The Ultimate Filler Game… Thus Far
By Kaysee and Max

August – the month when Obon and summer festivals usually happen in Japan, which means more fireworks, or hanabi as it’s called in Japanese, in Japan. We’re not in Japan this August, but it’s also summer here in Germany, which means it’s still very much the travel season now. This also means it’s the time for long train trips (at least for both of us) and so we’ve been looking for a small game to play during our travels. We already have some games that are travel friendly, but we wanted to test whether the cooperative card game Hanabi, which also happens to have won the 2013 Spiel des Jahres award, is the ultimate travel game for us.
It’s a very accessible game in terms of how easy to get a copy of it and in terms of the price. In terms of the rules, it is also very accessible. At its core, Hanabi is a set collection game. The rules for two players are the same for any number of players. Players have to assemble five stacks of five cards with five different colors in ascending order from one to five. There is, however, a big twist. The game doesn’t allow players to see their own hand, only the hand of the other player. They have to choose one of three options on each turn; they can give a hint to another player, discard a card, or play a card. Giving a hint requires turning over an unused clue token and allows the player to chose one color or one number and tell the other player which of their cards are of that color or number. We tried to use the clue tokens as efficiently as possible, as there’s only limited number of them and using them all removes the option of giving a hint for the next turn.
Discarding a card, conversely, requires turning over a used clue token and as such is the main way of gaining the ability to give more hints. The player then has to draw another card to replace the discarded one. Playing a card means selecting it and then turning it over to see whether it fits one of the existing stacks or start a new one, if it’s a one of a new color. If the card doesn’t fit, one of the three error tokens has to be turned over. If all three of them are turned over, the players lose the game. Whether the play was successful or not, the player has to draw a new card to replace the one they played.

The twist means that memory and deduction are crucial to succeed. Players need to remember the hints they were given. They can reorder their hand to help their memory, but this can backfire if the order of the cards changes frequently. Combining the limited knowledge of their own hand, that of their partners hand and the information provided by the cards that have already been played and discarded, hopefully allows the player to know which of their cards they can safely play or discard. In our experience there are plenty of times where we had to act based on incomplete information and hope that we made the right choice. In those instances, it is safer to discard than to play a card. Three mistakes while playing cards result in a gameover, mistakes while discarding just have a possibility of limiting the number of points you can achieve.

All of this means that even just selecting which action to take on your turn is an important and consequential choice. In the beginning, it’s a good idea to give some hints to the other player first, but the clue tokens run out quickly. After that, players have to choose whether to play or discard, even if they don’t have all the information they might want. We don’t think meta gaming, such as making a plan before starting, is necessary if playing with the same person. And since we are boring law abiding citizens, we do not think that house rules are necessary as long as you play with the same person and observe how frequently they use the same tactics.
Our Final Thoughts:
While we haven’t had a perfect run yet, we’ve been enjoying every game session. Hanabi really requires a lot of attention to remember all the hints you are given and to correctly make deductions. The rules might be straightforward and simple, but that doesn’t make the game easy to beat. While it doesn’t have the strongest theme much like many other filler games and it doesn’t have that much let’s-try-again-one-more-time aspect right after finishing the game session (at least for us), it is a really good co-op filler game for two players. Both of us can imagine playing this game when we get old (and hopefully not grumpy) to keep our cognitive skills intact. And given that it doesn’t require much space, we will be bringing it on future long travels.
What we both like:
- very reasonably priced
- accessibility
- very good time killer
- keeps the mind healthy
- travel friendly
What we do not like:
- could get too predictable if played with the same player
What Max also doesn’t like:
- running out of active clue tokens so quickly
Kaysee’s rating: 4.0/5
Max’s rating: 4.5/5
Combined rating: 4.5/5
Title: Hanabi German Edition
Game Design: Antoine Bauza
Illustration: Antoine Bauza, Gérald Guerlais, Laura Michaud
Publisher: Cocktail Games
Photos by Kaysee
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