[BONUS] Calum Taylor on Designing in Isolation
The post [BONUS] Calum Taylor on Designing in Isolation appeared first on Board Game Design Lab.
The post [BONUS] Calum Taylor on Designing in Isolation appeared first on Board Game Design Lab.
Calum Taylor, designer of Motora, talks about balancing luck with player agency.
It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game is playing them. You need to make sure players feel in control while also allowing for cool “plot twist” moments.
And be sure to check out Calum’s game on Kickstarter HERE.
The post Randomness and Player Agency with Calum Taylor appeared first on Board Game Design Lab.
The post [BONUS] Nick Kopp on Bar Codes and SKUs appeared first on Board Game Design Lab.
Carla Kopp, founder of Weird Giraffe Games, talks about designing light (or filler) games.
Carla’s company focuses on this type of games, and she’s designed several herself, so she definitely understands the topic well.
The post Designing Light Games with Carla Kopp appeared first on Board Game Design Lab.
The post [BONUS] Julio Nazario on Getting Inspired appeared first on Board Game Design Lab.
Julio Nazario, winner of the HABA Games design challenge, talks about game components and interesting ways to use them.
Julio has been designing some really innovative games using components in really cool ways.
The post Innovative Uses of Game Components with Julio Nazario appeared first on Board Game Design Lab.
Isaac Vega, designer of Dead of Winter, Ashes, and many others, talks about how to balance a game.
Isaac has designed some of the best games in the world and has really figured out how to make sure a game feels balanced to its players.
The post Balancing a Game with Isaac Vega appeared first on Board Game Design Lab.
The post [BONUS] Alex Maklai on Pirate Themed Games appeared first on Board Game Design Lab.
Alex Macklai, designer of Sea of Nadia, talks about augmented reality and board games.
Alex has been working on an AR-centric game for 2 years and has some interesting insight on the topic.
For more info: www.maclaysgames.com
The post Augmented Reality and Board Games with Alex Maklai appeared first on Board Game Design Lab.
For all the details about Ignite, check out boardgamedesignlab.com/ignite/.
The post [ANNOUNCEMENT] Ignite Conference 2018 appeared first on Board Game Design Lab.
Curt Covert, designer of Tower of Madness and owner of Smirk & Dagger Games, talks about take-that games.
Curt has been designing back-stabby games for years and is a wealth of information and insight on the topic. And he’s a ton of fun to talk to!
The post Take That Games with Curt Covert appeared first on Board Game Design Lab.
The post [BONUS] Assad Quraishi on Designing CCGs appeared first on Board Game Design Lab.
Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting.
Assad is a professional user interface designer and has a ton of insight on testing.
Resources mentioned in the show:
The post Playtesting with Assad Quraishi appeared first on Board Game Design Lab.
The post [BONUS] Sami Laakso on How to Price a Game appeared first on Board Game Design Lab.
Sami Laakso, designer of Dale of Merchants, talks about designing expansions.
Sami recently put together a pretty substantial expansion for his own game and has a good bit of insight on the topic.
And be sure to check out Sami’s game and expansion on Kickstarter HERE.
The post Designing Expansions with Sami Laakso appeared first on Board Game Design Lab.
Dan Peterson, head developer at Mayday Games, talks about how to streamline a game by removing math.
We discuss why this is important in today’s market and various ways on how to do it effectively.
The post Removing Math from Games with Dan Peterson appeared first on Board Game Design Lab.