Normale Ansicht

Published — 28. September 2018 Board Game Design Lab
Published — 26. September 2018 Board Game Design Lab

Augmented Reality and Board Games with Alex Maklai

26. September 2018 um 14:24

Alex Macklai, designer of Sea of Nadiatalks about augmented reality and board games.

Alex has been working on an AR-centric game for 2 years and has some interesting insight on the topic.

For more info: www.maclaysgames.com

The post Augmented Reality and Board Games with Alex Maklai appeared first on Board Game Design Lab.

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Published — 21. September 2018 Board Game Design Lab
Published — 19. September 2018 Board Game Design Lab

Take That Games with Curt Covert

19. September 2018 um 14:21

Curt Covert, designer of Tower of Madness and owner of Smirk & Dagger Games, talks about take-that games.

Curt has been designing back-stabby games for years and is a wealth of information and insight on the topic. And he’s a ton of fun to talk to!

The post Take That Games with Curt Covert appeared first on Board Game Design Lab.

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Published — 14. September 2018 Board Game Design Lab
Published — 12. September 2018 Board Game Design Lab

Playtesting with Assad Quraishi

12. September 2018 um 14:25

Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting.

Assad is a professional user interface designer and has a ton of insight on testing.

Resources mentioned in the show:

Here is some info about James Bach:
And for James Whittaker

The post Playtesting with Assad Quraishi appeared first on Board Game Design Lab.

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Published — 07. September 2018 Board Game Design Lab
Published — 05. September 2018 Board Game Design Lab

Designing Expansions with Sami Laakso

05. September 2018 um 14:30

Sami Laakso, designer of Dale of Merchants, talks about designing expansions.

Sami recently put together a pretty substantial expansion for his own game and has a good bit of insight on the topic.

And be sure to check out Sami’s game and expansion on Kickstarter HERE.

The post Designing Expansions with Sami Laakso appeared first on Board Game Design Lab.

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Published — 31. August 2018 Board Game Design Lab
Published — 29. August 2018 Board Game Design Lab

Removing Math from Games with Dan Peterson

29. August 2018 um 14:25

Dan Peterson, head developer at Mayday Games, talks about how to streamline a game by removing math.

We discuss why this is important in today’s market and various ways on how to do it effectively.

The post Removing Math from Games with Dan Peterson appeared first on Board Game Design Lab.

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Published — 24. August 2018 Board Game Design Lab
Published — 22. August 2018 Board Game Design Lab

The Cathartic Power of Game Design with Marilia Poggiali

22. August 2018 um 14:33

Marilia Poggiali, designer of San Francisco vs Fog, talks about the personal tragedies she’s experienced and how game design and starting a publishing company have helped her overcome pain and find catharsis.

And be sure to check out San Francisco vs Fog on Kickstarter HERE.

The post The Cathartic Power of Game Design with Marilia Poggiali appeared first on Board Game Design Lab.

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Published — 17. August 2018 Board Game Design Lab
Published — 15. August 2018 Board Game Design Lab

How to Design a Shuffle Builder with Callin Flores

15. August 2018 um 17:51

Callin Flores, designer of Guardians, discusses how the finer details of creating a shuffle builder. (Games like Smash Up.)

Callin’s game takes the shuffle building mechanism to new places, and he has a lot of insight on these types of games.​

The post How to Design a Shuffle Builder with Callin Flores appeared first on Board Game Design Lab.

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Published — 10. August 2018 Board Game Design Lab
Published — 08. August 2018 Board Game Design Lab
Published — 03. August 2018 Board Game Design Lab
Published — 01. August 2018 Board Game Design Lab

Designing Family Games with Bez Shahriari

01. August 2018 um 18:28

Bez Shahriari, designer of Yogi, discusses the ins and outs of creating a game made specifically for families.

We go into why family games are so good for helping kids as they grow up, and we talk about a lot of things to consider when making these types of games.

The post Designing Family Games with Bez Shahriari appeared first on Board Game Design Lab.

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Published — 27. Juli 2018 Board Game Design Lab
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