[BONUS] Aron West on Building a Fanbase
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The post [BONUS] Aron West on Building a Fanbase appeared first on Board Game Design Lab.
Aron West, designer of Catacombs, discusses the art and challenges in designing dexterity games with depth. He’s been designing and publishing these types of games for years and has a ton of insight on the topic.
And be sure to check out the latest version of Catacombs HERE.
The post Designing Dexterity Games with Aron West appeared first on Board Game Design Lab.
Jackson Pope, founder of Eurydice Games, talks about designing and putting together hand made games.
Jackson has been hand crafting and selling his games for years and has a ton of insight on the topic.
You can find the episode HERE.
The post Designing Hand Crafted Games with Jackson Pope appeared first on Board Game Design Lab.
David Abelson, founder of Fisher Heaton Games, talks about designing abstract games.
David’s abstract game, Intelle, is a brain burning 2 player experience with a theme that actually makes sense.
And be sure to check out the solo expansion for Intelle on Kickstarter HERE.
The post Designing Abstract Games with David Abelson appeared first on Board Game Design Lab.
Dustin Staats, founder of Board Gaming with English, talks about using and designing games in the classroom.
Dustin has taught all over the worlds and regularly uses games to reinforce different concepts his students are learning.
The post Gaming in the Classroom with Dustin Staats appeared first on Board Game Design Lab.
Jamey Stegmaier is guest hosting, and we’re celebrating 100 episodes of the show!
We’re talking past, present, and future with lots of interesting things thrown in.
The post Celebrating 100 Episodes! appeared first on Board Game Design Lab.
The post [BONUS] Calum Taylor on Designing in Isolation appeared first on Board Game Design Lab.
Calum Taylor, designer of Motora, talks about balancing luck with player agency.
It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game is playing them. You need to make sure players feel in control while also allowing for cool “plot twist” moments.
And be sure to check out Calum’s game on Kickstarter HERE.
The post Randomness and Player Agency with Calum Taylor appeared first on Board Game Design Lab.
The post [BONUS] Nick Kopp on Bar Codes and SKUs appeared first on Board Game Design Lab.
Carla Kopp, founder of Weird Giraffe Games, talks about designing light (or filler) games.
Carla’s company focuses on this type of games, and she’s designed several herself, so she definitely understands the topic well.
The post Designing Light Games with Carla Kopp appeared first on Board Game Design Lab.
The post [BONUS] Julio Nazario on Getting Inspired appeared first on Board Game Design Lab.
Julio Nazario, winner of the HABA Games design challenge, talks about game components and interesting ways to use them.
Julio has been designing some really innovative games using components in really cool ways.
The post Innovative Uses of Game Components with Julio Nazario appeared first on Board Game Design Lab.
Isaac Vega, designer of Dead of Winter, Ashes, and many others, talks about how to balance a game.
Isaac has designed some of the best games in the world and has really figured out how to make sure a game feels balanced to its players.
The post Balancing a Game with Isaac Vega appeared first on Board Game Design Lab.
The post [BONUS] Alex Maklai on Pirate Themed Games appeared first on Board Game Design Lab.