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Published — 27. Mai 2026 ⏭ BoardGameGeek News | BoardGameGeek

Summer Releases and the Start of Gen Con Announcements!

by Steph Hodge

Gen Con quickly approaches, and I have already gotten a bunch of emails promoting their August and Summer releases. Here are just a handful of games coming soon!

[imageid=8650802 medium rep]▪️ Portal Games (Robinson Crusoe: Adventures on the Cursed Island, Neuroshima Hex) announced a partnership with 1 More Time Games (Challengers!) to publish Abroad for a Gen Con release. This is a travel-themed board game that will play 1-4 players in about 60-90 minutes.

From the Newsletter:
ABOUT THE GAME
Abroad invites players to explore Europe through a rich collection of unique location cards, each tied to real places with distinct culture, history, and character. The game was designed by Rodrigo Rego and Danilo Valente — an established Brazilian design duo who previously collaborated on Landmarks — and published in partnership with 1 More Time Games.

The game's immense variety of cards, combined with tight strategic decision-making, has drawn widespread comparisons to modern hobby classics.


▪️ Brotherwise Games announced a new game for release this June called Shards of Creation. A trick-taking card game with a set collection element. For 2-4 players and takes about 30 minutes to play.

From the newsletter:
Our next retail release is Shards of Creation on June 24th! This trick-taking game is designed completely in-house by our Lead Developer, Hayden Dillard.


In Shards of Creation, harness the primal forces of Brandon Sanderson's Cosmere! This innovative trick-taking game is designed for players of all skill levels. Every Shard is an aspect of divinity: Autonomy, Cultivation, Devotion, Dominion, Honor, Odium, Preservation, and Ruin. Each is an entirely unique suit, with different values and abilities. Will you win by focusing on one Shard’s influence, or by forging a coalition of Shards? Shuffle up a different combination each time you play, making every game a new experience!



▪️ From Oink Games, they announced a Gen Con release for North America. The Frozen Passage is a new cooperative card-laying game for 1-4 players and plays in 20 minutes.

From the press release:
The Frozen Passage is an exciting co-op game where players are part of an expedition team trying to navigate at sea, but the journey has become dangerous with lots of icebergs threatening to sink the ship. Players work together to successfully navigate through this dangerous journey and make it out safely. This is a board game filled with adventure and excitement, where you gradually expand and extend your path across the sea towards the goal cards. Which direction should you go? Should you use up your limited special items? Players are limited in how they can communicate, adding to the tension in this game.

Players work together to arrange three colors of cards numbered 1 to 9 in an inverted pyramid shape, starting from the bottom and aiming for the goal cards at the top. If all players manage to place all of their cards, everyone wins. However, there are specific rules for how the cards must be arranged. If you lose focus on your turn, you might steer the ship towards disaster. Since everyone’s hand is hidden, you must try to complete the path by predicting each other's cards and helping each other out!


▪️ There was another announcement from Oink that they are to release Compress at Gen Con as well. This plays 2-4 players in about 15-30minutes. This is Oink's take on a memory game.

From the announcement:
Compress is a game where you use the cards in your hand to "take notes" about a growing sequence of numbered cards and then provide the correct answer. There are only 4 types of cards featuring the numbers 0 or 1, either on a black or white background. As you play cards from your hand and draw new ones, your "note-taking" cards are being constantly updated.

"0, 1, 1, 0, 0..." You "record" these sequences of 0s and 1s by arranging cards on the table. However, you only have 8 "note cards" which act as hints to help guide you. As the sequence grows longer, "0, 1, 1, 0, 0, 1, 0, 0, 1...", it's time to flex those brainwaves of yours. You create your own recording rules, such as "a black 0 card represents two consecutive 0s" or "placing a white 1 card sideways represents 1, 0", to keep track of the ever-expanding sequence.

Everyone takes notes differently. How will you do it? In Compress, you are the rulemaster!

