[BONUS] Geert Sillevis on Translating a Game
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The post [BONUS] Geert Sillevis on Translating a Game appeared first on Board Game Design Lab.
Geert Sillevis, founder of Mystery City Games, discusses how to design an outdoor escape room type of game.
Geert’s game, “A Secret Sender,” is designed to help tourists experience Amsterdam while also enjoying a mystery game. (And it has a 5-star rating on Trip Advisor.)
The post Outdoor Mystery Games with Geert Sillevis appeared first on Board Game Design Lab.
Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games.
Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s design process for creating the game.
The post Designing an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.
Evan Derrick, designer of Detective: City of Angels, discusses his own journey and his advice on how to go pro in the gaming industry.
Evan works for Van Ryder Games and has been a full-time pro for over a year.
And be sure to check out Hostage Negotiator: Career on Kickstarter HERE.
The post Going Pro in the Gaming Industry with Evan Derrick appeared first on Board Game Design Lab.
Daryl Andrews discusses designing games based on licensed IPs.
Daryl has designed a TON of games based on comics, TV shows, and movies, and he goes through lots of ins and outs on how the process works.
The post Designing Games Based on a Licensed IP with Daryl Andrews appeared first on Board Game Design Lab.
Darren Terpstra, designer of Ignite, discusses designing games with multiple moving parts and several mechanisms integrated together.
Ignite has quite a few mechanisms working together, so Darren has had to figure out how to make this concept work in a streamlined way.
And be sure to check out Ignite on Kickstarter HERE.
The post Multiple Mechanisms in a Game with Darren Terpstra appeared first on Board Game Design Lab.
The post [BONUS] Tom Butler on Organizing Game Design Time appeared first on Board Game Design Lab.
Tom Butler, designer of Patriots and Redcoats, discusses the design of historical games.
Tom has specialized in creating games based on history and has lots of interesting insight on the topic.
And be sure to check out Tom’s new game, Paradise Lost, on Kickstarter HERE.
The post Designing Historical Games with Tom Butler appeared first on Board Game Design Lab.
Adam Chunn and Woody Hutsell discuss designing economic games.
Adam and Woody have years of experience working in the real world of finance and economics and decided to design a game that translates those concepts into game mechanics.
Check out their back-alley economic game set in a fantasy world, Plunderbund, on Kickstarter HERE.
The post Designing Economic Games with Adam Chunn and Woody Hutsell appeared first on Board Game Design Lab.
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The post [BONUS] Jesse Zamora on Hidden Information Games appeared first on Board Game Design Lab.
Jesse Zamora discusses modifying published games and what can be learned from the process as game designers.
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The post [BONUS] John Coveyou on Building a Brand appeared first on Board Game Design Lab.
John Coveyou, founder of Genius Games, discusses how to design games that also happen to be educational.
John is the designer of Cytosis, Subatomic, Ion, and several other well-received science based games, and he’s really figured out how to take scientific ideas and translate them into enjoyable games.
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