Normale Ansicht

Published — 17. November 2021 Board Game Design Lab

How to Expand on a Core Idea with Trevor Benjamin and David Thompson

17. November 2021 um 12:33

Trevor Benjamin and David Thompson, designers of the Undaunted series, discuss how to take a solid core idea and then expand on it.

We talk about the making of Undaunted games, what goes into creating expansions, standalone sequels, and new games with similar DNA to previous designs.

The post How to Expand on a Core Idea with Trevor Benjamin and David Thompson appeared first on Board Game Design Lab.

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Published — 10. November 2021 Board Game Design Lab

How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno

10. November 2021 um 12:08

Ariel Rubin and Juliana Moreno, designers of the Escape Room in a Box series, discuss what it takes to put a new twist on a familiar genre.

Over the last few years, they’ve designed and published several games that brought new angles and fresh ideas to various different genres, so we dive into lots of great examples of how to do this.

The post How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno appeared first on Board Game Design Lab.

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Published — 03. November 2021 Board Game Design Lab

Designing Games with Higher Player Counts with Darren Terpstra

03. November 2021 um 12:06

Darren Terpstra, designer of Ignite, discusses what to be aware of when designing games that go up to six or more players

We talk about the pros and cons of higher player count games, balance, finding playtesters, and more.

The post Designing Games with Higher Player Counts with Darren Terpstra appeared first on Board Game Design Lab.

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Published — 27. Oktober 2021 Board Game Design Lab

A Game about Game Design with Jon Spike

27. Oktober 2021 um 12:34

Jon Spike, designer of Gamestormers, discusses his game about designing board games (it gets a bit meta). I think it’s an excellent way to introduce new people to the game design hobby and also might make for a helpful resource for seasoned designers.

The post A Game about Game Design with Jon Spike appeared first on Board Game Design Lab.

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Published — 20. Oktober 2021 Board Game Design Lab

How to Design a Pick-up and Deliver Game with Marcel Köhler

20. Oktober 2021 um 13:18
Marcel Köhler, designer of Dutch Resistance: Orange Shall Overcome!, discusses what all goes into designing a pick-up and deliver game.

We talk about how to make things thematic, the best number of resources, route obstacles, and more.


And be sure to check out Marce’s pick-up and deliver game on Kickstarter HERE.​​

The post How to Design a Pick-up and Deliver Game with Marcel Köhler appeared first on Board Game Design Lab.

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Published — 13. Oktober 2021 Board Game Design Lab

The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen

13. Oktober 2021 um 13:31

Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself.

Malachi has both worked with others and done everything himself, so he can speak well on both perspectives.


And be sure to check out Malachi’s expansion for Roll Camera on Kickstarter HERE.

The post The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen appeared first on Board Game Design Lab.

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Published — 06. Oktober 2021 Board Game Design Lab

How to Reach the Next Generation with Lucas Sosnick

06. Oktober 2021 um 13:08

Lucas Sosnick, designer of Crisis on Cardea, discusses different ways we can bring young people into both gaming and game design.

Lucas is seventeen years old and has been both a gamer and a designer for a while, so he gives an inside look at what we can do to make the hobby a more welcoming place.

And be sure to check out Lucas’s game on Kickstarter HERE.​​

The post How to Reach the Next Generation with Lucas Sosnick appeared first on Board Game Design Lab.

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Published — 29. September 2021 Board Game Design Lab

Collecting and Analyzing Playtest Data with Robert Longtin

29. September 2021 um 13:44

Robert Longtin, professional data analyst, discusses all angles of playtest data.

We talk about what data to collect, when to collect it, how to collect it, how to analyze it, and more.

Learn more about Robert’s games HERE.

The post Collecting and Analyzing Playtest Data with Robert Longtin appeared first on Board Game Design Lab.

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Published — 22. September 2021 Board Game Design Lab

Bipolarity, Depression, and Using Game Design to Cope with Morten Monrad Pedersen

22. September 2021 um 13:38

Morten Monrad Pedersen, from Automa Factory and Stonemaier Games, dives into a more serious topic as we discuss bipolarity, depression, and using game design to cope.

Morten was diagnosed with bipolarity several years ago and sheds a ton of light on the subject. He goes into a lot about his own personal journey and how games and game design have helped him.

Also, here’s the Malcom Gladwell video I mention on the show.

The post Bipolarity, Depression, and Using Game Design to Cope with Morten Monrad Pedersen appeared first on Board Game Design Lab.

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Published — 15. September 2021 Board Game Design Lab

A Look Behind the Scenes at Exploding Kittens with Carol Mertz

15. September 2021 um 20:09

Carol Mertz, senior game designer at Exploding Kittens, gives us a behind the scenes look at the inner workings of a major publisher.

We talk about timelines, working with internal and external designers, pursuing excellent game ideas, how to get a job at Exploding Kittens, and more.

The post A Look Behind the Scenes at Exploding Kittens with Carol Mertz appeared first on Board Game Design Lab.

