The Good, The Bad, and The Ugly – Mixing Mechanics
Mechanics are the engine of board game design. While many are straightforward and use limited or similar ideas to support the gameplay, more and more modern games are fusing together seemingly disparate mechanics in an attempt to create something fresh. In some instances, these mechanics wind up fitting together perfectly (the good), in others, the concept looks interesting but the execution just falls flat (the bad), and sometimes, it can feel like jamming two incorrect puzzle pieces into each other (the ugly). Today, K. David Ladage and Joseph Buszek each look at three games trying to mix it up, with varying results.
K. David Ladage
The Good—7 Wonders Duel (with both expansions)
Set Collection + Tug of War + Sudden Death + Once-per-game Powers + etc. = Awesome!
The first article in this series was The Good, The Bad, and The Ugly - Two Player Adaptations. I said that a good example of such an adaptation was 7 Wonders Duel. I was confident in my choice as I am in good company: my colleague, Justin Bell, agrees. I pointed out that one of the things that makes this game so amazing is the understanding that, with the shift from three plus players to just two, the game…
The post The Good, The Bad, and The Ugly – Mixing Mechanics appeared first on Meeple Mountain.





