Sam Stockton, founder of B.A. Games, discusses everything you need to be planning for and thinking about when demoing your game at conventions (both in-person and online).
Sam has been working conventions for years, and we get into booth setup, hiring volunteers, explaining your game, and more.
Dustin has been working with TTS for years, and we cover basically everything you need to know to get your game on the platform and why it’s a good idea to do so.
Stephanie Kwok, designer of Ducks in Tow, discusses the process of simplifying a game down to its best possible version.
Stephanie is both a designer and a publisher, so she offers both perspectives as we talk through ways to trim, cut, slice, and dice a game so that its most fun parts shine through.
Kirk Dennison, founder of Piecekeeper Games, discusses some pretty heavy topics as we get into self-care, mental health, depression, burnout, and more.
Kirk went through a pretty tough time of life a while back, and we delve into issues that I believe a lot of people are struggling with right now. We also get into strategies for dealing with and overcoming dark times.
And be sure to check out Kirk’s latest project, Rurik: Stone and Blade, on Kickstarter now.
Casey Hill, founder of Hill Gaming Company, discusses the process of turning gamers into raving fans.
Casey works for the software company Bonjoro which is hyper-focused on customer engagement and retention, so we have a lot to chat about when it comes to creating raving fans.
In this episode, it’s just me and I’m talking about why game design matters. In a world with so many pressing issues, it’s easy to not realize how important games and game design really are.
I tell some personal stories and also get into where the Board Game Design Lab is headed.
And be sure to check out my latest project, the Board Game Design Starter Kit, on Kickstarter HERE.