[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter
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Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.
Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board games.
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Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter.
We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more.
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Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.
Timo has a team of 40+ people from all over the world working on various games, so he’s had to become the glue that holds people together and keeps them on the same page until the games are done.
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Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.
We go into marketability, sellability, usability and more.
Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell.
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Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review world.
He does a ton of videos for Kickstarter games and gives some great advice for anyone wanting to travel down that road as well.
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Marshall Britt, owner of Yanaguana Games, talks about all the mistakes he’s made and lessons he’s learned as a small game publisher.
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Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign.
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Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games.
The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And in doing so, you build relationships that will likely lead to people wanting to help you when the opportunity arises.
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Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look like, ways to make the process easier, and much more. Panda GM is one of the major manufacturers of board games in the world, and Brent brings a ton of experience and insight to the discussion.
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