Normale Ansicht

Published — 02. August 2017 Board Game Design Lab

Designing Outdoor Games with Denny Weston

02. August 2017 um 18:08

Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors.

And check out the Kingdoms Lawn Game Kickstarter here.

The post Designing Outdoor Games with Denny Weston appeared first on Board Game Design Lab.

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Published — 28. Juli 2017 Board Game Design Lab
Published — 26. Juli 2017 Board Game Design Lab

How to Design a Great Family Game with James Hudson

26. Juli 2017 um 13:16

James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.

James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.

The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab.

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Published — 21. Juli 2017 Board Game Design Lab
Published — 19. Juli 2017 Board Game Design Lab

How to Work on Multiple Games at the Same Time with Daryl Andrews

19. Juli 2017 um 14:48

Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.

Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.

The post How to Work on Multiple Games at the Same Time with Daryl Andrews appeared first on Board Game Design Lab.

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Published — 14. Juli 2017 Board Game Design Lab
Published — 12. Juli 2017 Board Game Design Lab

Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu

12. Juli 2017 um 14:10

Gin Yu and Alex Hall, filmmakers with Gin and Tonic Filmsdiscuss their new web series Getting on Board.

Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.

I had a ton of fun with this episode, and I think you’ll get a kick out of it as well.​​

Find them on Facebook here. And Twitter here.

The post Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu appeared first on Board Game Design Lab.

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Published — 30. Juni 2017 Board Game Design Lab
Published — 28. Juni 2017 Board Game Design Lab

Taking a Design from Good to Great with Seth Jaffee

28. Juni 2017 um 19:24

Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.

And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.

The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.

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Published — 23. Juni 2017 Board Game Design Lab
Published — 21. Juni 2017 Board Game Design Lab
Published — 16. Juni 2017 Board Game Design Lab
Published — 14. Juni 2017 Board Game Design Lab

Getting the Most out of a Design Convention with Tony Miller

14. Juni 2017 um 20:48

Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience.

The post Getting the Most out of a Design Convention with Tony Miller appeared first on Board Game Design Lab.

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Published — 09. Juni 2017 Board Game Design Lab
Published — 07. Juni 2017 Board Game Design Lab

Keeping a Design from Getting out of Hand with Gil Hova

07. Juni 2017 um 14:32

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.

The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.

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Published — 02. Juni 2017 Board Game Design Lab
Published — 31. Mai 2017 Board Game Design Lab

Advice from a Kickstarter Expert with Daniel Zayas

31. Mai 2017 um 16:38

Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign.

The post Advice from a Kickstarter Expert with Daniel Zayas appeared first on Board Game Design Lab.

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Published — 26. Mai 2017 Board Game Design Lab
Published — 24. Mai 2017 Board Game Design Lab

Why Game Design Is Important with Gabe Barrett

24. Mai 2017 um 16:46

Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future.

The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.

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Published — 20. Mai 2017 Board Game Design Lab
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