Normale Ansicht

Published — 08. Januar 2020 Board Game Design Lab

Designing Adventure Games with Mike Gnade

08. Januar 2020 um 16:38

Mike Gnade, designer of Maximum ApocalypseSet a WatchThe Few and Cursed, discusses what all goes into designing an adventure game. 

We talk about open worlds, story moments, combat, events, luck, and all sorts of other things that come together to make a good adventure game.

The post Designing Adventure Games with Mike Gnade appeared first on Board Game Design Lab.

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Published — 01. Januar 2020 Board Game Design Lab

Designing an Awesome Print-n-Play with Martin Gonzalvez

01. Januar 2020 um 13:41

Martin Gonzalvez, expert print-n-player, discusses why having a print-n-play version of your game is so important. 

We talk about best practices and ways to make PnP files with excellence. We also get into some game creation techniques.

The post Designing an Awesome Print-n-Play with Martin Gonzalvez appeared first on Board Game Design Lab.

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Published — 25. Dezember 2019 Board Game Design Lab

How to Market a Board Game (Part 2) with Andrew Lowen

25. Dezember 2019 um 13:24

Andrew Lowen, from Next Level Web, is back to discuss even more things you need to know in order to market a game effectively. We talk about Facebook ads, post-Kickstarter marketing, working with a marketing agency, and more.

The post How to Market a Board Game (Part 2) with Andrew Lowen appeared first on Board Game Design Lab.

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Published — 18. Dezember 2019 Board Game Design Lab

How to Market a Board Game (Part 1) with Andrew Lowen

18. Dezember 2019 um 15:56

Andrew Lowen, from Next Level Web, discusses everything you need to be thinking about when it comes to marketing your game.

We talk email lists, Facebook, timelines, and more. There was so much, in fact, that this podcast will be a 2-part series.

The post How to Market a Board Game (Part 1) with Andrew Lowen appeared first on Board Game Design Lab.

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Published — 11. Dezember 2019 Board Game Design Lab

Combat Systems with Jayson Smith and Jason Zmuda

11. Dezember 2019 um 13:12

Jayson Smith and Jason Zmuda, from Gold Cauldron Games, discuss the ins and outs of various combat systems.

We talk dice, cards, dexterity and more. And we analyze several “must play” games to learn how to design awesome combat. 

The post Combat Systems with Jayson Smith and Jason Zmuda appeared first on Board Game Design Lab.

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Published — 10. Dezember 2019 Board Game Design Lab

Post: Gallery Example

Von: gabe
10. Dezember 2019 um 19:39

A wonderful serenity has taken possession of my entire soul, like these sweet mornings of spring which I enjoy with my whole heart. I am alone, and feel the charm of existence in this spot, which was created for the bliss of souls like mine. I am so happy, my dear friend, so absorbed in the exquisite sense of mere tranquil existence, that I neglect my talents. I should be incapable of drawing a single stroke at the present moment; and yet I feel that I never was a greater artist than now.

When, while the lovely valley teems with vapour around me, and the meridian sun strikes the upper surface of the impenetrable foliage of my trees, and but a few stray gleams steal into the inner sanctuary, I throw myself down among the tall grass by the trickling stream; and, as I lie close to the earth, a thousand unknown plants are noticed by me: when I hear the buzz of the little world among the stalks, and grow familiar with the countless indescribable forms of the insects and flies, then I feel the presence of the Almighty, who formed us in his own image, and the breath of that universal love which bears and sustains us, as it floats around us in an eternity of bliss; and then, my friend, when darkness overspreads my eyes, and heaven and earth seem to dwell in my soul and absorb its power, like the form of a beloved mistress, then I often think with longing, Oh, would I could describe these conceptions, could impress upon paper all that is living so full and warm within me, that it might be the mirror of my soul, as my soul is the mirror of the infinite God!

When, while the lovely valley teems with vapour around me, and the meridian sun strikes the upper surface of the impenetrable foliage of my trees, and but a few stray gleams steal into the inner sanctuary, I throw myself down among the tall grass by the trickling stream; and, as I lie close to the earth, a thousand unknown plants are noticed by me: when I hear the buzz of the little world among the stalks, and grow familiar with the countless indescribable forms of the insects.

