[BONUS] Dan & Connie Kazmaier on In-Game Economy Systems
The post [BONUS] Dan & Connie Kazmaier on In-Game Economy Systems appeared first on Board Game Design Lab.
Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai.
They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.
The post Creating an Online Playtesting Group with Daniel & Connie Kazmaier appeared first on Board Game Design Lab.
Stephen and Michael Stagliano discuss designing an RPG system. They’ve been working on their own tabletop RPG game, and they run a podcast, both called Tavern of Heroes.
They’ve been playing and designing role playing games for years, and we have a lively discussion on the ins and outs of putting one together. These guys have an incredibly high charisma modifier, haha.
The post Designing a Tabletop RPG with Stephen & Michael Stagliano appeared first on Board Game Design Lab.
Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch.
Check out the relaunch of The Final Flicktier HERE.
The post [BGDL+] My Kickstarter Post Mortem appeared first on Board Game Design Lab.
The post [BONUS] Aron West on Building a Fanbase appeared first on Board Game Design Lab.
Aron West, designer of Catacombs, discusses the art and challenges in designing dexterity games with depth. He’s been designing and publishing these types of games for years and has a ton of insight on the topic.
And be sure to check out the latest version of Catacombs HERE.
The post Designing Dexterity Games with Aron West appeared first on Board Game Design Lab.
Jackson Pope, founder of Eurydice Games, talks about designing and putting together hand made games.
Jackson has been hand crafting and selling his games for years and has a ton of insight on the topic.
You can find the episode HERE.
The post Designing Hand Crafted Games with Jackson Pope appeared first on Board Game Design Lab.
David Abelson, founder of Fisher Heaton Games, talks about designing abstract games.
David’s abstract game, Intelle, is a brain burning 2 player experience with a theme that actually makes sense.
And be sure to check out the solo expansion for Intelle on Kickstarter HERE.
The post Designing Abstract Games with David Abelson appeared first on Board Game Design Lab.
Dustin Staats, founder of Board Gaming with English, talks about using and designing games in the classroom.
Dustin has taught all over the worlds and regularly uses games to reinforce different concepts his students are learning.
The post Gaming in the Classroom with Dustin Staats appeared first on Board Game Design Lab.
Jamey Stegmaier is guest hosting, and we’re celebrating 100 episodes of the show!
We’re talking past, present, and future with lots of interesting things thrown in.
The post Celebrating 100 Episodes! appeared first on Board Game Design Lab.
The post [BONUS] Calum Taylor on Designing in Isolation appeared first on Board Game Design Lab.
Calum Taylor, designer of Motora, talks about balancing luck with player agency.
It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game is playing them. You need to make sure players feel in control while also allowing for cool “plot twist” moments.
And be sure to check out Calum’s game on Kickstarter HERE.
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The post [BONUS] Nick Kopp on Bar Codes and SKUs appeared first on Board Game Design Lab.
Carla Kopp, founder of Weird Giraffe Games, talks about designing light (or filler) games.
Carla’s company focuses on this type of games, and she’s designed several herself, so she definitely understands the topic well.
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