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Published — 08. September 2021 Board Game Design Lab

A Word of Encouragement from Gabe Barrett

08. September 2021 um 13:40

Today, it’s just me, and I’ve got a word of encouragement for you. Pursuing a creative lifestyle can be incredibly difficult, so I wanted to do an episode to help you stay motivated and inspired.

The post A Word of Encouragement from Gabe Barrett appeared first on Board Game Design Lab.

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Published — 01. September 2021 Board Game Design Lab

Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale

01. September 2021 um 13:05

Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards.

We talk about their game Regicide (currently number one on BGG’s Hotness list), pros and cons of such tight constraints, marketing, and more.

The post Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale appeared first on Board Game Design Lab.

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Published — 25. August 2021 Board Game Design Lab

How to Design Trick Taking Games with Fertessa Allyse

25. August 2021 um 13:16

Fertessa Allyse, producer at Funko Games, talks about how to design a trick taking game.

We talk about table talk, bringing new ideas to the genre, what to look for while playtesting, and more.

And be sure to check out Fertessa’s trick taking game, Wicked and Wise, on Kickstarter HERE.

*Also, at one point, I mention UNO as a trick taking game, however, it’s definitely a matching game. (duh, haha)

The post How to Design Trick Taking Games with Fertessa Allyse appeared first on Board Game Design Lab.

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Published — 18. August 2021 Board Game Design Lab

Skill Barriers in Games with Jeff Fraser

18. August 2021 um 13:08

Jeff Fraser, designer of Cartouche, talks about various skill barriers in games and what you should be aware of when designing games with elements like spatial reasoning, dexterity, memory, math, and negotiation.

We talk about playtesting these elements, designing based on your target audience, and more.

And be sure to check out Jeff’s game, Cartouche, on Kickstarter HERE.​

The post Skill Barriers in Games with Jeff Fraser appeared first on Board Game Design Lab.

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Published — 11. August 2021 Board Game Design Lab

How and Why You Should Create Print-n-Play Games with Rachel Bruner

11. August 2021 um 17:23

Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to.

Rachel is super active in the PnP community, and we discuss her thoughts on best practices, tools of the trade, getting a PnP game published, and more.

And here are all the links and whatnot that were discussed on the show:

Print and Play Gaming Facebook Group:
Martin’s Print and Play Hideaway Facebook Group:
Board Game Geek Monthly Print n Play Subscription Thread:
(Subscribe to this list and then go to the last post on the last page to find the current month’s PNP Geeklist.)
BGG Print and Play Guild:
BGG Design Contests Forum:
BGG Works in Progress Forum:
Rachel Bruner’s BGG PNP Geeklist:
(A list of products, tools, and techniques I use, as well as photos and details of my pnp builds.)
Rachel Bruner’s YouTube Channel with PNP tips and tricks:
Martin Gonzalvez’s PNP YouTube Channel:
Dining Table Print and Play YouTube Channel:

The post How and Why You Should Create Print-n-Play Games with Rachel Bruner appeared first on Board Game Design Lab.

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Published — 04. August 2021 Board Game Design Lab

How to Turn a Video Game into a Board Game with Perry Burkum

04. August 2021 um 13:28

Perry Berkum, founder of Game Decks, talks about how to turn a video game into a board game.

Perry’s company has published several board games inspired by video games, and we talk about theme, mechanisms, licensing, marketing, and more.

The post How to Turn a Video Game into a Board Game with Perry Burkum appeared first on Board Game Design Lab.

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Published — 28. Juli 2021 Board Game Design Lab

(Community Spotlight) Using InDesign and Data Merge with Jeff Turner

28. Juli 2021 um 13:32

In another BGDL community spotlight, Jeff Turner, founder of Skip Work Play Games, dives into how to use InDesign to do data merge and speed up your prototyping process.

Data merge makes it easy to edit or change hundreds of cards with one click, and we get into both high-level concepts and technical how-to.

The post (Community Spotlight) Using InDesign and Data Merge with Jeff Turner appeared first on Board Game Design Lab.

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Published — 21. Juli 2021 Board Game Design Lab

Developing Games and Working with Developers with Anthony Howgego

21. Juli 2021 um 13:50

Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development.

We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more.

The post Developing Games and Working with Developers with Anthony Howgego appeared first on Board Game Design Lab.

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Published — 14. Juli 2021 Board Game Design Lab

How to Make a Super Thematic Game and Do Research with Dave Beck

14. Juli 2021 um 17:23

Dave Beck, designer of Distilled, talks about improving games through experiential graphic design.

Dave did a TON of research for his latest game, hired experts, and dove as deeply into the theme as he could. So, he’s got a lot of advice for anyone wanting to make a super thematic game.

And be sure to check out Dave’s game, Distilled, on Kickstarter HERE.

The post How to Make a Super Thematic Game and Do Research with Dave Beck appeared first on Board Game Design Lab.

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