I should be incapable of drawing a single stroke at the present moment; and yet I feel that I never was a greater artist than now.

O my friend — but it is too much for my strength — I sink under the weight of the splendour of these visions! A wonderful serenity has taken possession of my entire soul, like these sweet mornings of spring which I enjoy with my whole heart. I am alone, and feel the charm of existence in this spot, which was created for the bliss of souls like mine. I am so happy, my dear friend, so absorbed in the exquisite sense of mere tranquil existence, that I neglect my talents.

When, while the lovely valley teems with vapour around me, and the meridian sun strikes the upper surface of the impenetrable foliage of my trees, and but a few stray gleams steal into the inner sanctuary, I throw myself down among the tall grass by the trickling stream; and, as I lie close to the earth, a thousand unknown plants are noticed by me: when I hear the buzz of the little world among the stalks, and grow familiar with the countless indescribable forms of the insects.

The post Post: Gallery Example appeared first on Board Game Design Lab.

Podcasting Gear Review

Von: gabe
10. Dezember 2019 um 19:38

A wonderful serenity has taken possession of my entire soul, like these sweet mornings of spring which I enjoy with my whole heart. I am alone, and feel the charm of existence in this spot, which was created for the bliss of souls like mine. I am so happy, my dear friend, so absorbed in the exquisite sense of mere tranquil existence, that I neglect my talents. I should be incapable of drawing a single stroke at the present moment; and yet I feel that I never was a greater artist than now.

When, while the lovely valley teems with vapour around me, and the meridian sun strikes the upper surface of the impenetrable foliage of my trees, and but a few stray gleams steal into the inner sanctuary, I throw myself down among the tall grass by the trickling stream; and, as I lie close to the earth, a thousand unknown plants are noticed by me: when I hear the buzz of the little world among the stalks, and grow familiar with the countless indescribable forms of the insects and flies, then I feel the presence of the Almighty, who formed us in his own image, and the breath of that universal love which bears and sustains us, as it floats around us in an eternity of bliss; and then, my friend, when darkness overspreads my eyes, and heaven and earth seem to dwell in my soul and absorb its power, like the form of a beloved mistress, then I often think with longing, Oh, would I could describe these conceptions, could impress upon paper all that is living so full and warm within me, that it might be the mirror of my soul, as my soul is the mirror of the infinite God!

I should be incapable of drawing a single stroke at the present moment; and yet I feel that I never was a greater artist than now.

O my friend — but it is too much for my strength — I sink under the weight of the splendour of these visions! A wonderful serenity has taken possession of my entire soul, like these sweet mornings of spring which I enjoy with my whole heart. I am alone, and feel the charm of existence in this spot, which was created for the bliss of souls like mine. I am so happy, my dear friend, so absorbed in the exquisite sense of mere tranquil existence, that I neglect my talents.

When, while the lovely valley teems with vapour around me, and the meridian sun strikes the upper surface of the impenetrable foliage of my trees, and but a few stray gleams steal into the inner sanctuary, I throw myself down among the tall grass by the trickling stream; and, as I lie close to the earth, a thousand unknown plants are noticed by me: when I hear the buzz of the little world among the stalks, and grow familiar with the countless indescribable forms of the insects.

The post Podcasting Gear Review appeared first on Board Game Design Lab.

5 Tips For Starting A New Podcast

Von: gabe
10. Dezember 2019 um 19:37

A wonderful serenity has taken possession of my entire soul, like these sweet mornings of spring which I enjoy with my whole heart. I am alone, and feel the charm of existence in this spot, which was created for the bliss of souls like mine. I am so happy, my dear friend, so absorbed in the exquisite sense of mere tranquil existence, that I neglect my talents. I should be incapable of drawing a single stroke at the present moment; and yet I feel that I never was a greater artist than now.

