Normale Ansicht

Published — 22. Dezember 2017 Board Game Design Lab
Published — 08. Dezember 2017 Board Game Design Lab
Published — 15. November 2017 Board Game Design Lab

How to Iterate like a BOSS with Kirk Dennison

15. November 2017 um 13:05

Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss

Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next.

And be sure to check out Kirk’s latest game “Gearworks” on Kickstarter.

The post How to Iterate like a BOSS with Kirk Dennison appeared first on Board Game Design Lab.

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Published — 03. November 2017 Board Game Design Lab
Published — 20. Oktober 2017 Board Game Design Lab
Published — 27. September 2017 Board Game Design Lab

How to Hustle and Get Things Done with Carla Kopp

27. September 2017 um 14:11

Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.

We talk about the tips and tricks she’s learned to hack her time and consistently make things happen.

The post How to Hustle and Get Things Done with Carla Kopp appeared first on Board Game Design Lab.

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Published — 15. September 2017 Board Game Design Lab
Published — 08. September 2017 Board Game Design Lab
Published — 09. August 2017 Board Game Design Lab

How to Design a Solo Game with Hermann Luttmann

09. August 2017 um 14:50

Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.

Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.

The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab.

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Published — 04. August 2017 Board Game Design Lab
Published — 26. Juli 2017 Board Game Design Lab

How to Design a Great Family Game with James Hudson

26. Juli 2017 um 13:16

James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.

James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.

The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab.

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Published — 21. Juli 2017 Board Game Design Lab
Published — 19. Juli 2017 Board Game Design Lab

How to Work on Multiple Games at the Same Time with Daryl Andrews

19. Juli 2017 um 14:48

Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.

Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.

The post How to Work on Multiple Games at the Same Time with Daryl Andrews appeared first on Board Game Design Lab.

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Published — 28. Juni 2017 Board Game Design Lab

Taking a Design from Good to Great with Seth Jaffee

28. Juni 2017 um 19:24

Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.

And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.

The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.

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Published — 16. Juni 2017 Board Game Design Lab
Published — 07. Juni 2017 Board Game Design Lab

Keeping a Design from Getting out of Hand with Gil Hova

07. Juni 2017 um 14:32

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.

The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.

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Published — 26. Mai 2017 Board Game Design Lab
Published — 24. Mai 2017 Board Game Design Lab

Why Game Design Is Important with Gabe Barrett

24. Mai 2017 um 16:46

Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future.

The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.

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Published — 13. Mai 2017 Board Game Design Lab
Published — 03. Mai 2017 Board Game Design Lab

Creating a Great Solo Variant with Morten Pedersen

03. Mai 2017 um 15:21

Morten Pedersen, designer behind the solo modes for games such as Scythe and Viticulture, discusses how to scale a game down to one player and create a great solo experience.

Morten has his own design company that focuses on creating single player systems for games and has even won awards for it. For more, check out Morten’s blog here.

The post Creating a Great Solo Variant with Morten Pedersen appeared first on Board Game Design Lab.

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