This feels strange. I’m usually late with my yearly list, taking my sweet time until January or February to catch up on all of the noteworthy releases. This was a quieter year. Some would say weaker than most. There are still several standout titles, and it did prove a bit of a struggle to narrow…
A crafty salesperson would push Snake Charmers as a cross between Cockroach Poker and The Resistance. This allusion is a strong sell, as it ties this new release to two of the best bluffing and deduction games ever designed. Fortunately, it is a reasonably accurate comparison, even if Snake Charmers can’t quite deliver the impact…
The opening sequence of Martin Scorsese’s Taxi Driver depicts a New York with enough grit that you can feel it on your teeth. It’s a feral hour of the night. DeNiro’s sedan is cruising down a street awash in the radiant soul of the city. There’s a shot of the vehicle’s quarter panel. Beads of…
There’s this thing that people say which rips my skin like 60 grit sandpaper. “That was fun, but it’s not much of a game.” Games require decisions. Meaningful ones. At least, that’s what a portion of the hobby community believes. Candy Land isn’t a game they say, it’s an activity. There’s an obvious implication that…
Vantage has been cooking in my mental oven for half the year. I first wrote about this open world sci-fi adventure game in July, with my review appearing at entertainment site IGN. If you haven’t read that or don’t know much about this peculiar design, my apologies, but the rest of this piece may befuddle…
Origin stories are the worst. This is coming from a cretin who ingests superhero content via cinema as opposed to paper. I don’t want to see Thomas and Martha Wayne murdered by a low life, again. We’ve had 10 Spider-Mans in the past couple decades; I’ve already rode that ride. I would much rather watch…
There are two ways to look at Kingdoms Forlorn: Dragons, Devils and Kings. You can either view this unbelievably massive box as a vast world waiting to be explored and conquered, one of untold treasures and tragic stories. Or it can be seen as a crushing boulder whose massive weight embodies headache, labor, and anxiety.…
In another life, I was infatuated with Neuroshima Hex. Almost exactly 10 years ago, I wrote this soliloquy at Fortress Ameritrash extolling the virtues of Michal Oracz’s design. The game was already nearly a decade old at that time. This thing is grizzled as hell. The truth is I no longer play Neuroshima Hex. While…
I’m a child of the 90s, so when I hear the words tag team, I think of the Bushwhackers, Harlem Heat, and the Outsiders. Gricha German and Corentin Labrat’s Tag Team isn’t that. Well, maybe it sort of is. Instead of prescribed duos, each player slams together two distinct fighters to form an impromptu team…
Philosopher Mara van der Lugt’s 2025 book Hopeful Pessimism challenges ideas of motivation and the role of despondency. It’s a revelation of sorts, especially for those plagued with eternal pessimism. That’s me. A relentless worrywart, down to my bones. Van der Lugt argues that it’s possible, nay encouraged, for those suffering from pessimism in a…
Jeffrey CCH, founder of Hong Kong publisher ICE Makes, has produced some wonky designs. Eila and Something Shiny is a narrative-driven card game that is emotionally poignant, Inheritors remains one of my favorite offbeat small box designs, and Terrorscape looks menacing and sharp, although I haven’t had the opportunity to play it. Age of Galaxy…
Takashi Ishida’s Magical Athlete is a quirky game about a cast of misfits in a foot race. First released in 2003 by Z-Man Games, its oddball nature and prototype-level production resulted in a large shrug from audiences. It was the typical Tanga title, dumped on a deep discount website and banished to the shelves of…
Spooooktacccular. An amusing name to wail? Right-o. Killer movie poster box cover? Absolutely. Asymmetric player powers that inevitably draw a negligent comparison to Root? Hell yeah. Level 99 Games is known for their eccentric lineup. Millennium Blades is totally mad. Argent: The Consortium is likewise ill. Bullet♥︎ and Empyreal and many others fit this unconventional…
It’s 1710 and the world is in turmoil. Maybe. I’m not sure, as the Company and the state of its affairs are sprawled out on a massive table on one end of the room, and I’m at the other surrounded by my peers. My family. Good Hastings men and women. It’s loud and chaotic. I…
Somewhere, Matt Leacock is walking around, chained to a big goose as gold as the sun. For the love of God, someone let this man design something other than Pandemic. Not today. While not betrayed on the cover, The Lord of the Rings: Fate of the Fellowship is described as a Pandemic System game. And…
Prospero Hall is back. I’m sorry, that’s a lie. 2001: A Space Odyssey the Board Game is not a Prospero Hall title. It’s a Phil Walker-Harding design courtesy of Maestro Media. This fits right alongside quirky board game cuts like The Warriors, Fast & the Furious: Highway Heist, and Rear Window. I almost don’t trust…
The Old King’s Crown is beautiful. It’s a lavishly illustrated craft with peerless style. This charisma reverberates in the game’s excellent writing, with passages leaping from the page in order to set the scene of a King Lear-like situation with a vacant throne. Expectedly, the gears of the work are likewise dashing, powering the entity…