Published — 26. Mai 2026 ⏭ BoardGameGeek News | BoardGameGeek

Pinched! Designer Diary

26. Mai 2026 um 16:00

by David Gordon


Pinched! Designer Diary
Written By David Gordon

In the spring of 2021, I became fascinated with yomi (the Japanese term that means reading your opponent) and found myself exploring it in several designs. The famous goblet of wine scene from the Princess Bride is an illustrative example of the moment I wanted to capture. One iteration eventually became the core loop of Jonathan Gilmour-Long and my game Making Monsters, which is currently available in stores. In Making Monsters, you’re rewarded for correctly anticipating what your neighbor will do.

For this new game, Jon and I wanted to craft a group yomi experience of one vs. many. The core concept of a single player choosing a location and everyone else trying to guess where it was provided the forum for a group think. We imagined lively discussions about where they might go, inspiring provocative “Princess Briding”. Sparks and magic were there in play test #1, and we knew we had something special.

Bohnanza is one of Jon’s and my favorite games –we love the way the scoring is so simple, yet provides varying incentives to different players, facilitating trading. For our scoring, we simplified some of the math and made sure the maximum number of points per card was no more than 1, so that we could use the cards for scoring and avoid an additional currency.

For the theme, my son Ben said he’d been playing a video game that had an underwater lab, and I immediately knew that setting would work here. We would be marine scientists exploring the ocean from an international sea lab. Each day of the week, a different player would have access to a ship, and all the other scientists would have to guess whether that player would use the ship that explores the deep, the trench, or even the abyss.




Sea Lab Board, Player Board, and some cards from July, 2021

Over the course of many months, we tested all different player counts, lengths of games, tweaks to the points systems, special twists for different locations, and the ins and outs of every system. One turning point was a test with Gil Hova, where he recommended that the players who guess incorrectly at least get a card from the deck. Yes, it would be random, but they would get something to build around. This helped the game keep pushing forward but also extended a hand to a player who might be super unlucky. This eventually became what we know as the River in Pinched. We also tested various complexities. We added a system of Community Projects, where you could find use for cards that didn’t match in your hand. We ultimately found the extra complexity wasn’t necessary.

The game quickly became a play tester favorite among our friends. Some grew into huge fans and asked to play it over and over. This is generally a good sign! By the end of the summer of 2021, we were pitching Sea Lab and by September, a publisher offered to sign it if they could get an IP they thought would be a great fit. They tried for a long time but were unable to secure it, so in the spring of 2024, Jon and I started pitching it again. We showed it to David Chircop and Gordon Calleja in April, and on May 2, they offered us a contract! Jon and I had wanted to work with Mighty Boards for a long time, so we were super excited. And yeah, I liked the idea of the publisher’s names being David and Gordon.

Soon after we signed the contract, David approached us about a new setting concept, which Jon and I thought would fit perfectly. Over the next nine months or so, they worked hard to revise every system and make sure it all made sense and felt seamlessly integrated. Jon and I appreciated how often they checked in with us to make sure we agreed with all the editing and art. That was easy, because the art is amazing, and the theme is perfect!


And I personally want to thank Mighty Boards for including my own beagle Gordon Gordon (he was named Gordon before we got him!) on one of the cards in the game!


We truly hope you will enjoy Pinched! and thank you so much for reading this diary.

Play Testers
Michael Addison, Phil Amylon, Jessie Batzel, Chris Chan, Glenn Cotter, Lydia Gallant, Tara Gilmour-Long, Ari Gordon, Ben Gordon, Jen Gordon, Micheal Guigliano, Myles Heffernen, Gil Hova, Nolan James, Jacob Keiser, Suzannah Keiser, Jamie Lichty, Travis Magrum, Pat Moreno, Ian Moss, Daniel Newman, Bryan Oemler, Cici Ogden, Rocco Privetera, Dhaya Ramarajan, Ryan Rodriguez, Jack Rosetree, Micah Sawyer, Catherine Stippell, Max Swietnicki, TAM, Willa Tracy, Bill Ward, Adam Young

In loving memory, Kevin Dunkelberger.
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