When, while the lovely valley teems with vapour around me, and the meridian sun strikes the upper surface of the impenetrable foliage of my trees, and but a few stray gleams steal into the inner sanctuary, I throw myself down among the tall grass by the trickling stream; and, as I lie close to the earth, a thousand unknown plants are noticed by me: when I hear the buzz of the little world among the stalks, and grow familiar with the countless indescribable forms of the insects and flies, then I feel the presence of the Almighty, who formed us in his own image, and the breath of that universal love which bears and sustains us, as it floats around us in an eternity of bliss; and then, my friend, when darkness overspreads my eyes, and heaven and earth seem to dwell in my soul and absorb its power, like the form of a beloved mistress, then I often think with longing, Oh, would I could describe these conceptions, could impress upon paper all that is living so full and warm within me, that it might be the mirror of my soul, as my soul is the mirror of the infinite God!

I should be incapable of drawing a single stroke at the present moment; and yet I feel that I never was a greater artist than now.

O my friend — but it is too much for my strength — I sink under the weight of the splendour of these visions! A wonderful serenity has taken possession of my entire soul, like these sweet mornings of spring which I enjoy with my whole heart. I am alone, and feel the charm of existence in this spot, which was created for the bliss of souls like mine. I am so happy, my dear friend, so absorbed in the exquisite sense of mere tranquil existence, that I neglect my talents.

When, while the lovely valley teems with vapour around me, and the meridian sun strikes the upper surface of the impenetrable foliage of my trees, and but a few stray gleams steal into the inner sanctuary, I throw myself down among the tall grass by the trickling stream; and, as I lie close to the earth, a thousand unknown plants are noticed by me: when I hear the buzz of the little world among the stalks, and grow familiar with the countless indescribable forms of the insects.

The post 5 Tips For Starting A New Podcast appeared first on Board Game Design Lab.

Learn How We Started Podcasting

Von: gabe
10. Dezember 2019 um 19:33

A wonderful serenity has taken possession of my entire soul, like these sweet mornings of spring which I enjoy with my whole heart. I am alone, and feel the charm of existence in this spot, which was created for the bliss of souls like mine. I am so happy, my dear friend, so absorbed in the exquisite sense of mere tranquil existence, that I neglect my talents. I should be incapable of drawing a single stroke at the present moment; and yet I feel that I never was a greater artist than now.

When, while the lovely valley teems with vapour around me, and the meridian sun strikes the upper surface of the impenetrable foliage of my trees, and but a few stray gleams steal into the inner sanctuary, I throw myself down among the tall grass by the trickling stream; and, as I lie close to the earth, a thousand unknown plants are noticed by me: when I hear the buzz of the little world among the stalks, and grow familiar with the countless indescribable forms of the insects and flies, then I feel the presence of the Almighty, who formed us in his own image, and the breath of that universal love which bears and sustains us, as it floats around us in an eternity of bliss; and then, my friend, when darkness overspreads my eyes, and heaven and earth seem to dwell in my soul and absorb its power, like the form of a beloved mistress, then I often think with longing, Oh, would I could describe these conceptions, could impress upon paper all that is living so full and warm within me, that it might be the mirror of my soul, as my soul is the mirror of the infinite God!

I should be incapable of drawing a single stroke at the present moment; and yet I feel that I never was a greater artist than now.

O my friend — but it is too much for my strength — I sink under the weight of the splendour of these visions! A wonderful serenity has taken possession of my entire soul, like these sweet mornings of spring which I enjoy with my whole heart. I am alone, and feel the charm of existence in this spot, which was created for the bliss of souls like mine. I am so happy, my dear friend, so absorbed in the exquisite sense of mere tranquil existence, that I neglect my talents.

When, while the lovely valley teems with vapour around me, and the meridian sun strikes the upper surface of the impenetrable foliage of my trees, and but a few stray gleams steal into the inner sanctuary, I throw myself down among the tall grass by the trickling stream; and, as I lie close to the earth, a thousand unknown plants are noticed by me: when I hear the buzz of the little world among the stalks, and grow familiar with the countless indescribable forms of the insects.

The post Learn How We Started Podcasting appeared first on Board Game Design Lab.

Published — 06. Dezember 2019 Board Game Design Lab
Published — 04. Dezember 2019 Board Game Design Lab

Mixing the Fine Arts with Game Design with Chris Totten

04. Dezember 2019 um 19:19

Chris Totten, designer of La Mancha, discusses the intersection of the fine arts and modern gaming.

