[BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd
The post [BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd appeared first on Board Game Design Lab.
Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.
Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.
The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab.
Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors.
And check out the Kingdoms Lawn Game Kickstarter here.
The post Designing Outdoor Games with Denny Weston appeared first on Board Game Design Lab.
James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.
James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.
The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab.
Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.
Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.
The post How to Work on Multiple Games at the Same Time with Daryl Andrews appeared first on Board Game Design Lab.
Gin Yu and Alex Hall, filmmakers with Gin and Tonic Films, discuss their new web series Getting on Board.
Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.
I had a ton of fun with this episode, and I think you’ll get a kick out of it as well.
Find them on Facebook here. And Twitter here.
The post Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu appeared first on Board Game Design Lab.
Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.
And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.
The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.
Richard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games.
The post Designing a Good AI System with Richard Launius appeared first on Board Game Design Lab.
Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience.
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Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.
The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.
Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign.
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