Juli 2018 um 13:56

Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat.

Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to.

The post Eric Lang’s Best Advice appeared first on Board Game Design Lab.

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Luck vs Skill with Richard Garfield

02. Mai 2018 um 14:37

Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.

Richard belongs on the game design Mount Rushmore and has awesome insight and advice.

The post Luck vs Skill with Richard Garfield appeared first on Board Game Design Lab.

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Luck vs Skill with Richard Garfield

02. Mai 2018 um 14:37

Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.

Richard belongs on the game design Mount Rushmore and has awesome insight and advice.

The post Luck vs Skill with Richard Garfield appeared first on Board Game Design Lab.

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Crafting the Player Experience with Matt Leacock

20. Dezember 2017 um 13:30

Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.

Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he’s been able to bring those ideas into the board game space.

The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.

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Crafting the Player Experience with Matt Leacock

20. Dezember 2017 um 13:30

Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.

Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he’s been able to bring those ideas into the board game space.

The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.

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How to Playtest like a Pro with Rob Daviau

12. April 2017 um 16:52

Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro.

Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game.

The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab.

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How to Playtest like a Pro with Rob Daviau

12. April 2017 um 16:52

Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro.

Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game.

The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab.

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Lessons Learned from Playing 5000+ Games with Tom Vasel

29. März 2017 um 15:20

Tom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff.

Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a great game.

The post Lessons Learned from Playing 5000+ Games with Tom Vasel appeared first on Board Game Design Lab.

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Lessons Learned from Playing 5000+ Games with Tom Vasel

29. März 2017 um 15:20

Tom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff.

Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a great game.

The post Lessons Learned from Playing 5000+ Games with Tom Vasel appeared first on Board Game Design Lab.

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How to Create the Perfect 2 Player Experience with Rahdo

14. Dezember 2016 um 02:57

Rahdo and I discuss 2 player games and how to craft an awesome 2 player experience. We go into specific mechanics that work really well in 2 player games, and we talk through how a designer can make a game scale down to 2 players effectively. After playing nearly 1000 games with just 2 players, Rahdo is an expert on the topic.

Check out Rahdo’s game runthroughs at https://www.youtube.com/user/rahdo.

The post How to Create the Perfect 2 Player Experience with Rahdo appeared first on Board Game Design Lab.

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How to Create the Perfect 2 Player Experience with Rahdo

14. Dezember 2016 um 02:57

Rahdo and I discuss 2 player games and how to craft an awesome 2 player experience. We go into specific mechanics that work really well in 2 player games, and we talk through how a designer can make a game scale down to 2 players effectively. After playing nearly 1000 games with just 2 players, Rahdo is an expert on the topic.

Check out Rahdo’s game runthroughs at https://www.youtube.com/user/rahdo.

The post How to Create the Perfect 2 Player Experience with Rahdo appeared first on Board Game Design Lab.

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What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier

13. Dezember 2016 um 23:46

Jamey Stegmaier,Kickstarter guru and designer of Scythe, and I discuss all the things he wishes someone would have told him before he got into game design, kickstarter, publishing, and more. He gives a ton of valuable advice.

For lists of games designers should play, click HERE.

For more from Jamey, check out the Stonemaier Games website.

The post What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier appeared first on Board Game Design Lab.

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What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier

13. Dezember 2016 um 23:46

Jamey Stegmaier,Kickstarter guru and designer of Scythe, and I discuss all the things he wishes someone would have told him before he got into game design, kickstarter, publishing, and more. He gives a ton of valuable advice.

For lists of games designers should play, click HERE.

For more from Jamey, check out the Stonemaier Games website.

The post What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier appeared first on Board Game Design Lab.

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