Normale Ansicht

Published — 26. Juni 2019 Board Game Design Lab

Rapid Iteration with Ryan Langewisch

26. Juni 2019 um 14:26

Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently.

Ryan recently won a 48-hour game jam and has gotten really good at the iteration process.

The post Rapid Iteration with Ryan Langewisch appeared first on Board Game Design Lab.

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Published — 21. Juni 2019 Board Game Design Lab
Published — 19. Juni 2019 Board Game Design Lab

Designing Worker Placement Games with Luke Laurie

19. Juni 2019 um 14:07

Luke Laurie, designer of Energy Empire, discusses all the ins and outs of creating a worker placement game.

Luke has a ton of experience with the genre with 4 more worker placement games set to come out over the next 2 years.

The post Designing Worker Placement Games with Luke Laurie appeared first on Board Game Design Lab.

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Published — 14. Juni 2019 Board Game Design Lab
Published — 12. Juni 2019 Board Game Design Lab

4 Types of Gamer Experiences with Ian Zang

12. Juni 2019 um 14:08

Ian Zang, developer for Deep Water Games, discusses 4 different types of gamer experiences.

Ian has simplified and categorized different ways that people experience games, and he shares a lot to think about as designers.

The post 4 Types of Gamer Experiences with Ian Zang appeared first on Board Game Design Lab.

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Published — 07. Juni 2019 Board Game Design Lab
Published — 05. Juni 2019 Board Game Design Lab

Designing a Narrative Driven Game with Nikki Valens

05. Juni 2019 um 14:02

Nikki Valens, designer of Mansions of Madness, discusses how to design a narrative driven game.

Nikki has designed some of my absolute favorite games and is a master of creating games that tell good stories.

The post Designing a Narrative Driven Game with Nikki Valens appeared first on Board Game Design Lab.

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Published — 31. Mai 2019 Board Game Design Lab
Published — 29. Mai 2019 Board Game Design Lab

Designing a Tile-Laying Game with Bob and Ryan Craig

29. Mai 2019 um 14:59

Bob and Ryan Craig, founders of One Day West Games, discuss how to design a tile-laying game.

Their game, Monster Highway, is a fast-playing tile laying game about escaping from a Godzilla style monster, and they have several other tiling games in the works.

The post Designing a Tile-Laying Game with Bob and Ryan Craig appeared first on Board Game Design Lab.

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Published — 24. Mai 2019 Board Game Design Lab
Published — 22. Mai 2019 Board Game Design Lab

Outdoor Mystery Games with Geert Sillevis

22. Mai 2019 um 14:08

Geert Sillevis, founder of Mystery City Games, discusses how to design an outdoor escape room type of game.

Geert’s game, “A Secret Sender,” is designed to help tourists experience Amsterdam while also enjoying a mystery game. (And it has a 5-star rating on Trip Advisor.)

The post Outdoor Mystery Games with Geert Sillevis appeared first on Board Game Design Lab.

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Published — 17. Mai 2019 Board Game Design Lab
Published — 15. Mai 2019 Board Game Design Lab

Designing an Engine Building Game with Elizabeth Hargrave

15. Mai 2019 um 14:38

Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games.

Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s design process for creating the game.

The post Designing an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.

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Published — 10. Mai 2019 Board Game Design Lab
Published — 08. Mai 2019 Board Game Design Lab

Going Pro in the Gaming Industry with Evan Derrick

08. Mai 2019 um 14:09

Evan Derrick, designer of Detective: City of Angels, discusses his own journey and his advice on how to go pro in the gaming industry.

Evan works for Van Ryder Games and has been a full-time pro for over a year.

And be sure to check out Hostage Negotiator: Career on Kickstarter HERE.

The post Going Pro in the Gaming Industry with Evan Derrick appeared first on Board Game Design Lab.

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Published — 03. Mai 2019 Board Game Design Lab
Published — 01. Mai 2019 Board Game Design Lab

Designing Games Based on a Licensed IP with Daryl Andrews

01. Mai 2019 um 14:15

Daryl Andrews discusses designing games based on licensed IPs.

Daryl has designed a TON of games based on comics, TV shows, and movies, and he goes through lots of ins and outs on how the process works.

The post Designing Games Based on a Licensed IP with Daryl Andrews appeared first on Board Game Design Lab.

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Published — 26. April 2019 Board Game Design Lab
Published — 24. April 2019 Board Game Design Lab

Multiple Mechanisms in a Game with Darren Terpstra

24. April 2019 um 14:11

Darren Terpstra, designer of Ignite, discusses designing games with multiple moving parts and several mechanisms integrated together.

Ignite has quite a few mechanisms working together, so Darren has had to figure out how to make this concept work in a streamlined way.

And be sure to check out Ignite on Kickstarter HERE.

The post Multiple Mechanisms in a Game with Darren Terpstra appeared first on Board Game Design Lab.

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Published — 19. April 2019 Board Game Design Lab
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