Normale Ansicht

Going from Game to Sellable Product with Randy Hoyt

13. September 2017 um 21:21

Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.

We go into marketability, sellability, usability and more.

Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell.

The post Going from Game to Sellable Product with Randy Hoyt appeared first on Board Game Design Lab.

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Going from Game to Sellable Product with Randy Hoyt

Von: gabe
13. September 2017 um 21:21

Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.

We go into marketability, sellability, usability and more.

Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell.

The post Going from Game to Sellable Product with Randy Hoyt appeared first on Board Game Design Lab.

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Going Pro in the Gaming Industry with Colby Dauch

28. Dezember 2016 um 23:40

Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams.

The article Colby talks about in the show on barriers to entry in tabletop games can be found HERE.

The post Going Pro in the Gaming Industry with Colby Dauch appeared first on Board Game Design Lab.

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Going Pro in the Gaming Industry with Colby Dauch

Von: gabe
28. Dezember 2016 um 23:40

Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams.

The article Colby talks about in the show on barriers to entry in tabletop games can be found HERE.

The post Going Pro in the Gaming Industry with Colby Dauch appeared first on Board Game Design Lab.

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