❌

Normale Ansicht

Published — 16. August 2023 ⏭ Board Game Design Lab

Small Games that Pack a Big Punch with Jason Tagmire

16. August 2023 um 21:34

In this episode, I chat with Jason Tagmire about everything related to 18-card games. We talk about designing, publishing, manufacturing, shipping, marketing, crowdfunding, and more!

The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab.

💾

Published — 07. August 2023 ⏭ Board Game Design Lab

How to Craft the Perfect Player Experience with Jonny Pac

07. August 2023 um 20:56

In this episode, I chat with Jonny Pac about how to create games that fully engage players and keep them coming back for more. We talk about the difference between puzzles and games, designing for different types of players, utilizing randomness, fuzzy logic, and a whole lot more!

The post How to Craft the Perfect Player Experience with Jonny Pac appeared first on Board Game Design Lab.

💾

Published — 31. Juli 2023 ⏭ Board Game Design Lab

How to Design Fun Games with James Ernest

31. Juli 2023 um 02:05

In this episode, I chat with James Ernest about how to make a game that doesn’t just work mechanically but is also a lot of fun to play. We talk about how to identify when testers are having fun, the design decisions that create fun experiences, utilizing surprise, and a whole lot more.

You can find James’s game design lectures and articles here: https://crabfragmentlabs.com/lecture-hall

And here’s that video he mentioned about goats: https://www.youtube.com/watch?v=58-atNakMWw

The post How to Design Fun Games with James Ernest appeared first on Board Game Design Lab.

💾

Published — 19. Juni 2023 ⏭ Board Game Design Lab

How to Balance Game Design with a Full Time Job with Sen-Foong Lim

19. Juni 2023 um 02:11

In this episode, Sen-Foong Lim talks about how he balances his 50+ hour a week teaching job with working on 40+ games a year. We talk about how to design like crazy without burning out, how to get into a flow state, the myth of being self-made, how to work with co-designers, and a whole lot more!

The post How to Balance Game Design with a Full Time Job with Sen-Foong Lim appeared first on Board Game Design Lab.

💾

Published — 11. Juni 2023 ⏭ Board Game Design Lab

How to Work on Lots of Projects at Once with Peter C. Hayward

11. Juni 2023 um 13:52

Peter C. Hayward, from Jellybean Games, is back, and we’re talking about how a hyper-creative person can pursue lots of different projects and actually get things done.

The post How to Work on Lots of Projects at Once with Peter C. Hayward appeared first on Board Game Design Lab.

💾

Published — 15. Juni 2022 ⏭ Board Game Design Lab

(Celebrating 300 Episodes!) The Design Journey of Alan Moon

15. Juni 2022 um 06:06

I’m celebrating the podcast’s 300th episode by chatting with Alan Moon, the designer of Ticket to Ride.

We go through his long career in the gaming industry, discuss the genesis of Ticket to Ride, chat about playtesting and pitching, and more!

The post (Celebrating 300 Episodes!) The Design Journey of Alan Moon appeared first on Board Game Design Lab.

💾

Published — 08. Juni 2022 ⏭ Board Game Design Lab

Our Best Game Design Advice with Peter C. Hayward

08. Juni 2022 um 06:54

Peter C. Hayward, from Jellybean Games, is back, and we’re talking through our absolute best tips and advice for game designers.

We split the conversation into two parts: new designers and experienced designers. And we talk through our own successes and failures.

And be sure to check out Peter’s latest game, Sunshine City, which you can download for free HERE!

The post Our Best Game Design Advice with Peter C. Hayward appeared first on Board Game Design Lab.

💾

Published — 01. Juni 2022 ⏭ Board Game Design Lab

Designing Games with Your Kids with Patrick McNeil

01. Juni 2022 um 06:53

Patrick Mcneil, from McMeeple Games, discusses what it’s like to design games with his children.

Patrick has been creating games with his kids for years and has gotten many of the designs to the point of being fully published games. We talk about being intentional, setting the right expectations, overcoming negative feedback, and more.

The post Designing Games with Your Kids with Patrick McNeil appeared first on Board Game Design Lab.

