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Normale Ansicht

Published — 25. September 2026 ⏭ Meeple Mountain | The summit of board gaming

The Quarterly Board Meeting—Summer 2026

The team at Board gave us the chance to cover their initial push late last year, and now that the platform is pushing out a new game every month, it’s been much easier to get my kids to join me at the table to check out the new wares. (If you’ve never heard of Board or need a quick overview of its features, check out our product review of the Board electronic device.)

Now that Board is fully up and running, new games are coming to market every month. We asked the Board team if we could continue covering new content, and they have been kind enough to oblige. Luckily, I have two children (ages 12 and 9) who loved the initial batch of games and are constantly looking for new ways to engage with the platform.

Once a quarter, I’ll offer thoughts on the newest batch of releases—both community-designed games as well as centralized releases from the Board development team, using a review style similar to our regular Quick Peaks coverage. Enjoy! (All images here were provided by the Board marketing team.)

The Heist

After spending almost two months playing Board regularly on our living room table over the previous holiday season, the lack of new…

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EXIT: The Game – The Circus Mystery Game Review

Exit: The Game has been synonymous with “escape room” in my circle, and though there are many similar contenders (just look at your local Walmart/Target games aisle!), Exit continues to be the gold standard for the experience.

Amazingly, so many can be cranked out so quickly with various themes and still keep the puzzles fresh. At least, I would assume so. I can’t say I’m an Exit die-hard; I’ve only played a few of them, so I can’t attest to every iteration’s uniqueness, but I’ve felt that each puzzle was wildly different from all the others I’ve played.

EXIT: The Game – The Circus Mystery has players solving a string of heists, with the common denominator being that a certain circus is in town. The components immediately jump out at you as you assemble a number of 3D trapeze artists, strange swords, and a foldable magician’s assistant. The premise sends players on a quest to explore the different circus performers’ wagons in hopes of solving the ultimate whodunnit.

Without going into spoilers, I had a great time with the puzzles. It follows the same formula of figuring out a three-digit code and then using a decoder wheel to search the answer deck and test your theories. Like past…

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Quick Peaks – Rebuilding Chicago, Dragonarium, Shape it, My Island, Las Vegas

Rebuilding Chicago - Thomas Wells

I’m not that crazy about polyomino games, but Rebuilding Chicago is the kind of thing I like—razor sharp. I think that that sharpness decreases at lower player counts, but at four players, our game was over in 20 minutes with a point spread of 50. The schtick of this one is that you can either lay the polyominos in your little city board or activate an event that affects everyone. So, you’re constantly seeing how little you can do to edge out opponents, and they’re doing the same with you. Multiple times during our game, an event resolution would result in someone scoring 15-20 points, with someone else getting nothing. It’s got an enormous amount of variability, and for my money, I’d happily polyomino Chicago any time.

Ease of entry?
★★★★☆ - The odd bump or two
Would I play it again?
★★★★☆ - Would like to play it again

Read more articles from Thomas Wells

Dragonarium  - Kevin Brantley

This cute, cozy title comes from Wonderful World Board Games, a publisher that infuses Taiwanese culture and heritage into many of its games.

Dragonarium has players drafting polyomino tiles to create same-colored habitats, though doing…

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