Through the Hedgerow Roleplaying Game Review
Presentation is half the battle when it comes to tabletop gaming; I never follow the adage of 'don't judge a book by its cover' because it goes against the grain of any marketing textbook. Through the Hedgerow immediately draws attention thanks to its evocative, pseudo-woodcut artstyle, imparting its promise of rustic fantasy upon prospective readers. Will it stand the test of time like it requires of its characters? Let's find out.
Through the Hedgerow Overview
Information comes flying at you right from the jump when you open up Through the Hedgerow. Flavorful vignettes separate the mechanical rules so that you are constantly reminded of the setting. The game takes place over four Ages, starting with the Dark Ages and ending during WWII. Much of the game is centered around a singular location during one (or more) of these epochs, setting the table for your characters to watch how history and the magical world of Fay shape it.
Players have an array of Gentries to choose from when building their character: the headless, turnip-wearing Buggeber Fay, scarecrow-adjacent Flayboglin Fay, Light-driven Heathen Clerks, champions of the Light known as Hodkins, the Mortal Motley entertainers, bird-faced Ouzels, humanoid spiders called Tomnoddins, Mortal children protected through innocence known as Waifs, or Warlockes, Mortal wizards who internally struggle with their magic.
Through the Hedgerow Roleplaying Game Review appeared first on Meeple Mountain.
