[BONUS] Andrew Birkett on Working a Booth at a Convention
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Andrew Birkett, founder of Atheris Games, discusses what it looks like to be an indie game publisher.
Andrew has been running his own game company for four years, and we do a deep dive into the ins and outs of the publishing world.
And be sure to check out Andrew’s game Ruins of Mars which is on Kickstarter HERE.
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Glenn Ford, the lead developer for Gaslands, discusses all the ins and outs of being able to legally place the CE mark on the back of your game box.
There are a ton of misconceptions and misinformation about the process, and Glenn goes through everything step-by-step to make sure it’s crystal clear.
And for more reading on CE Marking:
https://www.gov.uk/guidance/toy-manufacturers-and-their-responsibilities (UK government advice)
http://www.btha.co.uk (British Toy and Hobby Association)
And be sure to check out Glenn’s new game Moonflight on Kickstarter HERE.
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JB Howell, designer of Flotilla, discusses the three types of creativity and how they relate to game design.
JB is an up and coming designer who I believe will be a household name by the end of this year, and we go into a lot of the ins and outs of his own creative process.
The post The Three Types of Creativity with JB Howell appeared first on Board Game Design Lab.
Jamey Stegmaier, designer of Tapestry, discusses how to design a civilization game.
Creating a civ game is no small task, and we get into all the ins and outs of putting one together.
The post Designing a Civilization Game with Jamey Stegmaier appeared first on Board Game Design Lab.
Odin Phong, founder of Inkwell Games, discusses how to design a roll and write game.
The roll and write genre has exploded in popularity over the last couple of years, and we get into why people are drawn to them and how to design a good one.
And be sure to check out Odin’s roll and write anthology on Kickstarter HERE.
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The post [BONUS] Ann Losito on Tips for Streaming appeared first on Board Game Design Lab.
Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer.
In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like.
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Dave Schultze, designer of Gridopolis, discusses how to design a game that not only spreads out on the table but also goes up.
Dave has worked for companies like Lego, Hasbro, and Mattel designing toys and games and has a ton of knowledge on how to design three-dimensional games.
The post Designing 3D games with Dave Schultze appeared first on Board Game Design Lab.
Lizzy Funkhouser, designer of Something to Fear, discusses what it looks like to pay attention to detail when designing a game.
Lizzy loves to add Easter egg type details into her games to enhance the gaming experience, and we get into lots of examples and ways to add cool things to a design.
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The post [BONUS] John Brieger on Re-Theming a Game appeared first on Board Game Design Lab.
John Brieger, professional freelancer, discusses what it looks like to make a living working on board games.
John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year.
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The post [BONUS] Joe Pilkus on Overcoming Failure appeared first on Board Game Design Lab.
Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years.
Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.
The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.