Normale Ansicht

Published — 08. April 2017 Board Game Design Lab
Published — 05. April 2017 Board Game Design Lab

The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney

05. April 2017 um 16:03

Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look like, ways to make the process easier, and much more. Panda GM is one of the major manufacturers of board games in the world, and Brent brings a ton of experience and insight to the discussion.

The post The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney appeared first on Board Game Design Lab.

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Published — 01. April 2017 Board Game Design Lab
Published — 17. März 2017 Board Game Design Lab
Published — 24. Februar 2017 Board Game Design Lab
Published — 27. Januar 2017 Board Game Design Lab
Published — 28. Dezember 2016 Board Game Design Lab

Going Pro in the Gaming Industry with Colby Dauch

28. Dezember 2016 um 23:40

Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams.

The article Colby talks about in the show on barriers to entry in tabletop games can be found HERE.

The post Going Pro in the Gaming Industry with Colby Dauch appeared first on Board Game Design Lab.

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Published — 21. Dezember 2016 Board Game Design Lab

How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland

21. Dezember 2016 um 17:06

Mike Strickland, designer of Tau Ceti, and I talk about his Kickstarter failure and what he did to relaunch the campaign to wild success. After an unsuccessful first attempt, Mike regrouped and brought in over $100k the second time around. We discuss what led to the dramatic difference.

Please note that Mike was in a spaceship while recording the episode, so you’ll notice the slight hum of the warp drive in the background. Or maybe it’s just the sound of his computer’s overzealous fan. But since we’re talking about a space game, let’s just pretend he’s on a spaceship.

 

 

The post How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland appeared first on Board Game Design Lab.

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