[BONUS] Dr. Corey Butler on Game Rating Systems
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The post [BONUS] Dr. Corey Butler on Game Rating Systems appeared first on Board Game Design Lab.
Dr. Corey Butler, social psychologist and avid gamer, has been conducting research on gamers for a while and has some really interesting information on player psychology based on both his formal training and his research.
And check out all the really cool articles and research findings on Corey’s blog HERE.
The post Player Psychology with Dr. Corey Butler appeared first on Board Game Design Lab.
Greg Loring-Albright is back on the show, and we’re talking about games that don’t exist on a board or even at a table.
Greg has been designing games that pervade into spaces much bigger than your dining room table, and he has some really interesting insight on how and why these games work.
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The post [BONUS] Kirk Dennison on Pledge Managers appeared first on Board Game Design Lab.
Kirk Dennison of Piecekeeper Games is back on the show, and we’re talking about the various uses of 3D printing in game design.
Kirk got into the world of 3D printing a while back and has found a lot of ways to put it to good use in his designs and for his company.
And check out Kirk’s latest game, Rurik: Dawn of Kiev, which is on Kickstarter now. It’s got some really cool minis.
Notes from the show:
The post 3D Printing and Game Design with Kirk Dennison appeared first on Board Game Design Lab.
Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat.
Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to.
The post Eric Lang’s Best Advice appeared first on Board Game Design Lab.
BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.
He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging.
The end of this episode has an exciting announcement in which Gabe talks about the new BGDL Patreon page. Please check out the page and consider supporting it HERE.
The post Hacking Creativity to Become the Best in the World with Gabe Barrett appeared first on Board Game Design Lab.
Adrienne Ezell, professional board game artist and art director, discusses how to work effectively with artists.
Adrienne has been a pro artist for 15 years and now works full time in the board game industry. We talk communication, contracts, timelines, costs, and everything in between.
Link to the 3d box maker we discussed: https://www.boxshot.com/
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The post [BONUS] Ted Alspach on Tile Placement Games appeared first on Board Game Design Lab.
Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.
Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he’s talking about when it comes to designing one of these types of games.
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Nolan Nasser, illustrator and founder of Deep Water Games, discusses art direction in board games.
Nolan has a ton of experience in directing art for well known games and shares a great deal of what he’s learned over the years.
The post Art Direction in Games with Nolan Nasser appeared first on Board Game Design Lab.
Cody Stevens, the designer of Dino Dunk, discusses dexterity games.
We talk about lots of different dexterity style games, how they work, and what makes them good.
The post Designing Dexterity Games with Cody Stevens appeared first on Board Game Design Lab.
Joseph Z Chen discusses catch-up mechanisms.
Joseph is a designer and indie publisher who did a fairly in-depth analysis on ways different games keep players involved until the end. We talk about several popular games and their catch-up mechanisms as well as Joseph’s personal experiences.
And don’t forget to check out Joseph’s game, Fantastic Factories, on Kickstarter HERE.
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Erin Dean, author of For the Love of Board Games, discusses her book and what she learned from the designers she interviewed.
You can check out Erin’s documentary, The Board Game Boom, here.
The post For the Love of Board Games – A Book by Erin Dean appeared first on Board Game Design Lab.
Here’s Daniel’s article about receiving feedback from a design contest.
The post [BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest appeared first on Board Game Design Lab.