Dustin has been working with TTS for years, and we cover basically everything you need to know to get your game on the platform and why it’s a good idea to do so.
Kirk Dennison, founder of Piecekeeper Games, discusses some pretty heavy topics as we get into self-care, mental health, depression, burnout, and more.
Kirk went through a pretty tough time of life a while back, and we delve into issues that I believe a lot of people are struggling with right now. We also get into strategies for dealing with and overcoming dark times.
And be sure to check out Kirk’s latest project, Rurik: Stone and Blade, on Kickstarter now.
In this episode, it’s just me and I’m talking about why game design matters. In a world with so many pressing issues, it’s easy to not realize how important games and game design really are.
I tell some personal stories and also get into where the Board Game Design Lab is headed.
And be sure to check out my latest project, the Board Game Design Starter Kit, on Kickstarter HERE.
Hankerin Ferinale, founder of Runehammer Games, discusses what board game designers can learn from the world of tabletop RPGs.
Hankerin is one of the most creative people I know, and he’s been creating RPG content for years. He has a ton of insight on how RPG concepts can improve board games.
Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.
We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.
Jason Brooks, designer of Legacies, discusses his best time management tips.
We talk about all sorts of different ways to make time for game design, and we get into specific strategies for creating habits that make success inevitable.
And be sure to check out Jason’s game, Legacies, which is on Kickstarter HERE.
David and Jordanna Santiago, the father/daughter team behind the game Jujo, discuss their process for designing games and how other families can do the same.
We talk about the importance of games as they relate to the development of children, and Jordanna gives lots of advice on how to design alongside kids.
And be sure to check out their game Jujo which is on Kickstarter HERE.
Lizzy Funkhouser, designer of Something to Fear, discusses what it looks like to pay attention to detail when designing a game.
Lizzy loves to add Easter egg type details into her games to enhance the gaming experience, and we get into lots of examples and ways to add cool things to a design.
Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years.
Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.