Chris is a professor of game design at Kent State University and has written several books on game design.

The post Mixing the Fine Arts with Game Design with Chris Totten appeared first on Board Game Design Lab.

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Published — 27. November 2019 Board Game Design Lab
Published — 20. November 2019 Board Game Design Lab

Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire

20. November 2019 um 13:42

Tobias Olsson and Samuel Sapire, from Tea Time Productions, discuss how they get the most out of the themes in their games.

We talk about starting with a theme in mind and making the mechanisms bring it to life, and we go into how to start with mechanisms and add a theme to the mix.

And check out their super thematic biathlon game on Kickstarter HERE.​​

The post Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire appeared first on Board Game Design Lab.

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Published — 13. November 2019 Board Game Design Lab

Fulfillment, Shipping, and Logistics with Toby Truman

13. November 2019 um 13:04

Toby Truman, warehouse owner and product fulfiller, discusses his best advice on shipping, logistics, and saving money.

This was honestly one of the most enlightening episodes I’ve done, and Toby has great tips and tricks on how to get your game into the world for the best rates.

The post Fulfillment, Shipping, and Logistics with Toby Truman appeared first on Board Game Design Lab.

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Published — 06. November 2019 Board Game Design Lab

Time Management and Getting Things Done with Jason Brooks

06. November 2019 um 13:04

Jason Brooks, designer of Legacies, discusses his best time management tips.

We talk about all sorts of different ways to make time for game design, and we get into specific strategies for creating habits that make success inevitable.

And be sure to check out Jason’s game, Legacies, which is on Kickstarter HERE.

The post Time Management and Getting Things Done with Jason Brooks appeared first on Board Game Design Lab.

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Published — 30. Oktober 2019 Board Game Design Lab

Designing Games with Your Kids with David and Jordanna Santiago

30. Oktober 2019 um 13:28

David and Jordanna Santiago, the father/daughter team behind the game Jujo, discuss their process for designing games and how other families can do the same.

We talk about the importance of games as they relate to the development of children, and Jordanna gives lots of advice on how to design alongside kids.

And be sure to check out their game Jujo which is on Kickstarter HERE.

The post Designing Games with Your Kids with David and Jordanna Santiago appeared first on Board Game Design Lab.

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Published — 23. Oktober 2019 Board Game Design Lab

The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez

23. Oktober 2019 um 15:18

For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes.

Hunted has been a blast to design, and in this episode, I go through all the ins and outs of how it came to be.

The post The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez appeared first on Board Game Design Lab.

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Published — 16. Oktober 2019 Board Game Design Lab

Building a Collaboration Based Publishing Company with Shawn Stankewich

16. Oktober 2019 um 14:11

Shawn Stankewich, founder of Flat Out Games, discusses how he’s building a publishing company that’s built on collaboration.

Shawn’s company doesn’t hire out tasks but instead brings on team members who share in both the work and the profits.

And be sure to check out Shawn’s game Calico which is on Kickstarter HERE.

The post Building a Collaboration Based Publishing Company with Shawn Stankewich appeared first on Board Game Design Lab.

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Published — 09. Oktober 2019 Board Game Design Lab

Designing Games for Non-Gamers with Adam McCrimmon

09. Oktober 2019 um 14:12

Adam McCrimmon, CEO of XYZ Game Labs, discusses how to design games with non-gamers and new gamers in mind.

Adam’s company focuses on gateway games, and they’re constantly trying to get more people into the hobby.

And be sure to check out Adam’s game Arch Ravels which is on Kickstarter HERE.

The post Designing Games for Non-Gamers with Adam McCrimmon appeared first on Board Game Design Lab.

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Published — 02. Oktober 2019 Board Game Design Lab

Celebrating 150 Episodes! with Gabe Barrett

02. Oktober 2019 um 18:44

For this episode, it’s just me on the show, and I’m taking some time to look back at where the BGDL has come from, look ahead to where we’re going, and answer your questions.

It’s been an amazing three years of episodes, and I’m excited about what’s next!

The post Celebrating 150 Episodes! with Gabe Barrett appeared first on Board Game Design Lab.

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