Normale Ansicht

Published — 17. Januar 2018 Board Game Design Lab

Digital Prototyping on Tabletopia with Artyom Nichipurov

17. Januar 2018 um 14:07

Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system.

Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game.

If you need some help with the software, Arty has offered to give you a hand. You can reach him at nichipurov (at) gmail (dot) com.


Also, Arty’s game, Warpgate, just launched on Kickstarter. If you like Euro games and/or space games, check it out HERE.

The post Digital Prototyping on Tabletopia with Artyom Nichipurov appeared first on Board Game Design Lab.

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Published — 12. Januar 2018 Board Game Design Lab
Published — 10. Januar 2018 Board Game Design Lab

Designing Social Deduction Games with Don Eskridge

10. Januar 2018 um 13:42

Don Eskridge, designer of The Resistancediscusses all the ins and outs of creating a social deduction game.

The Resistance is one of the most popular games ever made that lets you lie directly to your friends’ faces, and Don has designed several more of these types of games, so he definitely knows what he’s talking about.

And click HERE to check out Don’s latest social deduction game which is on Kickstarter right now.

The post Designing Social Deduction Games with Don Eskridge appeared first on Board Game Design Lab.

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Published — 05. Januar 2018 Board Game Design Lab
Published — 03. Januar 2018 Board Game Design Lab

How to Create an Awesome Rulebook with Dustin Schwartz

03. Januar 2018 um 13:53

Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn.

Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what makes a rulebook great.

For a program that makes adding icons to word docs super easy, check out: www.fontawesome.com

The post How to Create an Awesome Rulebook with Dustin Schwartz appeared first on Board Game Design Lab.

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Published — 29. Dezember 2017 Board Game Design Lab
Published — 27. Dezember 2017 Board Game Design Lab

Designing Legacy Games with Jamey Stegmaier

27. Dezember 2017 um 21:39

Jamey Stegmaier is back on the show, and we’re talking Legacy Games. Jamey’s game, Charterstone, just came out, and it’s quite possibly the most ambitious Euro game in existence as it takes all the legacy style elements and applies them to a worker placement experience.

Jamey is one of the best designers on the planet, and after Charterstone, he’s got a TON of insight on how to design, develop, and publish a legacy game.

Charterstone Design Diaries

The post Designing Legacy Games with Jamey Stegmaier appeared first on Board Game Design Lab.

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Published — 22. Dezember 2017 Board Game Design Lab
Published — 20. Dezember 2017 Board Game Design Lab

Crafting the Player Experience with Matt Leacock

20. Dezember 2017 um 13:30

Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.

Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he’s been able to bring those ideas into the board game space.

The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.

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Published — 15. Dezember 2017 Board Game Design Lab
Published — 13. Dezember 2017 Board Game Design Lab

Shipping, Fulfillment, and Fulfillment Services with Seth Grier

13. Dezember 2017 um 13:07

Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.

Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board games.

The post Shipping, Fulfillment, and Fulfillment Services with Seth Grier appeared first on Board Game Design Lab.

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Published — 08. Dezember 2017 Board Game Design Lab
Published — 06. Dezember 2017 Board Game Design Lab

Designing Escape Room Games with Juliana Patel and Ariel Rubin

06. Dezember 2017 um 13:30
Juliana Patel and Ariel Rubin, designers of Escape Room in a Box, discuss the ins and outs of creating an escape room game.

Juliana and Ariel are busy moms who find time to get together and design games, and they have a ton of insight on what makes a great escape experience. Escape Room in a Box was the first escape room board game to show up when it hit Kickstarter last year, and it’s now been picked up by Mattel. 

You can preorder Mattel’s version of Escape Room in a Box here. And Juliana and Ariel will even design a custom experience for your next get together here.

The post Designing Escape Room Games with Juliana Patel and Ariel Rubin appeared first on Board Game Design Lab.

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Published — 01. Dezember 2017 Board Game Design Lab
Published — 29. November 2017 Board Game Design Lab

Creating Religious Themed Games with Andrew Harmon

29. November 2017 um 13:18

Andrew Harmondesigner of Portals and Prophets, discusses religious themed games.

Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way.

Also, Andrew’s game is out on Kickstarter right now. Check it out here.

The post Creating Religious Themed Games with Andrew Harmon appeared first on Board Game Design Lab.

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Published — 24. November 2017 Board Game Design Lab
Published — 22. November 2017 Board Game Design Lab

Designing Scenario Based Games with Sami Laakso

22. November 2017 um 13:07

Sami Laakso, owner of Snowdale Design, discusses how to design a scenario based game.

Sami is both a publisher and a designer, and he’s been working on a campaign driven game with legacy elements for over 2 years. We discuss what he’s learned throughout the design process, and he gives lots of tips and tricks.

And you can find Sami’s scenario game on Kickstarter right now. Check it out here.

The post Designing Scenario Based Games with Sami Laakso appeared first on Board Game Design Lab.

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Published — 17. November 2017 Board Game Design Lab
Published — 15. November 2017 Board Game Design Lab

How to Iterate like a BOSS with Kirk Dennison

15. November 2017 um 13:05

Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss

Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next.

And be sure to check out Kirk’s latest game “Gearworks” on Kickstarter.

The post How to Iterate like a BOSS with Kirk Dennison appeared first on Board Game Design Lab.

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Published — 10. November 2017 Board Game Design Lab
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