[BONUS] Peter Hayward on Attending a Prototype Convention
The post [BONUS] Peter Hayward on Attending a Prototype Convention appeared first on Board Game Design Lab.
Peter Hayward, founder of Jellybean Games, discusses the two types of cooperative games and what makes them work.
Peter plays hundreds of prototypes a year, and he’s noticed some serious issues with the majority of the co-op prototypes he sees.
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The post [BONUS] Brandon Rollins on Playtesting appeared first on Board Game Design Lab.
Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.
Brandon is an avid blogger and consistently writes great content to help game designers.
Meeple Like Us accessibility reviews
Color palettes for color blindness
10 Quick Accessibility Wins for Game Developers
And make sure to check out Brandon’s latest Kickstarter campaign HERE.
The post How to Make Your Game More Accessible with Brandon Rollins appeared first on Board Game Design Lab.
Jerry Hawthorne, designer of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.
Jerry is a long-time veteran of the industry and specializes in games that evoke stories.
The post Story Driven Games with Jerry Hawthorne appeared first on Board Game Design Lab.
Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative.
For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about.
If you have box questions for Adam, you can find him on Twitter HERE.
And be sure to check out his 3d sword building game, Swordcrafters, which is on Kickstarter now.
The post Boxes and Packaging that Sell with Adam Rehberg appeared first on Board Game Design Lab.
Vincent Vergonjeanne, founder of Lucky Duck Games, discusses games that use digital components in their design.
Vincent runs his own video game company and has been quite successful in both the digital space and the board game industry, so he really knows a lot about this topic.
The post Designing Games with Digital Elements with Vincent Vergonjeanne appeared first on Board Game Design Lab.
Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.
We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.)
The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab.
Petter Olsen, designer of Kill the King, discusses the king of the hill mechanism. (We also might go into propane and propane accessories…)
Petter’s new game hinges on this particular mechanism, so he knows a lot about what makes it work well. You can check out his new game on Kickstarter HERE.
The post The King of the Hill Mechanism with Petter Olsen appeared first on Board Game Design Lab.
Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience.
The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab.
The post [BONUS] Jon Gilmour on Post-Apocalyptic Games appeared first on Board Game Design Lab.
Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain on how he does it.
Jon also goes into a great deal of general design advice. We talk about working on lots of games at the same time, co-designers, going full time in the industry, and more. We cover a lot in this one.
The post Themes that Sell with Jon Gilmour appeared first on Board Game Design Lab.
Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.
I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.
And then I want to tell you about the fun and exciting things ahead for the BGDL podcast and community.
The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab.