[BONUS] Lizzy Funkouser on Designing with Kids in the House
The post [BONUS] Lizzy Funkouser on Designing with Kids in the House appeared first on Board Game Design Lab.
Lizzy Funkhouser, designer of Something to Fear, discusses what it looks like to pay attention to detail when designing a game.
Lizzy loves to add Easter egg type details into her games to enhance the gaming experience, and we get into lots of examples and ways to add cool things to a design.
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The post [BONUS] John Brieger on Re-Theming a Game appeared first on Board Game Design Lab.
John Brieger, professional freelancer, discusses what it looks like to make a living working on board games.
John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year.
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The post [BONUS] Joe Pilkus on Overcoming Failure appeared first on Board Game Design Lab.
Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years.
Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.
The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.
Derek Funkhouser, designer of Walking Dead: Something to Fear, discusses how to design games that create magic moments.
Derek is the lead developer at Skybound Games and loves designing so that players enjoy awesome moments that they’ll talk about for years to come.
The post Creating Magic Moments with Derek Funkhouser appeared first on Board Game Design Lab.
Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game.
We talk about world-building, combat systems, art, and more.
And be sure to check out Wes’s fantasy-themed board game on Kickstarter HERE.
The post Designing Fantasy Themed Games with Wes Woodbury appeared first on Board Game Design Lab.
The post [BONUS] Ryan Langewisch on Tile-Placement Games appeared first on Board Game Design Lab.
Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently.
Ryan recently won a 48-hour game jam and has gotten really good at the iteration process.
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The post [BONUS] Luke Laurie on Designing Expansions appeared first on Board Game Design Lab.
Luke Laurie, designer of Energy Empire, discusses all the ins and outs of creating a worker placement game.
Luke has a ton of experience with the genre with 4 more worker placement games set to come out over the next 2 years.
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The post [BONUS] Ian Zang on Rondel Games appeared first on Board Game Design Lab.
Ian Zang, developer for Deep Water Games, discusses 4 different types of gamer experiences.
Ian has simplified and categorized different ways that people experience games, and he shares a lot to think about as designers.
The post 4 Types of Gamer Experiences with Ian Zang appeared first on Board Game Design Lab.
Nikki Valens, designer of Mansions of Madness, discusses how to design a narrative driven game.
Nikki has designed some of my absolute favorite games and is a master of creating games that tell good stories.
The post Designing a Narrative Driven Game with Nikki Valens appeared first on Board Game Design Lab.
Bob and Ryan Craig, founders of One Day West Games, discuss how to design a tile-laying game.
Their game, Monster Highway, is a fast-playing tile laying game about escaping from a Godzilla style monster, and they have several other tiling games in the works.
The post Designing a Tile-Laying Game with Bob and Ryan Craig appeared first on Board Game Design Lab.