Normale Ansicht

Published — 06. Juli 2018 Board Game Design Lab

Eric Lang’s Best Advice

06. Juli 2018 um 13:56

Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat.

Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to.

The post Eric Lang’s Best Advice appeared first on Board Game Design Lab.

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Published — 04. Juli 2018 Board Game Design Lab

Hacking Creativity to Become the Best in the World with Gabe Barrett

04. Juli 2018 um 13:24

BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.

He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging.

The end of this episode has an exciting announcement in which Gabe talks about the new BGDL Patreon page. Please check out the page and consider supporting it HERE.​

The post Hacking Creativity to Become the Best in the World with Gabe Barrett appeared first on Board Game Design Lab.

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Published — 29. Juni 2018 Board Game Design Lab
Published — 27. Juni 2018 Board Game Design Lab

How to Work with Artists with Adrienne Ezell

27. Juni 2018 um 13:00

Adrienne Ezell, professional board game artist and art director, discusses how to work effectively with artists.

Adrienne has been a pro artist for 15 years and now works full time in the board game industry. We talk communication, contracts, timelines, costs, and everything in between.

Link to the 3d box maker we discussed: https://www.boxshot.com/

 

 

The post How to Work with Artists with Adrienne Ezell appeared first on Board Game Design Lab.

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Published — 22. Juni 2018 Board Game Design Lab
Published — 20. Juni 2018 Board Game Design Lab

City Building Games with Ted Alspach

20. Juni 2018 um 18:13

Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.

Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he’s talking about when it comes to designing one of these types of games.

The post City Building Games with Ted Alspach appeared first on Board Game Design Lab.

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Published — 15. Juni 2018 Board Game Design Lab
Published — 13. Juni 2018 Board Game Design Lab

Art Direction in Games with Nolan Nasser

13. Juni 2018 um 21:43

Nolan Nasser, illustrator and founder of Deep Water Games, discusses art direction in board games.

Nolan has a ton of experience in directing art for well known games and shares a great deal of what he’s learned over the years.

The post Art Direction in Games with Nolan Nasser appeared first on Board Game Design Lab.

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Published — 08. Juni 2018 Board Game Design Lab
Published — 06. Juni 2018 Board Game Design Lab
Published — 01. Juni 2018 Board Game Design Lab
Published — 30. Mai 2018 Board Game Design Lab

Catch-Up Mechanisms with Joseph Z. Chen

30. Mai 2018 um 14:25

Joseph Z Chen discusses catch-up mechanisms.

Joseph is a designer and indie publisher who did a fairly in-depth analysis on ways different games keep players involved until the end. We talk about several popular games and their catch-up mechanisms as well as Joseph’s personal experiences.

And don’t forget to check out Joseph’s game, Fantastic Factories, on Kickstarter HERE.

The post Catch-Up Mechanisms with Joseph Z. Chen appeared first on Board Game Design Lab.

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Published — 23. Mai 2018 Board Game Design Lab

For the Love of Board Games – A Book by Erin Dean

23. Mai 2018 um 14:37

Erin Dean, author of For the Love of Board Games, discusses her book and what she learned from the designers she interviewed.

You can check out Erin’s documentary, The Board Game Boom, here.

The post For the Love of Board Games – A Book by Erin Dean appeared first on Board Game Design Lab.

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Published — 18. Mai 2018 Board Game Design Lab
Published — 16. Mai 2018 Board Game Design Lab

The Indie Game Alliance with Matt Holden

16. Mai 2018 um 14:23

Matt Holden discusses the Indie Game Alliance.

Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s grown into a robust organization that offers quite a few services.

The post The Indie Game Alliance with Matt Holden appeared first on Board Game Design Lab.

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Published — 11. Mai 2018 Board Game Design Lab
Published — 09. Mai 2018 Board Game Design Lab
Published — 04. Mai 2018 Board Game Design Lab

Coming Attractions for the BGDL

04. Mai 2018 um 13:57

I’ve got some exciting announcements for the BGDL:

1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris Perea, a BGDL Discord server has launched which will offer you another way to interact with others in the community and will lead to…

2) BGDL Game Nights. I want to provide opportunities for people (especially those in more isolated locations) to be able to get together and play games. Both published games and prototypes. So, the BGDL is going to start hosting regular game nights through Discord and Tabletop Simulator. The first game night will be May 12th.

3) Giveaway. We’re giving away 2 copies of Tabletop Simulator. All you have to do is fill out this short form and you’ll be entered to win. The form will give us a better idea about what the community wants as far as game nights are concerned.

4) Game design tutorial videos. Chris Perea is putting together regular content to teach you how to do various design related tasks, starting with getting your game setup on Tabletop Simulator. Please subscribe to the BGDL Youtube channel to see all the current and future how-to guides. 

The post Coming Attractions for the BGDL appeared first on Board Game Design Lab.

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Published — 02. Mai 2018 Board Game Design Lab

Luck vs Skill with Richard Garfield

02. Mai 2018 um 14:37

Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.

Richard belongs on the game design Mount Rushmore and has awesome insight and advice.

The post Luck vs Skill with Richard Garfield appeared first on Board Game Design Lab.

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