Normale Ansicht

Published — 25. Mai 2022 Board Game Design Lab

Designing Games Based on Real-Life Systems with Ben Rosset

25. Mai 2022 um 06:14

Ben Rosset, designer of The Search for Planet X, talks about how to design games based on real-life systems and processes.

Ben has designed games based on aging cheese, brewing beer, finding planets, manufacturing board games, and many other themes that happen in the real world, so we have quite a bit to chat about.

The post Designing Games Based on Real-Life Systems with Ben Rosset appeared first on Board Game Design Lab.

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Published — 18. Mai 2022 Board Game Design Lab

How to Design Take That Games with Steph and Jess Nguyen

18. Mai 2022 um 08:14

Jess and Steph Nguyen, from Hot Potatoz, talk about how to design take that games.

We talk about finding a good balance of fun, game length, and hurt feelings. And we get into finding the right audience, playtesting, and more.

The post How to Design Take That Games with Steph and Jess Nguyen appeared first on Board Game Design Lab.

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Published — 11. Mai 2022 Board Game Design Lab

[BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy

11. Mai 2022 um 07:23

Jesse Stacy, from Triceratops Games, discusses how to design drafting games. Jesse has been working on a drafting style game for a while, and we dive into the different types, how to keep a game moving, stacking other mechanisms, and more.

The post [BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy appeared first on Board Game Design Lab.

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Published — 04. Mai 2022 Board Game Design Lab

How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford

04. Mai 2022 um 07:15

Andrew Lowen and Sean Bradford, from Next Level Web, talk about how to get the most out of your crowdfunding campaign.

We spend most of the time talking about different aspects of marketing and break down examples from our own campaigns of what worked and what didn’t.

The post How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford appeared first on Board Game Design Lab.

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Published — 27. April 2022 Board Game Design Lab

How to Run a Publishing Company with Rob Dougherty

27. April 2022 um 08:10

Rob Dougherty, founder of Wise Wizard Games, talks about how to run a successful publishing company.

We talk about how Rob got started, how to actually make money, how to use Kickstarter effectively, and more.

The post How to Run a Publishing Company with Rob Dougherty appeared first on Board Game Design Lab.

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Published — 20. April 2022 Board Game Design Lab

Designing Open World Games with Ryan Laukat

20. April 2022 um 06:24

Ryan Laukat, designer of Sleeping Gods, talks about designing open world games.

Sleeping Gods is a phenomenal example of how a board game can pull off the open world experience, and we do a deep dive into basically every aspect of its design. I’ve also been working on an open world game of my own over the last couple years, so we get into the ways we overcame similar issues.

The post Designing Open World Games with Ryan Laukat appeared first on Board Game Design Lab.

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Published — 13. April 2022 Board Game Design Lab
Published — 06. April 2022 Board Game Design Lab

How to Design a Race Game with Kathleen Mercury

06. April 2022 um 08:20

Kathleen Mercury, designer of Greece Lightning, talks about designing race games.

We talk about meshing a racing theme with mechanisms that actually feel like a race, different ways to win, general design concepts, and more.

The post How to Design a Race Game with Kathleen Mercury appeared first on Board Game Design Lab.

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Published — 30. März 2022 Board Game Design Lab

How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu

30. März 2022 um 07:30

Stephen Schwartz and Floyd Lu, designers of Slash and Spells, talk about designing asymmetrical games.

We talk about creating interesting differences, balancing factions, the challenges of playtesting these kinds of games, and more.

And be sure to check out Stephen and Floyd’s game on Kickstarter HERE!

The post How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu appeared first on Board Game Design Lab.

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Published — 23. März 2022 Board Game Design Lab

How to Design Route Building Games with Ted Alspach

23. März 2022 um 08:40

Ted Alspach, designer of Maglev Metro and several other route building games, talks about what makes these games special.

We talk about themes that mesh well with the mechanism, end conditions, keeping players interested, and more.

The post How to Design Route Building Games with Ted Alspach appeared first on Board Game Design Lab.

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Published — 16. März 2022 Board Game Design Lab

[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz

16. März 2022 um 06:57

Arthur Franz, founder of Uplink Underground Games, discusses what it looks like to run a publishing company that’s based on print-on-demand manufacturing.

We talk about pros and cons, pricing challenges, community building, and more.

The post [BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz appeared first on Board Game Design Lab.

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[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

16. März 2022 um 06:50

Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more.

The post [BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro appeared first on Board Game Design Lab.

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Published — 09. März 2022 Board Game Design Lab

The Design Process of Phil Walker-Harding

09. März 2022 um 06:42

Phil Walker-Harding, designer of Sushi Go, Barenpark, Imhotep, Gizmos, and several other great games, takes us behind the scenes of his personal design process.

We talk about coming up with ideas, honing big ideas into super fun games, knowing when to walk away from a design, pitching to publishers, and more.

The post The Design Process of Phil Walker-Harding appeared first on Board Game Design Lab.

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Published — 02. März 2022 Board Game Design Lab

How to Multiply Your Time with Carla Kopp

02. März 2022 um 06:53

Carla Kopp, from Weird Giraffe Games, discusses how to multiply your time and get more done.

Carla runs multiple companies while also designing games and creating solo modes for other designers’ games, so she’s had to figure out how to create more hours in the day. We talk about time management, scheduling, and all sorts of other things.

The post How to Multiply Your Time with Carla Kopp appeared first on Board Game Design Lab.

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Published — 23. Februar 2022 Board Game Design Lab

How to Design 2 Player Games with Alf Seegert

23. Februar 2022 um 07:30
Alf Seegert, designer of Haven, discusses how to design two-player games.

Alf has designed several published two-player games, and we talk about tension, component limitations, delivering on expectations, and more.
You can find his games at Eagle-Gryphon Games, the easiest place to order Illumination, The Road to Canterbury, Fantastiqa, Heir to the Pharaoh, and others if you can’t find them at your FLGS.
Many Alf Seegert games are on sale, and Heir to the Pharaoh is half off!

The post How to Design 2 Player Games with Alf Seegert appeared first on Board Game Design Lab.

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Published — 16. Februar 2022 Board Game Design Lab

Community Building with Carol Mertz and Elan Lee

16. Februar 2022 um 14:56

Carol Mertz and Elan Lee, from Exploding Kittens, discuss how to build a community.

​​We talk about their record-setting Kickstarter campaign, building relationships with customers, guerrilla marketing techniques, and what it looks like to focus on the “crowd” portion of crowdfunding.

And be sure to check out their latest Kickstarter project, Hand to Hand Wombat, HERE.

The post Community Building with Carol Mertz and Elan Lee appeared first on Board Game Design Lab.

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Published — 09. Februar 2022 Board Game Design Lab

Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark

09. Februar 2022 um 12:03

Kevin Carroll and Steve Mark, designers of Tenzi and owners of Carma Games, discuss how they built a game publishing company that’s made several million dollars.

They tell their origin story, share guerrilla marketing techniques, discuss mistakes they’ve made, and much more.

Also, you can get 20% off in the Carma Games online store by using coupon code BGDL.

The post Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark appeared first on Board Game Design Lab.

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Published — 02. Februar 2022 Board Game Design Lab

[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm

02. Februar 2022 um 12:58

Tyler Langtimm, designer of Moxie: A Journey of Monsters, discusses how to design a game about monster taming (think Pokemon). Tyler has been working on a monster hunting/taming game for a while (and so have I), so we have quite a lot to talk about. We get into exploration, combat, puzzles, progression, and more.

The post [BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm appeared first on Board Game Design Lab.

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