💾

Published — 11. Mai 2022 ⏭ Board Game Design Lab
Published — 13. Oktober 2021 ⏭ Board Game Design Lab

The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen

13. Oktober 2021 um 13:31

Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself.

Malachi has both worked with others and done everything himself, so he can speak well on both perspectives.


And be sure to check out Malachi’s expansion for Roll Camera on Kickstarter HERE.

The post The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen appeared first on Board Game Design Lab.

💾

Published — 08. September 2021 ⏭ Board Game Design Lab

A Word of Encouragement from Gabe Barrett

08. September 2021 um 13:40

Today, it’s just me, and I’ve got a word of encouragement for you. Pursuing a creative lifestyle can be incredibly difficult, so I wanted to do an episode to help you stay motivated and inspired.

The post A Word of Encouragement from Gabe Barrett appeared first on Board Game Design Lab.

💾

Published — 01. September 2021 ⏭ Board Game Design Lab

Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale

01. September 2021 um 13:05

Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards.

We talk about their game Regicide (currently number one on BGG’s Hotness list), pros and cons of such tight constraints, marketing, and more.

The post Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale appeared first on Board Game Design Lab.

💾

Published — 11. August 2021 ⏭ Board Game Design Lab

How and Why You Should Create Print-n-Play Games with Rachel Bruner

11. August 2021 um 17:23

Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to.

Rachel is super active in the PnP community, and we discuss her thoughts on best practices, tools of the trade, getting a PnP game published, and more.

And here are all the links and whatnot that were discussed on the show:

Print and Play Gaming Facebook Group:
Martin’s Print and Play Hideaway Facebook Group:
Board Game Geek Monthly Print n Play Subscription Thread:
(Subscribe to this list and then go to the last post on the last page to find the current month’s PNP Geeklist.)
BGG Print and Play Guild:
BGG Design Contests Forum:
BGG Works in Progress Forum:
Rachel Bruner’s BGG PNP Geeklist:
(A list of products, tools, and techniques I use, as well as photos and details of my pnp builds.)
Rachel Bruner’s YouTube Channel with PNP tips and tricks:
Martin Gonzalvez’s PNP YouTube Channel:
Dining Table Print and Play YouTube Channel:

The post How and Why You Should Create Print-n-Play Games with Rachel Bruner appeared first on Board Game Design Lab.

💾

Published — 21. Juli 2021 ⏭ Board Game Design Lab

Developing Games and Working with Developers with Anthony Howgego

21. Juli 2021 um 13:50

Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development.

We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more.

The post Developing Games and Working with Developers with Anthony Howgego appeared first on Board Game Design Lab.

💾

Published — 23. Juni 2021 ⏭ Board Game Design Lab

How to Design and Publish Games with Justin Gary

23. Juni 2021 um 13:50

Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games.

Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice.

The post How to Design and Publish Games with Justin Gary appeared first on Board Game Design Lab.

💾

Published — 28. April 2021 ⏭ Board Game Design Lab

Getting a Job in the Board Game Industry with Joe Slack

28. April 2021 um 13:27

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.

Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research.

And you can find Joe’s latest book about jobs in the gaming industry HERE.​

The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.

💾

Published — 21. April 2021 ⏭ Board Game Design Lab

How to Design Social Experiences with Nick Metzler

21. April 2021 um 13:55

Nick Metzler, game designer at Spin Master, talks about designing games that create excellent social experiences.

We also dive into chasing dreams, overcoming obstacles, and gamification.​

The post How to Design Social Experiences with Nick Metzler appeared first on Board Game Design Lab.

💾

Published — 14. April 2021 ⏭ Board Game Design Lab

Optimizing Game Design Time with Trevor Laforce

14. April 2021 um 13:26

BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time.

We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule.

And you can find Trevor’s daily planner and more time optimization content on his website here.

The post Optimizing Game Design Time with Trevor Laforce appeared first on Board Game Design Lab.

💾

Published — 17. März 2021 ⏭ Board Game Design Lab

BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig

17. März 2021 um 12:40

In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week.

The post BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig appeared first on Board Game Design Lab.

💾

Published — 10. März 2021 ⏭ Board Game Design Lab

Designing Massive Games with Isaac Childres

10. März 2021 um 12:55

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.

Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

💾

❌