Normale Ansicht

Published — 22. Juli 2020 Board Game Design Lab

Designing More than Just a Game with Malachi Ray Rempen

22. Juli 2020 um 14:21

Malachi Ray Rempen, founder of Itchy Feet, discusses what it means to design more than just a game.

We talk about branding, spinoff products, merchandise, and more.

And be sure to check out Malachi’s game, Roll Camera! , on Kickstarter HERE.

The post Designing More than Just a Game with Malachi Ray Rempen appeared first on Board Game Design Lab.

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Published — 08. Juli 2020 Board Game Design Lab

Designing Games in a Series with Justin Gary

08. Juli 2020 um 14:22

Justin Gary, designer of Ascension, discusses what goes into both designing and publishing games that continue to have new content.

We talk about content creation, different types of expansions, reinventing the fun for a game, and more.

The post Designing Games in a Series with Justin Gary appeared first on Board Game Design Lab.

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Published — 01. Juli 2020 Board Game Design Lab

Designing and Publishing Small Box Games with Rachael Blaske

01. Juli 2020 um 14:36

Rachael Blaske, owner of Five24 Labs, discusses everything that goes into designing and publishing games that can fit in your pocket.

We talk about design constraints, managing expectations, marketing, and more.

The post Designing and Publishing Small Box Games with Rachael Blaske appeared first on Board Game Design Lab.

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Published — 10. Juni 2020 Board Game Design Lab

Designing Games for a Specific Audience with Phalgun Polepalli

10. Juni 2020 um 14:40

Phalgun Polepalli, founder of DICE Toy Labs in India, discusses the process of defining your target audience and creating products for them.

We talk about market research, community building, figuring out your ideal customer, and more. 

The post Designing Games for a Specific Audience with Phalgun Polepalli appeared first on Board Game Design Lab.

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Published — 20. Mai 2020 Board Game Design Lab

Designing Games that Last with Brad Talton

20. Mai 2020 um 14:00

Brad Talton, founder of Level 99 Games, discusses what goes into designing a game that lasts.

We talk about creating games that are easily expandable, are easy to get into but provide depth for long-time players, and creating worlds that players want to keep coming back to.

And be sure to check out Level 99’s latest game, Bullet, on Kickstarter HERE.

The post Designing Games that Last with Brad Talton appeared first on Board Game Design Lab.

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Published — 22. April 2020 Board Game Design Lab

How to Turn Your Hobby into a Business with Chris van der Linden

22. April 2020 um 18:35

Chris van der Linden, founder of Loresmyth Games, discusses his journey about going full-time in the gaming industry and how he turned his passion into his profession.

It’s no small task to turn your hobby into a business, so Chris and I talk through how to make it happen, pitfalls, failure, and what the best parts are.

And be sure to check out Chris’s latest RPG supplement on Kickstarter HERE.

The post How to Turn Your Hobby into a Business with Chris van der Linden appeared first on Board Game Design Lab.

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Published — 15. April 2020 Board Game Design Lab

Accounting, Taxes, and Game Design with Justin Marty

15. April 2020 um 18:02

Justin Marty, accountant at Anders CPA, discusses everything you need to be thinking about when it comes to taxes and accounting as a game designer or publisher.

Whether you want to just design games on the side, run Kickstarters, or make games your full time job, we go in-depth on everything you should be thinking about to make sure you stay on the IRS’s good side.

The post Accounting, Taxes, and Game Design with Justin Marty appeared first on Board Game Design Lab.

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Published — 18. März 2020 Board Game Design Lab

How to Fund a Game on Kickstarter with Gabe Barrett

18. März 2020 um 13:27

It’s just me on the show, and I’m talking about my latest book project called Board Game Kickstarter Advice

I go through some of my favorite excerpts from the 50 interviews I did for the book and discuss why it’s such good advice if you want to fund a game on Kickstarter.

Be sure to check out my book on Kickstarter HERE.

The post How to Fund a Game on Kickstarter with Gabe Barrett appeared first on Board Game Design Lab.

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Published — 05. Februar 2020 Board Game Design Lab

Localization with Mohamed Alqadi

05. Februar 2020 um 13:48

Mohamed Alqadi, designer of Conqueror: Final Conquest, discusses what localization is and how you can take it to the next level. 

We talk about not only translating a game but also changing the art and gameplay depending on where the game is being sold.

