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Normale Ansicht

Published — 08. März 2017 ⏭ Board Game Design Lab

Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson

Von: gabe
08. März 2017 um 13:07

Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.

Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.

The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.

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Published — 25. Januar 2017 ⏭ Board Game Design Lab

How to Get Your Game Published with Stephen Buonocore

Von: gabe
25. Januar 2017 um 13:07

Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed. Then, Stephen closes the conversation with a couple funny stories about some epic game pitch fails.

The post How to Get Your Game Published with Stephen Buonocore appeared first on Board Game Design Lab.

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