Normale Ansicht

Published — 20. Dezember 2017 Board Game Design Lab

Crafting the Player Experience with Matt Leacock

20. Dezember 2017 um 13:30

Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.

Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he’s been able to bring those ideas into the board game space.

The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.

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Published — 15. Dezember 2017 Board Game Design Lab
Published — 13. Dezember 2017 Board Game Design Lab

Shipping, Fulfillment, and Fulfillment Services with Seth Grier

13. Dezember 2017 um 13:07

Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.

Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board games.

The post Shipping, Fulfillment, and Fulfillment Services with Seth Grier appeared first on Board Game Design Lab.

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Published — 08. Dezember 2017 Board Game Design Lab
Published — 06. Dezember 2017 Board Game Design Lab

Designing Escape Room Games with Juliana Patel and Ariel Rubin

06. Dezember 2017 um 13:30
Juliana Patel and Ariel Rubin, designers of Escape Room in a Box, discuss the ins and outs of creating an escape room game.

Juliana and Ariel are busy moms who find time to get together and design games, and they have a ton of insight on what makes a great escape experience. Escape Room in a Box was the first escape room board game to show up when it hit Kickstarter last year, and it’s now been picked up by Mattel. 

You can preorder Mattel’s version of Escape Room in a Box here. And Juliana and Ariel will even design a custom experience for your next get together here.

The post Designing Escape Room Games with Juliana Patel and Ariel Rubin appeared first on Board Game Design Lab.

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Published — 01. Dezember 2017 Board Game Design Lab
Published — 29. November 2017 Board Game Design Lab

Creating Religious Themed Games with Andrew Harmon

29. November 2017 um 13:18

Andrew Harmondesigner of Portals and Prophets, discusses religious themed games.

Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way.

Also, Andrew’s game is out on Kickstarter right now. Check it out here.

The post Creating Religious Themed Games with Andrew Harmon appeared first on Board Game Design Lab.

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Published — 24. November 2017 Board Game Design Lab
Published — 22. November 2017 Board Game Design Lab

Designing Scenario Based Games with Sami Laakso

22. November 2017 um 13:07

Sami Laakso, owner of Snowdale Design, discusses how to design a scenario based game.

Sami is both a publisher and a designer, and he’s been working on a campaign driven game with legacy elements for over 2 years. We discuss what he’s learned throughout the design process, and he gives lots of tips and tricks.

And you can find Sami’s scenario game on Kickstarter right now. Check it out here.

The post Designing Scenario Based Games with Sami Laakso appeared first on Board Game Design Lab.

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Published — 17. November 2017 Board Game Design Lab
Published — 15. November 2017 Board Game Design Lab

How to Iterate like a BOSS with Kirk Dennison

15. November 2017 um 13:05

Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss

Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next.

And be sure to check out Kirk’s latest game “Gearworks” on Kickstarter.

The post How to Iterate like a BOSS with Kirk Dennison appeared first on Board Game Design Lab.

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Published — 10. November 2017 Board Game Design Lab
Published — 08. November 2017 Board Game Design Lab

Intertwining Theme and Mechanics with Scott Rogers

08. November 2017 um 13:29

Scott Rogersdesigner of Rayguns and Rocketships, discusses how to intertwine theme and mechanics.

Scott has been designing both video and board games for years and teaches game design at the University of Southern California. Scott also does the “History of a Board Game” segments on the Dice Tower and Ludology podcasts.

And the Jack Vasal Memorial Fund auction mentioned in the show can be found HERE.

The post Intertwining Theme and Mechanics with Scott Rogers appeared first on Board Game Design Lab.

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Published — 03. November 2017 Board Game Design Lab
Published — 01. November 2017 Board Game Design Lab

How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett

01. November 2017 um 12:14

Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter.

We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more.

The post How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett appeared first on Board Game Design Lab.

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Published — 27. Oktober 2017 Board Game Design Lab
Published — 25. Oktober 2017 Board Game Design Lab

Project Management and Working with Virtual Teams with Timo Multamaki

25. Oktober 2017 um 14:28

Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.

Timo has a team of 40+ people from all over the world working on various games​​, so he’s had to become the glue that holds people together and keeps them on the same page until the games are done.

The post Project Management and Working with Virtual Teams with Timo Multamaki appeared first on Board Game Design Lab.

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Published — 20. Oktober 2017 Board Game Design Lab
Published — 18. Oktober 2017 Board Game Design Lab

The Making of Scythe with Jamey Stegmaier

18. Oktober 2017 um 14:13

Jamey Stegmaier is back, and we’re talking about the making of Scythe. We discuss the ins and outs of all the design choices that brought one of the best games in the world to life.

The post The Making of Scythe with Jamey Stegmaier appeared first on Board Game Design Lab.

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Published — 13. Oktober 2017 Board Game Design Lab
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