Slay the Spire II Initial Thoughts (spoiler free)
(I wrote this before seeing Fred’s comment in the prior post, but was tired and wanted to look at it before posting).
I’ve been slowly unlocking ascensions (I think there are 10 so far). I’ve unlocked up to the Asc 3 for all characters. This means there are still some things I haven’t unlocked.
TL;DR — It’s $25. Ridiculously cheap if you like deckbuilding games. There is a co-operative mode! If you liked the StS board game, this is the real thing. (All players would have to buy a copy, I think, which is still cheaper than buying the board game)
Some actual notes:
- Graphics — I liked the rough quality of the first edition, but the new one looks great. Animations are amazingly fluid. (Looking at you, Seapunk).
- I do wish they hadn’t arbitrarily changed icons/names for some potions/cards but it’s a minor nit.
- Overall I like the improvements to gameplay:
- The new characters are interesting at first glance, although I have some concerns that one my be somewhat railroaded. (That was the comment discussion mentioned above)
- There are now many more “boss relics” (which happen at the opening of the next act now).
- There seem to be more potions and artifacts, which will again make things more variable between games.
- The combinatorics (not small for the first game) are through the roof, because of … spoiler-y new things.
- I have not tried multiplayer, but I’d be open for it. I suspect it isn’t balanced well.
- I have laughed out loud several times at jokes in the game, but I did that for the first few hundred hours of StS, too.
- For the most part I easily clear the ‘old’ characters (which I am used to) and one of the new characters, but another new character I lost 6 times before getting my third wins (at 0,1 and 2). (
I did like having the Run History in the first edition;it was detailed, and maybe its just hidden in some menu I haven’t seen, or a TBD feature. Update — Found it.) - I also like what is missing — cards (and artifacts) that were ‘easy wins.’
- Also missing is Watcher, which I’m not actually great at; but was a rather tedious character to play. She is not missed. I often just rotated the other three characters and skipped her.
- The minions and bosses continue to find new “bombs” (in game design terms) — Several are hard counters to certain strategies. Despite having only a handful of “regular’ monsters/elites/bosses, the mix seems quite good.
SO …. I think the deckbuilding has gotten more complex (not to mention the pathing and other strategy concerns), which is a good thing. I hope to try co-op.
Update — I’ve decided to buy an “Air Mouse” so I can at least stand up while playing. I’ll see if it’s any good.