The post Localization with Mohamed Alqadi appeared first on Board Game Design Lab.

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Published — 22. Januar 2020 Board Game Design Lab

Publishing Your First Game with David Smith and Travis Winstead

22. Januar 2020 um 13:26

David Smith and Travis Winstead, designers of 10 Gallon Tank, discuss what all goes into publishing your first game. 

We talk about idea selection, creating a product, long-term planning, and more.

And be sure to check out their game 10 Gallon Tank on Kickstarter HERE.

The post Publishing Your First Game with David Smith and Travis Winstead appeared first on Board Game Design Lab.

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Published — 25. Dezember 2019 Board Game Design Lab

How to Market a Board Game (Part 2) with Andrew Lowen

25. Dezember 2019 um 13:24

Andrew Lowen, from Next Level Web, is back to discuss even more things you need to know in order to market a game effectively. We talk about Facebook ads, post-Kickstarter marketing, working with a marketing agency, and more.

The post How to Market a Board Game (Part 2) with Andrew Lowen appeared first on Board Game Design Lab.

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Published — 18. Dezember 2019 Board Game Design Lab

How to Market a Board Game (Part 1) with Andrew Lowen

18. Dezember 2019 um 15:56

Andrew Lowen, from Next Level Web, discusses everything you need to be thinking about when it comes to marketing your game.

We talk email lists, Facebook, timelines, and more. There was so much, in fact, that this podcast will be a 2-part series.

The post How to Market a Board Game (Part 1) with Andrew Lowen appeared first on Board Game Design Lab.

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Published — 13. November 2019 Board Game Design Lab

Fulfillment, Shipping, and Logistics with Toby Truman

13. November 2019 um 13:04

Toby Truman, warehouse owner and product fulfiller, discusses his best advice on shipping, logistics, and saving money.

This was honestly one of the most enlightening episodes I’ve done, and Toby has great tips and tricks on how to get your game into the world for the best rates.

The post Fulfillment, Shipping, and Logistics with Toby Truman appeared first on Board Game Design Lab.

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Published — 16. Oktober 2019 Board Game Design Lab

Building a Collaboration Based Publishing Company with Shawn Stankewich

16. Oktober 2019 um 14:11

Shawn Stankewich, founder of Flat Out Games, discusses how he’s building a publishing company that’s built on collaboration.

Shawn’s company doesn’t hire out tasks but instead brings on team members who share in both the work and the profits.

And be sure to check out Shawn’s game Calico which is on Kickstarter HERE.

The post Building a Collaboration Based Publishing Company with Shawn Stankewich appeared first on Board Game Design Lab.

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Published — 27. September 2019 Board Game Design Lab
Published — 25. September 2019 Board Game Design Lab

Running an Indie Game Publishing Company with Andrew Birkett

25. September 2019 um 14:03

Andrew Birkett, founder of Atheris Games, discusses what it looks like to be an indie game publisher.

Andrew has been running his own game company for four years, and we do a deep dive into the ins and outs of the publishing world.

And be sure to check out Andrew’s game Ruins of Mars which is on Kickstarter HERE.

The post Running an Indie Game Publishing Company with Andrew Birkett appeared first on Board Game Design Lab.

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Published — 18. September 2019 Board Game Design Lab

CE Marking and Board Games with Glenn Ford

18. September 2019 um 14:26

Glenn Ford, the lead developer for Gaslands, discusses all the ins and outs of being able to legally place the CE mark on the back of your game box.

There are a ton of misconceptions and misinformation about the process, and Glenn goes through everything step-by-step to make sure it’s crystal clear.

And for more reading on CE Marking:

https://www.gov.uk/guidance/toy-manufacturers-and-their-responsibilities (UK government advice)

http://www.btha.co.uk (British Toy and Hobby Association)

And be sure to check out Glenn’s new game Moonflight on Kickstarter HERE.

The post CE Marking and Board Games with Glenn Ford appeared first on Board Game Design Lab.

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Published — 30. August 2019 Board Game Design Lab
Published — 23. August 2019 Board Game Design Lab
Published — 21. August 2019 Board Game Design Lab

Media and Game Design with Ann Losito

21. August 2019 um 14:05

Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer.

In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like.

The post Media and Game Design with Ann Losito appeared first on Board Game Design Lab.

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